Ghoti Deck #756589 — Yu-Gi-Oh! Master Duel
45 Main, 15 Extra, incl. Beautunaful Princess x3, First Penguin x3, Keaf, Murk of the Ghoti x3.
Created by: YGO Mod (20517634)
Created On: 09/26/2026
Main Deck (45)
- Abyss Shark x2
- Aspischool x2
- Beautunaful Princess x3
- Cutter Shark x1
- First Penguin x3
- Ixeep, Omen of the Ghoti x1
- Keaf, Murk of the Ghoti x3
- Kuriphoton x1
- Lifeless Leaffish x3
- Maxx "C" x1
- Mermail Abysspike x1
- Psiics, Moonlight of the Ghoti x3
- Snopios, Shade of the Ghoti x3
- Ash Blossom & Joyous Spring x2
- Fishborg Harpooner x1
- Ghost Sister & Spooky Dogwood x2
- Hop Ear Squadron x2
- Paces, Light of the Ghoti x3
- Shif, Fairy of the Ghoti x1
- Zep, Ruby of the Ghoti x2
- Crossout Designator x1
- Gold Sarcophagus x1
- The Most Distant, Deepest Depths x3
Extra Deck (15)
- Abyss Keeper x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Accel Synchro Stardust Dragon x1
- Arionpos, Serpent of the Ghoti x1
- Askaan, the Bicorned Ghoti x2
- Ghoti of the Deep Beyond x2
- Stardust Dragon x1
- Swordsoul Supreme Sovereign - Chengying x1
- Toxic Boxfish x1
- White Aura Whale x2
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 68 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Combo
- Secondary strategies: Control
- Format: master-duel
Legality
Main 45 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro and Link boards (Askaan, Ghoti of the Deep Beyond, Swordsoul Chengying, White Aura Whale, Stardust Dragon) built from banish-based Fish plays; Single-copy Super Starslayer TY-PHON Xyz and Accel Synchro Stardust Dragon as conditional backup boards
- Turn 1 (going first): Normal Summon a Fish (Paces, Psiics, Snopios, Beautunaful Princess) to trigger searches and banish-cost specials into a Synchro boss; the guides say this deck needs the first turn and is about one turn slower than other decks
- Turn 2 (going second): Hold Ash Blossom, Ghost Sister and Maxx C for the opponent's starter, then rebuild through Fish banish loops and hand-based Special Summons
- Recovery: Recursion through banished Paces, Shif, Zep and Keaf, plus GY-banish Special Summons and Hop Ear Squadron's opponent's-turn Synchro
- After siding: Not evaluable: the list has 0 Side Deck cards and no post-side data exists
Why it scores here
The deck reliably opens a functional plan: 38 of 45 Main Deck cards are Fish, the archetype core has about a 99% chance of at least one card in a 5-card opening hand (Inferred), and 17 searcher-text cards keep the engine findable. It converts that into Synchro and Link boards through banish-cost specials, with a strong closing tail (Swordsoul Chengying 3000 ATK, Askaan 2700, White Aura Whale 2800 x2). Survival is supported by hand-based specials and recursion (Hop Ear, Ghost Sister, Ash Blossom, Keaf, Paces, Shif), but the going-second hand-trap coverage is only about 53% (Inferred). The score comes from consistency, recursion and closing power on the system, not from Ghoti's popularity, and the individual card scores were not averaged. No recorded boards, combos or tournament results exist, so the combo ceiling and median are text-only inferences and the score's uncertainty is wide.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 74 | Archetype core (25 copies) P(at least one in hand of 5) = 0.987; searcher-text group (17 copies) P = 0.920; single 3-copy starters only 0.304 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 70 | 38/45 Fish monsters keep most hands functional; only 5 Spells and 5 hand traps risk dead or narrow draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards; ceiling read from card text: banish-cost Synchro chains into 2700-3000 ATK bosses (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No recorded boards, so no median or distribution; floor estimated from 2-card Fish bootstraps and hand-based specials (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 74 | Many hand-based Special Summons and banished-recursion effects (Paces, Shif, Zep, Keaf, Hop Ear) give several independent restart lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Banish-as-cost lines drain the GY and banish zone; Paces, Shif and Keaf recover some of that (Inferred) |
| D7 | End-Board & Interaction Quality | 64 | 5 hand traps (Ash Blossom x2, Ghost Sister x2, Maxx C) plus Toxic Boxfish, Stardust Dragon and Crossout Designator as negation/removal; no floodgate (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap coverage P(at least one in 6) = 0.529; no board-wiping or sweeper text found (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Chengying 3000/3000, Askaan 2700, White Aura Whale 2800 x2 and Ghoti of the Deep Beyond scale with banished count (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 45 Main with 23 distinct cards; exact-name purity only 35% with 39 off-archetype copies (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Full 15-card Extra: 11 Synchro, 3 Link, 1 Xyz (Super Starslayer at Level 12 is a conditional fit) (Verified composition) |
| D12 | Side Deck Adaptability | 20 | No Side Deck cards (Side Deck size 0); no post-side plan or data (Inferred, Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype share unavailable, so neutral placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Synchro chains with Standby Phase banish returns and many once-per-turn effects; guides say sequencing is demanding (Inferred) |
How the score was computed
Strategy profile: Combo profile only; Control is recorded as a secondary strategy and not blended into the weights. Structural ≈ 64, Going First ≈ 68, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist exposure (-1); engine conflicts (-2). Final formula: 0.80*Structural(63.9) + 0.20*TournamentReliability(58) + ContextModifiers(-3) = 59.7, rounded to 60 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High engine accessibility: archetype core and searcher text are both very likely to appear in the opening hand
- Strong recursion and hand-based Special Summons give several restart lines after disruption
- Compact Fish-heavy Main Deck keeps most hands functional
- Strong Synchro closers (Chengying, Askaan, White Aura Whale x2) and a 5-card hand-trap suite
Weaknesses
- No recorded boards, so the combo ceiling and median are unverified
- Going-second hand-trap coverage is only about 53% for the first hand
- No Side Deck, so there is no post-side adaptation
- Low exact-name archetype purity (35%) with a lot of off-archetype tech
- High pilotability cost from timing-dependent Standby Phase banish returns
Critical choke points
- Banish-cost specials need Fish monsters in hand or GY; a hand with only Spells or off-archetype cards stalls
- Standby Phase banish returns (Paces, Shif, Ixeep) delay board development by about one turn
- Going second relies on 5 hand traps being drawn in the first 6 cards
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of an off-archetype Extra or Main tech card | A second copy of an on-archetype Fish searcher or Ghoti Synchro | Raises engine coherence and exact-name purity; Inferred from the composition and the purity gap, not from match data |
| 2 | One Gold Sarcophagus | A card that works as an interaction or recursion piece in the Fish engine | Gold Sarcophagus is a single-copy Limited card with a delayed payoff; the swap would test whether a faster engine card helps the first turn (Inferred) |
Evidence & confidence
- Verified: Legal in Master Duel: 45 Main (40-60), 15 Extra (0-15), 0 Side; Three Limited cards (Maxx C, Gold Sarcophagus, Crossout Designator) each run 1 copy, at the legal limit; Composition: 11 Synchro, 3 Link, 1 Xyz; 27 Effect, 13 Tuner, 5 Spell in the Main Deck; Guides: Ghoti is a banish-based deck that needs the first turn and is about one turn slower; Usage statistics: 19 of 25 core archetype cards are present by name when Extra Deck cards are counted
- Observed: Archetype usage statistics available (35 rows), used only for core membership
- Inferred: Opening-hand probabilities from the hypergeometric draw table; Going-first and going-second plans derived from card text; Hand-trap and interaction coverage from text flags; Pilotability and recovery scores from card text and guide descriptions
- Provisional: Meta Power is null: no dated metagame sample; Matchup and format fit (D13) scored neutral at 50 with no tournament data; Post-side dimension (D12) scored low: the deck has no Side Deck
- Data gaps: No parseable combos: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and starter rates); those signals are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Usage-statistics in this deck flags are false for Extra Deck cards that are in the list (Askaan x2, Ghoti of the Deep Beyond x2, Abyss Keeper, Swordsoul Chengying, S:P Little Knight, Toxic Boxfish, Super Starslayer TY-PHON); the core presence count of 12/25 (48%) therefore understates it, and the recount is 19/25 (76%) by name No Side Deck cards: post-side plan and side adaptability cannot be measured
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