Orcust Deck #756573 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Orcust Harp Horror x3. Created Sep 26, 2026 by YGO Mod.

Deck Orcust Master Duel

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
56± 8/ 100
Power Score
Structural 61
Reliability 55
Going First 64
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 60.6
Going First 64
Going Second 66
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link/Xyz boards built from Orcust Link and Xyz monsters (Galatea, Dingirsu, Longirsu, Enlilgirsu) after a GY-recursion engine converts starters into board.; Synchro/Fusion one-offs (Chaos Angel, Garura, Mudragon) as extra pressure when the Link line is stopped.
  • Turn 1 (going first): Open a self-recursing body (Orcust Harp Horror, Cymbal Skeleton, Girsu) or Mulcharmy draw engine, use Foolish Burial or Orcustrated Return to fuel the GY, then build a Link monster from the field.
  • Turn 2 (going second): Use the 9 hand traps (Ash Blossom x3, Infinite Impermanence x3, Droll & Lock Bird x2, Maxx C) to stop the opponent's first summon chain, then resolve the Orcust engine through the cleared board.
  • Recovery: Orcustrated Return (draw 2), Mulcharmy draw effects, Foolish Burial/Goods and Garura's draw to rebuild hand after an interruption.
  • After siding: None: the list runs 0 side cards in a format allowing up to 15, so no post-side adjustment is available.

Why it scores here

The deck was scored as a connected system: the Orcust self-recursion engine, the Link/Xyz extra-deck payoffs, and the nine hand traps function together, not as an average of card scores. Its reliable opening is a three-copy Orcust body (Harp Horror, P(>=1 in a 5-card opener) about 0.34) that feeds the GY and enables a Link line, and its draw engines (Mulcharmy, Orcustrated Return) support recovery. Interaction is the strongest area (D7 76, D8 72): six Dominus traps, Ash x3, Infinite Impermanence x3 and Droll x2 give layered protection on the going-second turn. Closing power is moderate because the boss monsters depend on Link/Xyz material being alive after interaction, and the deck has no side deck, so it cannot adapt after siding. Popularity and archetype-usage stats confirm the list is real and accessible but did not raise the score, and no combo boards were supplied, so the ceiling and median are text-only inferences.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 Orcust Harp Horror in a 5-card opener) about 0.34 with 3 copies; the Link/Xyz engine is text-inferred and the usage-stat core presence excludes Extra Deck cards, so it is unverified (Inferred).
D2 Opening-Hand Quality & Brick Management 60 Nine hand traps plus Maxx C and Droll give reactive hands, but Crescendo, Babel and the one-of World Legacy/Mekk-Knight bodies can dead-draw, so brick risk is moderate (Inferred).
D3 Combo Conversion & Ceiling 55 Ceiling is a text-only read of Orcust Link/Xyz boards (Galatea, Dingirsu, Enlilgirsu) reached from a self-recursing starter; no recorded boards exist to verify the power index (Inferred).
D4 Combo Floor & Median Output 50 Median output is unmeasured because combos_evidence has zero parseable boards, so the floor is inferred from the starter-plus-engine structure only (Provisional).
D5 Interruption Resilience & Route Redundancy 66 Orcust bodies recur from the GY (Harp Horror, Cymbal Skeleton, Knightmare) and two Link paths exist, so the deck can continue after one interruption (Inferred).
D6 Resource Economy, Recovery & Grind 64 Orcustrated Return (draw 2), Mulcharmy draw effects and Garura draw give moderate card economy; Foolish Burial/Goods fuel the GY for recursion (Inferred).
D7 End-Board & Interaction Quality 76 Interaction density is high: Dominus Spark/Impulse (6), Ash Blossom (3), Infinite Impermanence (3), Droll (2), Maxx C, Orcust Crescendo and World Crown; the negation and removal text is confirmed by the card excerpts (Verified text, Inferred density).
D8 Going-Second & Board-Breaking Power 72 Going-second value rests on hand traps and Dominus negation against an established board, with Droll and Maxx C adding draw-based disruption (Inferred).
D9 Offensive Pressure & Closing Power 60 Closing relies on 2500-2600 ATK Link/Xyz bosses and Chaos Angel (3500 ATK, one copy); the pressure is credible but requires surviving interaction (Inferred).
D10 Main Deck Efficiency & Flexibility 58 40 main cards across 22 distinct names with 11 one-ofs; exact-name Orcust purity is 31%, with Dominus, Mulcharmy and Mekk-Knight splash reducing compactness (Verified composition, Inferred effect).
D11 Extra Deck Efficiency & Coverage 62 All 15 Extra Deck slots are used across Link, Xyz, Fusion and Synchro with a Link-heavy base; the Galatea/Dingirsu core is the main access point (Verified composition).
D12 Side Deck Adaptability 20 The list runs 0 side cards in a format allowing up to 15, so there is no post-side plan; no post-side data exists (Verified legality, Provisional outcome).
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample exists; the 95-100% core-inclusion rates show a real archetype but say nothing about format fit (Provisional).
D14 Pilotability & Error Tolerance 45 Several multi-step Link/Xyz lines and hand-trap timing decisions raise the execution burden, though the card set is well documented in guides (Inferred).

How the score was computed

Strategy profile: Combo primary with Stun secondary for the hand-trap-heavy going-second plan; the Stun component was applied through the Combo weight profile only (no separate blend applied).. Structural ≈ 60.6, Going First ≈ 64, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-2); Engine dilution by splash (-1). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*60.6 + 0.20*55 + (-3) = 56.5, rounded to 56 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: Dominus Spark/Impulse, Ash Blossom, Infinite Impermanence, Droll and Maxx C
  • Self-recursive Orcust bodies that re-enable the engine after interruption
  • Full 15-card Extra Deck with Link-based payoffs and draw-based recovery

Weaknesses

  • No side deck, so no post-side adjustment
  • Low exact-name archetype purity (31%) with splash across Dominus, Mulcharmy, Mekk-Knight and World Legacy
  • Multi-step Link/Xyz lines raise pilot error risk

Critical choke points

  • The Orcust starter (3 copies, about 0.34 in a 5-card opener) must be live before the Link line can be built
  • Link/Xyz bosses depend on material surviving the opponent's interaction
Priority Remove Add Reason
1 One Mulcharmy Purulia or Armageddon Knight One additional Orcust engine card or a Foolish Burial-type fuel card Raises exact-name purity and engine access without cutting interaction.

Evidence & confidence

  • Verified: Legal status with 40 Main / 15 Extra / 0 Side on Master Duel size rules; All copy limits satisfied (Foolish Burial, Maxx C, Reinforcement Limited 1; Droll and Super Polymerization Semi-Limited 2); Card text for hand traps, Dominus traps and Orcust engine cards; Archetype purity 31% and copy histogram
  • Inferred: Starter and brick estimates from hypergeometric draw tables; Going-first and going-second power from dimension blends; Link/Xyz route reads from card text
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link); Ceiling and median output (no recorded boards)
  • Data gaps: No combos supplied: ceiling and median are text-only inference No tournament link: meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second and matchup results unknown Usage-stat core presence ignores Extra Deck cards: Galatea-I, Dingirsu, Enlilgirsu, Longirsu, S:P Little Knight and I:P Masquerena are listed as in_this_deck=false although the Extra list contains them, so core_present_pct (60%) and missing_core are unreliable Deck title is null

More Master Duel Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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