Orcust Deck #756573 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Orcust Harp Horror x3. Created Sep 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/26/2026
Main Deck (40)
- Armageddon Knight x1
- Droll & Lock Bird x2
- Girsu, the Orcust Mekk-Knight x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x1
- Orcust Cymbal Skeleton x2
- Orcust Harp Horror x3
- Orcust Knightmare x1
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x3
- Foolish Burial x1
- Foolish Burial Goods x1
- Orcustrated Babel x1
- Orcustrated Return x2
- Reinforcement of the Army x1
- Super Polymerization x2
- Dominus Impulse x3
- Dominus Spark x3
- Infinite Impermanence x3
- Orcust Crescendo x1
Extra Deck (15)
- Favorite HERO Flame Wingman x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x2
- Galatea, the Orcust Automaton x2
- I:P Masquerena x1
- Longirsu, the Orcust Orchestrator x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Chaos Angel x1
- Dingirsu, the Orcust of the Evening Star x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60.6 |
| Going First | 64 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Stun, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link/Xyz boards built from Orcust Link and Xyz monsters (Galatea, Dingirsu, Longirsu, Enlilgirsu) after a GY-recursion engine converts starters into board.; Synchro/Fusion one-offs (Chaos Angel, Garura, Mudragon) as extra pressure when the Link line is stopped.
- Turn 1 (going first): Open a self-recursing body (Orcust Harp Horror, Cymbal Skeleton, Girsu) or Mulcharmy draw engine, use Foolish Burial or Orcustrated Return to fuel the GY, then build a Link monster from the field.
- Turn 2 (going second): Use the 9 hand traps (Ash Blossom x3, Infinite Impermanence x3, Droll & Lock Bird x2, Maxx C) to stop the opponent's first summon chain, then resolve the Orcust engine through the cleared board.
- Recovery: Orcustrated Return (draw 2), Mulcharmy draw effects, Foolish Burial/Goods and Garura's draw to rebuild hand after an interruption.
- After siding: None: the list runs 0 side cards in a format allowing up to 15, so no post-side adjustment is available.
Why it scores here
The deck was scored as a connected system: the Orcust self-recursion engine, the Link/Xyz extra-deck payoffs, and the nine hand traps function together, not as an average of card scores. Its reliable opening is a three-copy Orcust body (Harp Horror, P(>=1 in a 5-card opener) about 0.34) that feeds the GY and enables a Link line, and its draw engines (Mulcharmy, Orcustrated Return) support recovery. Interaction is the strongest area (D7 76, D8 72): six Dominus traps, Ash x3, Infinite Impermanence x3 and Droll x2 give layered protection on the going-second turn. Closing power is moderate because the boss monsters depend on Link/Xyz material being alive after interaction, and the deck has no side deck, so it cannot adapt after siding. Popularity and archetype-usage stats confirm the list is real and accessible but did not raise the score, and no combo boards were supplied, so the ceiling and median are text-only inferences.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 Orcust Harp Horror in a 5-card opener) about 0.34 with 3 copies; the Link/Xyz engine is text-inferred and the usage-stat core presence excludes Extra Deck cards, so it is unverified (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 60 | Nine hand traps plus Maxx C and Droll give reactive hands, but Crescendo, Babel and the one-of World Legacy/Mekk-Knight bodies can dead-draw, so brick risk is moderate (Inferred). |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling is a text-only read of Orcust Link/Xyz boards (Galatea, Dingirsu, Enlilgirsu) reached from a self-recursing starter; no recorded boards exist to verify the power index (Inferred). |
| D4 | Combo Floor & Median Output | 50 | Median output is unmeasured because combos_evidence has zero parseable boards, so the floor is inferred from the starter-plus-engine structure only (Provisional). |
| D5 | Interruption Resilience & Route Redundancy | 66 | Orcust bodies recur from the GY (Harp Horror, Cymbal Skeleton, Knightmare) and two Link paths exist, so the deck can continue after one interruption (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 64 | Orcustrated Return (draw 2), Mulcharmy draw effects and Garura draw give moderate card economy; Foolish Burial/Goods fuel the GY for recursion (Inferred). |
| D7 | End-Board & Interaction Quality | 76 | Interaction density is high: Dominus Spark/Impulse (6), Ash Blossom (3), Infinite Impermanence (3), Droll (2), Maxx C, Orcust Crescendo and World Crown; the negation and removal text is confirmed by the card excerpts (Verified text, Inferred density). |
| D8 | Going-Second & Board-Breaking Power | 72 | Going-second value rests on hand traps and Dominus negation against an established board, with Droll and Maxx C adding draw-based disruption (Inferred). |
| D9 | Offensive Pressure & Closing Power | 60 | Closing relies on 2500-2600 ATK Link/Xyz bosses and Chaos Angel (3500 ATK, one copy); the pressure is credible but requires surviving interaction (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 58 | 40 main cards across 22 distinct names with 11 one-ofs; exact-name Orcust purity is 31%, with Dominus, Mulcharmy and Mekk-Knight splash reducing compactness (Verified composition, Inferred effect). |
| D11 | Extra Deck Efficiency & Coverage | 62 | All 15 Extra Deck slots are used across Link, Xyz, Fusion and Synchro with a Link-heavy base; the Galatea/Dingirsu core is the main access point (Verified composition). |
| D12 | Side Deck Adaptability | 20 | The list runs 0 side cards in a format allowing up to 15, so there is no post-side plan; no post-side data exists (Verified legality, Provisional outcome). |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample exists; the 95-100% core-inclusion rates show a real archetype but say nothing about format fit (Provisional). |
| D14 | Pilotability & Error Tolerance | 45 | Several multi-step Link/Xyz lines and hand-trap timing decisions raise the execution burden, though the card set is well documented in guides (Inferred). |
How the score was computed
Strategy profile: Combo primary with Stun secondary for the hand-trap-heavy going-second plan; the Stun component was applied through the Combo weight profile only (no separate blend applied).. Structural ≈ 60.6, Going First ≈ 64, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-2); Engine dilution by splash (-1). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*60.6 + 0.20*55 + (-3) = 56.5, rounded to 56 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: Dominus Spark/Impulse, Ash Blossom, Infinite Impermanence, Droll and Maxx C
- Self-recursive Orcust bodies that re-enable the engine after interruption
- Full 15-card Extra Deck with Link-based payoffs and draw-based recovery
Weaknesses
- No side deck, so no post-side adjustment
- Low exact-name archetype purity (31%) with splash across Dominus, Mulcharmy, Mekk-Knight and World Legacy
- Multi-step Link/Xyz lines raise pilot error risk
Critical choke points
- The Orcust starter (3 copies, about 0.34 in a 5-card opener) must be live before the Link line can be built
- Link/Xyz bosses depend on material surviving the opponent's interaction
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Mulcharmy Purulia or Armageddon Knight | One additional Orcust engine card or a Foolish Burial-type fuel card | Raises exact-name purity and engine access without cutting interaction. |
Evidence & confidence
- Verified: Legal status with 40 Main / 15 Extra / 0 Side on Master Duel size rules; All copy limits satisfied (Foolish Burial, Maxx C, Reinforcement Limited 1; Droll and Super Polymerization Semi-Limited 2); Card text for hand traps, Dominus traps and Orcust engine cards; Archetype purity 31% and copy histogram
- Inferred: Starter and brick estimates from hypergeometric draw tables; Going-first and going-second power from dimension blends; Link/Xyz route reads from card text
- Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link); Ceiling and median output (no recorded boards)
- Data gaps: No combos supplied: ceiling and median are text-only inference No tournament link: meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second and matchup results unknown Usage-stat core presence ignores Extra Deck cards: Galatea-I, Dingirsu, Enlilgirsu, Longirsu, S:P Little Knight and I:P Masquerena are listed as in_this_deck=false although the Extra list contains them, so core_present_pct (60%) and missing_core are unreliable Deck title is null
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