Artmage Deck #756545 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Artmage Finmel x3, Ash Blossom & Joyous Spring x3, Artmage Academic Arcane Arts Acropolis x3. Created Sep 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/26/2026
Main Deck (40)
- Artmage Finmel x3
- Artmage Graflare x2
- Artmage Litera x2
- Artmage Power Patron x2
- Droll & Lock Bird x2
- Maxx "C" x1
- Medius the Pure x2
- Ash Blossom & Joyous Spring x3
- Artmage Academic Arcane Arts Acropolis x3
- Artmage Masterwork -Succession- x1
- Artmage Vandalism -Assault- x3
- Artmage Varnish -Alteration- x3
- Illusion Gate x2
- Super Polymerization x2
- The Fallen & The Virtuous x3
- Triple Tactics Talent x1
- Artmage Impasto -Recapture- x1
- Artmage Pact -Awakening- x1
- Evenly Matched x3
Extra Deck (15)
- Albion the Branded Dragon x1
- Artmage Diactorus x2
- Artmage Non-Finito x2
- Garura, Wings of Resonant Life x1
- Magistus Chorozo x1
- Mudragon of the Swamp x1
- Nerva the Power Patron of Creation x1
- Predaplant Dragostapelia x1
- The Dragon that Devours the Dogma x1
- S:P Little Knight x1
- Ecclesia and the Dark Dragon x1
- Arc Rebellion Xyz Dragon x1
- Raider's Knight x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±12 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 58 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion Summon Artmage boss monsters (Diactorus, Non-Finito, Nerva, plus Dogma/Arc Rebellion extra-deck options) through Medius the Pure and Artmage Power Patron fusion lines.; Extra-Deck Fusion and Xyz pressure from Artmage Graflare and Artmage Litera recursion once the board is established.
- Turn 1 (going first): Turn 1: Artmage Vandalism or Artmage Varnish to search or place Artmage Academic Arcane Arts Acropolis; Acropolis enables an extra Medius Normal Summon, Medius and Power Patron then provide fusion materials.
- Turn 2 (going second): Use Ash Blossom, Droll and Lock Bird, Maxx C, and Artmage Impasto to interrupt the opponent's first board, then rebuild through Medius and Artmage Litera from the GY.
- Recovery: Recover through Medius and Artmage Litera recursion from the Graveyard, and Artmage Graflare Special Summon from hand when an Artmage card is controlled.
- After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan.
Why it scores here
The deck reliably opens a functional Artmage engine: the archetype core group has about 97 percent chance of at least one card in a 5-card opening hand, and Acropolis plus Medius gives a turn-1 route into Fusion Summons. Its interaction density is high, with 9 hand traps and roughly 11 negation-text and 18 removal-text cards in the Main Deck, so it can often stop the opponent's first board. The Extra Deck (11 Fusions plus Xyz, Link, and Synchro) gives multiple closing options, and Nerva at 3300 ATK and Diactorus at 2800 ATK are the main pressure points. The score is capped at 30 because The Fallen & The Virtuous is run three times against a Semi-Limited limit of two, so the list is illegal; it was not scored from popularity (usage stats only show the list is an accessible archetype core) and it was not an average of card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one Artmage core card in a 5-card opening hand) about 0.97; Medius and Acropolis starter access (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 23 zero-level spells and traps and 9 hand traps raise dead-card risk on the draw, but 15 searchers and recursion soften it (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Fusion lines from Medius and Power Patron reach Diactorus and Nerva; no recorded boards, so ceiling is text-only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No parseable combos, so floor and median output cannot be measured; estimated from copy redundancy only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Two independent Acropolis and Medius lines and Ash Blossom plus Impasto negation give partial redundancy, but the Fusion chain has single-choke starters (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Searchers and GY recursion via Medius and Litera provide rebuild and card economy (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Ash Blossom, Droll and Lock Bird, Evenly Matched, and Artmage Impasto cover several interaction layers with negation-text hits (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second hand carries 9 hand traps and two-copy negations; no going-second win data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Nerva 3300 ATK and Diactorus 2800 ATK, with Dogma 3000 and Arc Rebellion 3000 as additional bosses (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 40-card Main with 19 distinct cards, but The Fallen & The Virtuous over-limit and 7 cards at 3 copies lower efficiency (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra slots filled with 13 distinct cards, mostly Fusions; the Nerva dependency reduces flexibility (Verified composition) |
| D12 | Side Deck Adaptability | 20 | No Side Deck, so no post-side adaptability (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament context or dated meta sample; archetype core coverage at 40 percent is context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Fusion lines with multiple material steps, Medius recursion and Acropolis timing raise the decision load (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*57 + 0.20*48 - 2 = 53.2, then capped at 30 because the deck is Illegal (theoretical/structural-only per rubric Step 2).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is dense (19 copies), giving about 97 percent starter access in a 5-card opening hand
- Layered interaction: 9 hand traps plus negation and removal text across the Main Deck
- Extra Deck offers several closing bosses, including Nerva at 3300 ATK and Diactorus at 2800 ATK
- Recursion through Medius and Artmage Litera supports recovery after disruption
Weaknesses
- Illegal list: The Fallen & The Virtuous is run three times against a limit of two
- No Side Deck, so no post-side adaptation
- Heavy Fusion dependence with multi-step material chains that are error-prone
- Core Extra boss Nerva is a single copy and a choke point for the closing plan
Critical choke points
- Medius the Pure and Artmage Power Patron as the fusion material source for almost every boss
- Single-copy Nerva as the main closing boss
- Single Acropolis-enabled turn-1 route into Medius Normal Summon
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of The Fallen & The Virtuous | none required (or a legal substitute) | Restores copy-limit legality; the list is otherwise scored as Illegal and capped at 30 |
| 2 | none | a Side Deck | A Side Deck of 0 leaves no post-side plan; adding 15 side cards would enable D12 scoring |
Evidence & confidence
- Verified: Legality: The Fallen & The Virtuous run 3 vs legal 2 (Illegal); Deck size 40 Main and 15 Extra, legal for Master Duel; Archetype core group presence (19 copies) and usage stats (core cards present 10 of 25); Card text and stats for the listed Artmage, Medius, Nerva, and Diactorus cards
- Observed: Usage statistics show the Artmage archetype core is accessible and widely run
- Inferred: Starter consistency estimate of about 0.97 from hypergeometric draws; Interaction density from negation and removal text roles; Closing power and going-second strength from card text and stats; Pilotability from fusion step count
- Provisional: Meta Power (no dated metagame sample supplied); Matchup and format fit (no tournament context)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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