Psy-Frame Deck #756466 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Kashtira Fenrir x3, Kashtira Unicorn x3, Mulcharmy Fuwalos x3. Created Sep 26, 2026 by YGO Mod.

Deck Psy-Frame OCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 46
Reliability 40
Going First 42
Going Second 36

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 42
Going Second 36
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Synchro and Fusion Extra Deck boards (Psychic Blaster Mk-II, PSY-Framelord Zeta, Axon Kicker line) built from Psychic recursion and Kashtira pressure; Kashtira Unicorn / Fenrir beatdown, but both are over the copy limit in this list
  • Turn 1 (going first): Open with hand traps and Mind Procedure / Prototype Psychic Blaster engine pieces, then extend into Synchro or Fusion summons; the list has no combo evidence to confirm the exact route (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Evenly Matched, Droll and Ghost Ogre to interact, then rebuild through Psychic monsters from GY and banishment (Inferred)
  • Recovery: Recursion through Prototype Psychic Blaster, Serene Psychic Girl and Mind Procedure, which search or revive Psychic monsters (Inferred from card text)
  • After siding: Not evaluable: the Side Deck is empty (0 cards), so there is no post-side plan

Why it scores here

The deck is capped as Illegal: it runs Forbidden cards (Kashtira Fenrir x3, Called by the Grave, Triple Tactics Talent) and exceeds the copy limit on Kashtira Unicorn, Droll & Lock Bird, Ash Blossom and Super Polymerization. Its main-deck size (55) and Extra Deck size (15) are within OCG limits, and the 14 Extra Deck slots are used for real Synchro and Fusion routes. The strongest structural signal is interaction density: 13 hand-trap-tagged cards, 9 negation-text cards and 32 removal-text cards, which earns the end-board interaction score. Floor and median output cannot be judged because the export has no recorded boards (combos_evidence is empty), so D3 and D4 are text-based and low confidence. Archetype popularity and usage stats only show that the list is a real build (10 of 25 core cards present, 40%), and they do not add points. No card scores were averaged into the deck score, and the empty Side Deck removes any post-side plan. The result is a structural-only score of 30, not a normal Final Contextual score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one copy of a 3-copy starter in a 5-card hand) ≈ 0.25; archetype-core group P(at least one in hand5) ≈ 0.92 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 13 hand-trap cards and multiple Psychic-only summon restrictions suggest some dead-hand risk; no brick estimate was computed, the 8% core-proxy brick is weak evidence (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards; ceiling is inferred from text, e.g. Psychic Blaster Mk-II and Axon Kicker-line Extra Deck summons (Inferred)
D4 Combo Floor & Median Output 35 No combos_evidence median or power distribution is available; the floor is text-only and low confidence (Provisional)
D5 Interruption Resilience & Route Redundancy 45 Two or more independent interaction routes (Ash Blossom, Infinite Impermanence, Ghost Ogre, Droll) help recovery, but there is no combo data to confirm (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion from Prototype Psychic Blaster and Mind Procedure supports grind, but there is no resource_signature data (Inferred)
D7 End-Board & Interaction Quality 60 13 hand-trap-tagged cards, 9 negation-text cards and 32 removal-text cards indicate broad interaction (Inferred from text flags)
D8 Going-Second & Board-Breaking Power 45 Going-second split is unavailable; Lightning Storm and Harpie's Feather Duster are board-breaking but limited in number (Inferred)
D9 Offensive Pressure & Closing Power 50 Kashtira Unicorn and Fenrir provide high ATK, but two of these are Forbidden or over the limit so the closing power is not legal in this list (Inferred)
D10 Main Deck Efficiency & Flexibility 55 55 main cards with 29 distinct cards and 3-copy engine pieces; compact enough but with many off-archetype tech slots (5.7% exact-name purity) (Verified)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck has 15 cards with 14 distinct, mixing Synchro, Fusion, Xyz and Link routes; no extraDeckSummons data (Inferred)
D12 Side Deck Adaptability 30 Side Deck is empty (0 cards), so no post-side plan exists for a best-of-3 event (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated meta sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion, Synchro and Psychic recursion lines with many decision points; higher pilot skill needed (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary (one-secondary blend disclosed). Structural ≈ 46, Going First ≈ 42, Going Second ≈ 36, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-10); no_side_deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal deck, so the result is capped and labelled structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction package: 13 hand-trap-tagged cards plus 32 removal-text cards
  • Compact Extra Deck with Synchro, Fusion and Link routes
  • Psychic recursion (Prototype Psychic Blaster, Mind Procedure) gives some resource recovery

Weaknesses

  • Illegal list: Forbidden cards and copy-limit violations
  • No side deck
  • Very low archetype purity (5.7% exact name), so engine coherence depends on off-archetype tech

Critical choke points

  • Psychic monster count for Mind Procedure and Prototype Psychic Blaster recursion
  • Kashtira Unicorn and Fenrir, which cannot be run as built
Priority Remove Add Reason
1 Kashtira Fenrir x3, Called by the Grave x1, Triple Tactics Talent x1 Legal main-deck replacements chosen by the pilot Forbidden cards make the list illegal; removing them is required before any normal score
2 Excess copies: Kashtira Unicorn (3 to 1), Droll & Lock Bird (2 to 1), Ash Blossom (3 to 2), Super Polymerization (3 to 2) Legal replacements of the same role Brings the copy counts within legal limits
3 None A Side Deck of up to 15 cards No post-side plan exists in a best-of-3 format

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 are within OCG size rules; 7 copy-limit violations and Forbidden cards listed in legality; Exact archetype purity 5.7%; 13 hand-trap and 32 removal text tags
  • Inferred: Midrange primary strategy from composition and Extra Deck mix; Opening-hand starter and interaction estimates from hypergeometric data; Interaction density read from card text flags
  • Provisional: Meta Power and matchup fit: no dated metagame sample or tournament link
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and pilot record are absent no win-rate telemetry for going-first, going-second or matchups Meta Power is provisional without a dated metagame sample

More OCG Info

Psy-Frame

Psy-Frame Breakdown

 
 

 

 

 

 

 

 
 

 

 
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