Traptrix Deck #756348 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Traptrix Myrmeleo x3, Ame no Habakiri no Mitsurugi x3, Infinite Impermanence x3. Created Sep 26, 2026 by YGO Mod.

Deck Traptrix OCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
34± 8/ 100
Power Score
Structural 47
Reliability 40
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link and Xyz boss monsters (Ragnaraika Stag Sovereign, Ragnaraika Chain Coils, Ragnaraika Mantis Monk) built from Traptrix and Ragnaraika Insect/Plant/Reptile bodies, with Mitsurugi Ritual as an alternate ritual route; Ritual boss monsters (Ame no Murakumo no Mitsurugi, Futsu no Mitama no Mitsurugi) when the Mitsurugi ritual chain resolves
  • Turn 1 (going first): Open Traptrix Myrmeleo or Traptrip Garden, Normal Summon a Traptrix body, use Pudica or Myrmeleo searches to convert into a Link or Xyz boss, and hold Infinite Impermanence or Ash Blossom for the first response (Inferred)
  • Turn 2 (going second): Use Maxx C, Droll & Lock Bird, Ash Blossom and Infinite Impermanence in the six-card hand to blunt the opponent's first board, then rebuild through Traptrix Sera and Ragnaraika link summons (Inferred)
  • Recovery: Recover through Ragnaraika the Evil Seed and Ragnaraika Armored Lizard from the GY, plus Traptrix Holeutea and Pre-Preparation of Rites as searchers (Inferred from card text)
  • After siding: No side deck is registered, so no post-side plan exists in this export; the deck cannot adapt between games (Verified from legality data)

Why it scores here

The structural read is the only read this evaluation can support: the list is Illegal because it runs three Ame no Habakiri no Mitsurugi and one King of the Feral Imps, both Forbidden in OCG, so it does not receive a normal contextual score. Within the system, the Traptrix core (Myrmeleo x3, Holeutea, Dionaea, Pudica) gives a reasonable chance of a live engine on turn one (P(at least one Myrmeleo in a 5-card hand) ≈ 0.34; archetype-core group ≈ 0.85), and seven hand traps plus Ash Blossom, Maxx C and Droll & Lock Bird give it real going-second interaction (P(at least one hand trap in a 6-card hand) ≈ 0.71). Offense comes from Ragnaraika Link bosses, but the 40-card main mixes three archetypes (Traptrix 15, Mitsurugi 13, Ragnaraika 8 by name) with 23 singleton slots, which weakens the core and raises brick risk. No combo boards, tournament record or guides exist in the export, so floor, median and ceiling are text-only inferences and the deck's popularity earned no points. The deck was scored as a system and not by averaging its card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 Myrmeleo in 5-card hand) ≈ 0.34; archetype-core group P ≈ 0.85; 16 searcher-text cards (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Mitsurugi ritual and Ragnaraika GY-dependent pieces need specific partners; 23 singleton main slots and 40% off-archetype copies raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combos; best line is text-only and assumed from Link and Xyz summon routes (Inferred)
D4 Combo Floor & Median Output 35 No combo boards recorded; median output cannot be measured here (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Seven hand traps, Ash Blossom, Maxx C and two searchers give multiple independent responses; no recorded boards (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searchers and GY recursion (Ragnaraika Evil Seed, Armored Lizard, Mantis Monk) support rebuilds; ritual costs weigh against it (Inferred)
D7 End-Board & Interaction Quality 60 13 removal-text and 8 negation-text cards, including Infinite Impermanence and Mitsurugi Great Purification (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 58 Going-second hand-trap group P ≈ 0.71 in a 6-card hand; Maxx C and Droll add draw and lock effects (Inferred)
D9 Offensive Pressure & Closing Power 55 Ragnaraika Stag Sovereign (ATK 3300) and Chain Coils (ATK 2900) provide strong end-board stats; no recorded win data (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 40 main cards across 30 distinct names; 27.3% exact-archetype purity and three archetype clusters reduce coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra cards with 13 distinct; core Allomerus, Pinguicula and Atypus are absent, leaving flex Link and Xyz slots (Verified composition)
D12 Side Deck Adaptability 5 No side deck registered (0 of 15 cards), so post-side adaptation is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step ritual and Link chains with several optional responses; moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 47, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-11). Final formula: Theoretical only: 0.80*Structural(47) + 0.20*TournamentReliability(40) = 45 pre-modifier; modifiers -11 → 34. Illegal status (Forbidden cards run) means this is a structural-only read, not a normal contextual score. Meta Power is null (Provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Traptrix core is consistent enough to open a live engine on turn one (about one in three hands with Myrmeleo, about 85% with any archetype-core card)
  • Seven hand traps and three going-second answers (Ash Blossom, Maxx C, Droll & Lock Bird) support a strong going-second plan
  • Ragnaraika Link bosses (Stag Sovereign ATK 3300, Chain Coils ATK 2900) give high end-board stats

Weaknesses

  • Illegal as built: three Forbidden Ame no Habakiri no Mitsurugi and one Forbidden King of the Feral Imps
  • Three archetype clusters (Traptrix, Mitsurugi, Ragnaraika) share 40 main slots, with only 27.3% exact-archetype purity
  • No side deck, so no post-side adaptation
  • Lots of singleton slots (23 of 30 distinct main cards) raise brick risk

Critical choke points

  • Ritual monsters depend on Mitsurugi Ritual and tribute Reptiles; the Forbidden Habakiri is a Ritual boss that cannot be run as built
  • Traptrix engine opens on Myrmeleo / Traptrip Garden, so a single disruption to these early searches stalls the route
Priority Remove Add Reason
1 Ame no Habakiri no Mitsurugi (3) and King of the Feral Imps (1) Legal Ritual or Link bosses from the Traptrix/Ragnaraika pool (e.g. a legal Xyz or Link option) Restores legality; the deck is currently illegal, so the structural read cannot translate to a playable list
2 Off-archetype singletons with no engine link Additional Traptrix or Ragnaraika copies Raises exact-archetype purity and engine repeatability
3 None (no side deck) A 15-card side deck with hand-trap and floodgate flex Adds post-side adaptation, currently absent

Evidence & confidence

  • Verified: Illegal status: Ame no Habakiri no Mitsurugi (3 copies) and King of the Feral Imps (1 copy) are Forbidden in OCG; Main size 40 and Extra size 15 are within limits; Side size 0; Archetype purity 27.3% exact-name; 40 off-archetype copies; No side deck registered
  • Inferred: Opening-hand probabilities from the hypergeometric draw table; Going-second hand-trap coverage ≈ 0.71; Structural dimension scores D1–D14 from card text and composition; Recovery plan and going-first/second plans from card text
  • Provisional: Meta Power (null); Matchup coverage (D13) without a dated meta sample; Tournament reliability estimate (40)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Side deck absent, so post-side plan cannot be assessed

More OCG Info

Traptrix

Traptrix Breakdown

 
 

 

 

 

 

 

 
 

 

 
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