Traptrix Deck #756348 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Traptrix Myrmeleo x3, Ame no Habakiri no Mitsurugi x3, Infinite Impermanence x3. Created Sep 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/26/2026
Main Deck (40)
- Droll & Lock Bird x1
- Maxx "C" x1
- Mitsurugi no Mikoto, Aramasa x1
- Mitsurugi no Mikoto, Kusanagi x1
- Mitsurugi no Mikoto, Saji x1
- Mulcharmy Purulia x2
- Night Sword Serpent x1
- Ragnaraika Armored Lizard x1
- Ragnaraika Samurai Beetle x1
- Ragnaraika the Evil Seed x1
- Retaliating "C" x1
- Traptrix Arachnocampa x1
- Traptrix Dionaea x1
- Traptrix Myrmeleo x3
- Traptrix Pudica x1
- Ame no Habakiri no Mitsurugi x3
- Ame no Murakumo no Mitsurugi x1
- Futsu no Mitama no Mitsurugi x1
- Ash Blossom & Joyous Spring x2
- Mitsurugi Mirror x1
- Mitsurugi Prayers x1
- Mitsurugi Ritual x2
- Pre-Preparation of Rites x1
- Traptrip Garden x1
- Floodgate Trap Hole x1
- Gravedigger's Trap Hole x1
- Infinite Impermanence x3
- Mitsurugi Great Purification x1
- Ragnaraika Hunting Dance x1
- Traptrix Holeutea x2
Extra Deck (15)
- Aromaseraphy Jasmine x1
- Ragnaraika Chain Coils x1
- Ragnaraika Mantis Monk x1
- Ragnaraika Skeletal Soldier x1
- Ragnaraika Stag Sovereign x1
- Traptrix Atypus x1
- Traptrix Cularia x1
- Traptrix Sera x3
- King of the Feral Imps x1
- Number 101: Silent Honor ARK - Soul Asylum x1
- Traptrix Allomerus x1
- Traptrix Pinguicula x1
- Traptrix Rafflesia x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 34/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 45 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Link and Xyz boss monsters (Ragnaraika Stag Sovereign, Ragnaraika Chain Coils, Ragnaraika Mantis Monk) built from Traptrix and Ragnaraika Insect/Plant/Reptile bodies, with Mitsurugi Ritual as an alternate ritual route; Ritual boss monsters (Ame no Murakumo no Mitsurugi, Futsu no Mitama no Mitsurugi) when the Mitsurugi ritual chain resolves
- Turn 1 (going first): Open Traptrix Myrmeleo or Traptrip Garden, Normal Summon a Traptrix body, use Pudica or Myrmeleo searches to convert into a Link or Xyz boss, and hold Infinite Impermanence or Ash Blossom for the first response (Inferred)
- Turn 2 (going second): Use Maxx C, Droll & Lock Bird, Ash Blossom and Infinite Impermanence in the six-card hand to blunt the opponent's first board, then rebuild through Traptrix Sera and Ragnaraika link summons (Inferred)
- Recovery: Recover through Ragnaraika the Evil Seed and Ragnaraika Armored Lizard from the GY, plus Traptrix Holeutea and Pre-Preparation of Rites as searchers (Inferred from card text)
- After siding: No side deck is registered, so no post-side plan exists in this export; the deck cannot adapt between games (Verified from legality data)
Why it scores here
The structural read is the only read this evaluation can support: the list is Illegal because it runs three Ame no Habakiri no Mitsurugi and one King of the Feral Imps, both Forbidden in OCG, so it does not receive a normal contextual score. Within the system, the Traptrix core (Myrmeleo x3, Holeutea, Dionaea, Pudica) gives a reasonable chance of a live engine on turn one (P(at least one Myrmeleo in a 5-card hand) ≈ 0.34; archetype-core group ≈ 0.85), and seven hand traps plus Ash Blossom, Maxx C and Droll & Lock Bird give it real going-second interaction (P(at least one hand trap in a 6-card hand) ≈ 0.71). Offense comes from Ragnaraika Link bosses, but the 40-card main mixes three archetypes (Traptrix 15, Mitsurugi 13, Ragnaraika 8 by name) with 23 singleton slots, which weakens the core and raises brick risk. No combo boards, tournament record or guides exist in the export, so floor, median and ceiling are text-only inferences and the deck's popularity earned no points. The deck was scored as a system and not by averaging its card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(≥1 Myrmeleo in 5-card hand) ≈ 0.34; archetype-core group P ≈ 0.85; 16 searcher-text cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Mitsurugi ritual and Ragnaraika GY-dependent pieces need specific partners; 23 singleton main slots and 40% off-archetype copies raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable combos; best line is text-only and assumed from Link and Xyz summon routes (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo boards recorded; median output cannot be measured here (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Seven hand traps, Ash Blossom, Maxx C and two searchers give multiple independent responses; no recorded boards (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Searchers and GY recursion (Ragnaraika Evil Seed, Armored Lizard, Mantis Monk) support rebuilds; ritual costs weigh against it (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 13 removal-text and 8 negation-text cards, including Infinite Impermanence and Mitsurugi Great Purification (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second hand-trap group P ≈ 0.71 in a 6-card hand; Maxx C and Droll add draw and lock effects (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Ragnaraika Stag Sovereign (ATK 3300) and Chain Coils (ATK 2900) provide strong end-board stats; no recorded win data (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 40 main cards across 30 distinct names; 27.3% exact-archetype purity and three archetype clusters reduce coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra cards with 13 distinct; core Allomerus, Pinguicula and Atypus are absent, leaving flex Link and Xyz slots (Verified composition) |
| D12 | Side Deck Adaptability | 5 | No side deck registered (0 of 15 cards), so post-side adaptation is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step ritual and Link chains with several optional responses; moderate decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 47, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-11). Final formula: Theoretical only: 0.80*Structural(47) + 0.20*TournamentReliability(40) = 45 pre-modifier; modifiers -11 → 34. Illegal status (Forbidden cards run) means this is a structural-only read, not a normal contextual score. Meta Power is null (Provisional).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Traptrix core is consistent enough to open a live engine on turn one (about one in three hands with Myrmeleo, about 85% with any archetype-core card)
- Seven hand traps and three going-second answers (Ash Blossom, Maxx C, Droll & Lock Bird) support a strong going-second plan
- Ragnaraika Link bosses (Stag Sovereign ATK 3300, Chain Coils ATK 2900) give high end-board stats
Weaknesses
- Illegal as built: three Forbidden Ame no Habakiri no Mitsurugi and one Forbidden King of the Feral Imps
- Three archetype clusters (Traptrix, Mitsurugi, Ragnaraika) share 40 main slots, with only 27.3% exact-archetype purity
- No side deck, so no post-side adaptation
- Lots of singleton slots (23 of 30 distinct main cards) raise brick risk
Critical choke points
- Ritual monsters depend on Mitsurugi Ritual and tribute Reptiles; the Forbidden Habakiri is a Ritual boss that cannot be run as built
- Traptrix engine opens on Myrmeleo / Traptrip Garden, so a single disruption to these early searches stalls the route
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Ame no Habakiri no Mitsurugi (3) and King of the Feral Imps (1) | Legal Ritual or Link bosses from the Traptrix/Ragnaraika pool (e.g. a legal Xyz or Link option) | Restores legality; the deck is currently illegal, so the structural read cannot translate to a playable list |
| 2 | Off-archetype singletons with no engine link | Additional Traptrix or Ragnaraika copies | Raises exact-archetype purity and engine repeatability |
| 3 | None (no side deck) | A 15-card side deck with hand-trap and floodgate flex | Adds post-side adaptation, currently absent |
Evidence & confidence
- Verified: Illegal status: Ame no Habakiri no Mitsurugi (3 copies) and King of the Feral Imps (1 copy) are Forbidden in OCG; Main size 40 and Extra size 15 are within limits; Side size 0; Archetype purity 27.3% exact-name; 40 off-archetype copies; No side deck registered
- Inferred: Opening-hand probabilities from the hypergeometric draw table; Going-second hand-trap coverage ≈ 0.71; Structural dimension scores D1–D14 from card text and composition; Recovery plan and going-first/second plans from card text
- Provisional: Meta Power (null); Matchup coverage (D13) without a dated meta sample; Tournament reliability estimate (40)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Side deck absent, so post-side plan cannot be assessed
Couldn't load the combos





