Egyptian God Deck #755740 — Yu-Gi-Oh! OCG
60 Main, 16 Extra, incl. Clown Crew Biancaviso x3, Clown Crew Cappello x3, Clown Crew Flair x3. Created Sep 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/26/2026
Main Deck (60)
- Clown Crew Biancaviso x3
- Lord of the Heavenly Prison x1
- Maxx "C" x1
- Nibiru, the Primal Being x1
- Retaliating "C" x2
- The Wicked Avatar x1
- The Winged Dragon of Ra x1
- The Winged Dragon of Ra - Immortal Phoenix x1
- The Winged Dragon of Ra - Sphere Mode x1
- Thestalos the Shadowfire Monarch x1
- Vanity's Ruler x1
- Zaborg the Mega Monarch x1
- PSY-Frame Driver x1
- Clown Crew Cappello x3
- Poissonniere de Nouvelles x1
- Vidolium the Unstable Power Patron of Unity x2
- Wind Unicorn Parallel, the Dracoslayer x1
- Clown Crew Flair x3
- Cyber Angel Benten x1
- Tsumuha-Kutsunagi the Lord of Swords x1
- Ash Blossom & Joyous Spring x2
- Fydraulis Harmonia x1
- Ghost Belle & Haunted Mansion x1
- PSY-Framegear Gamma x1
- Ancient Chant x1
- Clown Crew Malabarisme x3
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x3
- Concours de Cuisine (Culinary Confrontation) x3
- Forbidden Crown x1
- Forbidden Droplet x1
- Lightning Storm x1
- Prohibited Power Patron Portal - Terminus x1
- Soul Crossing x1
- Super Polymerization x2
- The True Sun God x3
- Clown Crew Finale x1
- Clown Crew New Face x1
- Clown Crew Soiree Operations x2
- Destructive Daruma Karma Cannon x1
- Solemn Accusation x1
Extra Deck (16)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±5 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45 |
| Going First | 42 |
| Going Second | 44 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 60 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Tribute Summon The Winged Dragon of Ra (Sphere Mode / Immortal Phoenix) and large Tribute-Summon beaters such as Clown Crew Biancaviso, Nerva, Thestalos and Zaborg; Clown Crew Extra Deck summons (Dristy, Diabolo, Fiends, Meteor) and Power Patron Vidolium pressure
- Turn 1 (going first): Open a Ra enabler (Ancient Chant, True Sun God or Soul Crossing) plus a Clown Crew starter, convert to a Tribute Summon boss, and keep Ash Blossom or Maxx C up as interaction. Plan quality here is Inferred from card text only.
- Turn 2 (going second): Hold Ash Blossom, Maxx C, Solemn Accusation, Forbidden Droplet or Forbidden Crown to stop the opponent's board, then Tribute Summon a boss from the hand. No recorded boards support this line.
- Recovery: Clown Crew GY recursion (Flair, Malabarisme, Soiree Operations, Finale, New Face) and Ra recursion through Ancient Chant from the GY. Counts are Inferred from text.
- After siding: No side deck is registered (0 side cards), so there is no post-side plan. Any best-of-3 adjustment is unsupported by the evidence.
Why it scores here
The deck's engine is spread across several sub-archetypes: Clown Crew (28 main copies), Power Patron, PSY-Frame, Nouvelles/Patissciel, Dracoslayer, Monarch, Forbidden and generic staples, with only 6.6 percent exact-name archetype purity. That fragmentation pulls the consistency and brick dimensions down, since many hands will hold a card that has no partner. Interaction is the strongest part of the system: 11 negation-text cards, 6 hand traps and removal text from Lightning Storm, Forbidden Crown and Monarchs give it a real answer suite on both turns. Its closing power is high because the Ra forms, Nerva, Thestalos, Zaborg and Tsumuha reach 2800 to 4000 ATK. The score is not an average of card scores; the Illegal status caps it, the deck has no recorded boards, no side deck and no meta data, so the result is structural and theoretical only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | P(at least one searcher-text card in a 5-card opening hand) ~0.88, but P(at least one of the 5 Egyptian God core cards) ~0.36 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 30 | Only 29 of 41 distinct main cards are singletons and 71 of 76 main copies are off exact-name archetype, so brick and conflict risk is high (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable recorded boards; ceiling is read from card text only, Ra plus Biancaviso and Nerva (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so median output cannot be measured; set low for lack of evidence (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Redundant interaction (Ash Blossom x2, Maxx C, Solemn, Ghost Belle, Nibiru) and several Ra enablers give some route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Clown Crew GY recursion and Ra recovery from the GY support rebuild, though it depends on text not observed usage (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 11 negation-text cards and 6 hand traps give layered, durable interaction (Inferred semantic read from card text) |
| D8 | Going-Second & Board-Breaking Power | 50 | Forbidden Crown, Solemn and Ash Blossom can challenge a board on going second, but the Extra Deck and Clown Crew bodies are not clearly board-breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Top-end bodies: Immortal Phoenix 4000, Nerva 3300, Thestalos 3000, Lord of the Heavenly Prison 3000, Tsumuha 3000 (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 60 main cards with 41 distinct cards, 7 three-of slots and 27 level-0 spells/traps, so the main deck is loose and not compact (Verified count, Inferred effect) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 16 Extra Deck cards is one over the OCG maximum of 15; mix of Fusion, Synchro, Xyz and Link is coherent but over capacity (Verified count) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty, so there is no post-side adaptability at all (Verified count) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament or meta data; Egyptian God share is unknown in this context (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Multiple Ra forms, Tribute-Summon restrictions and a 3-monster Normal Summon requirement make sequencing demanding (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 45, Going First ≈ 42, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal: Extra Deck over size limit (-4); Engine conflict across sub-archetypes (-3); No side deck (-2); Banlist exposure (-2). Final formula: Structural 45 (Midrange weights) → no reliable meta: 0.80*45 + 0.20*35 = 43; modifiers net -9 → 34; Illegal status caps the Final Contextual score at 30 and labels the result theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 11 negation-text cards, 6 hand traps and removal text
- High-power top end: Immortal Phoenix 4000, Nerva 3300, Thestalos 3000, Lord 3000, Tsumuha 3000
- Multiple independent Ra enablers (Ancient Chant, True Sun God, Soul Crossing) and Clown Crew recursion
Weaknesses
- Illegal status: 16 Extra Deck cards against an OCG maximum of 15
- Low archetype purity (6.6 percent exact-name) and a fragmented engine
- Loose main deck: 41 distinct cards in 60 slots, many single-purpose tech cards
- No side deck
Critical choke points
- Extra Deck size must be cut to 15 before any normal score can be given
- Ra access depends on a small set of enablers (Ancient Chant, True Sun God, Soul Crossing)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Favorite HERO Flame Wingman (Extra Deck) | none (Extra Deck to 15) | Clears the only size violation that makes the list Illegal. The Elemental HERO card is off-engine. |
| 2 | Forbidden Droplet or Lightning Storm (main) | a Clown Crew or Ra enabler | Reduces off-archetype tech and raises engine density in the main deck. |
| 3 | none | 15 side-deck cards | Gives the deck a post-side plan for best-of-3 play. The side deck is currently empty. |
Evidence & confidence
- Verified: Main 60, Extra 16, Side 0; OCG size rule max Extra 15 (Extra over by 1); Banlist: Maxx C, Herald, Linkuriboh, PSY-Framegear Gamma, Terminus Limited at 1 copy each; Ash Blossom and Super Polymerization Semi-Limited at 2 copies each (all legal); Exact-name archetype purity 6.6 percent; Clown Crew 28 main copies
- Inferred: Brick and conflict risk is high given the fragmented engine (D2); Ra access probability from searcher and enabler text (D1); Interaction density from negation and hand-trap text (D7); Going-first and going-second plans read from card text
- Provisional: Meta and format fit (D13); tournament reliability is set low for lack of data
- Data gaps: Evidence status is Illegal but the violations list is empty; the size breach (Extra 16 > 15) is the only violation shown No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) No side deck, so post-side adaptability cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied
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