Tachyon Deck #755475 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Regenesis Archfiend x3, Schwarzschild Infinity Dragon x3. Created Sep 26, 2026 by YGO Mod.

Deck Tachyon OCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 30, 2026
58± 6/ 100
Power Score
Structural 63
Reliability 55
Going First 60
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 60
Going Second 64
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz Summon a Galaxy-Eyes or Tachyon Xyz (Number 107 / C107 / Number 62 / Full Armor Photon Dragon) and attack through a negated or cleared board; Regenesis 2500-ATK beatsticks and Bystial Lubellion pressure once the Extra Deck line is stalled
  • Turn 1 (going first): Open with a searcher (Seventh Ascension, Regenesis, Regenesis Archfiend) into a 2500-ATK enabler, then reach a Galaxy-Eyes or Tachyon Xyz; hold Ash Blossom, Infinite Impermanence and Maxx C for the first interruption
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash, Ghost Belle, Impermanence, Transmigration, Droll & Lock Bird) to blank the opponent's first summon or search, then rebuild through Regenesis recursion
  • Recovery: Regenesis Birth and Regenesis Sage recover 2500-ATK bodies from the GY; Tachyon Spiral of Destruction and the Galaxy Xyz materials supply follow-up
  • After siding: Not applicable: the export shows a 0-card Side Deck, so there is no sided plan to evaluate

Why it scores here

The deck has a reliable entry point: P(at least one searcher in an opening 5) is about 0.94 and P(at least one of the 7 archetype-core copies) is about 0.64, so the Regenesis and Galaxy-Eyes lines usually come online by turn 2 (Inferred). Its ceiling comes from the Extra Deck, with Number 107, C107, Number 62 and Full Armor Photon Dragon reaching 3000 to 4500 ATK and carrying negates. Interaction is the strongest part of the system: eight hand traps plus several Xyz negates give the deck layered answers to a first-turn play. Its median is held back by a split engine (Regenesis, Galaxy-Eyes, Seventh, Archfiend, Mulcharmy, Bystial share a list with only 2 exact-name Tachyon copies) and a 36% estimated brick rate for the core set. No recorded boards exist, so the scores rest on card text and hypergeometric estimates, not observed results. Popularity did not earn points, and the score was not built by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in 5) ≈ 0.94; P(at least one of 7 archetype-core copies in 5) ≈ 0.64; 2-card bootstraps exist via Regenesis and Seventh (Inferred)
D2 Opening-Hand Quality & Brick Management 55 About 36% of opening 5-card hands miss the core set (proxy brick estimate); Archfiend/Mulcharmy/Bystial add dead-card risk in non-matching hands (Inferred)
D3 Combo Conversion & Ceiling 70 Galaxy-Eyes Tachyon Primal, Dragluxion and Xyz enablers can reach Number 107/C107 with 3000-4500 ATK and negates; no recorded board ceiling (Inferred)
D4 Combo Floor & Median Output 55 No parseable combos; median is inferred from split engines and single-copy payoffs, not from observed boards (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Eight hand traps and Xyz negates cover several disruption types; the Regenesis, Galaxy, Tachyon and Bystial lines give independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 65 Regenesis recursion from GY and Tachyon Spiral recovery, with 16 searcher-text cards, support grind; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 78 Multiple negate-text cards (Number 107, C107, 90, 104, 38; Ash; Ghost Belle; Transmigration) plus removal text; interaction density is high (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 P(at least one hand trap in going-second 6-card hand) ≈ 0.76; Droll and Ash add going-second answers; 2500-ATK and Xyz boards answer boards (Inferred)
D9 Offensive Pressure & Closing Power 75 Number 62, Full Armor Photon Dragon and C107 reach 4000-4500 ATK; direct and piercing text is limited (Inferred from card text)
D10 Main Deck Efficiency & Flexibility 52 40 main with 24 distinct cards across 3+ engine families; exact Tachyon purity is 3.6%, lowering coherence (Verified composition, Inferred judgment)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck slots, 14 Xyz and 1 Link, many with flexible Galaxy-Eyes material routes; single-copy Lubellion and Magnamhut are Limited (Verified composition)
D12 Side Deck Adaptability 15 Side Deck is empty (0 cards), so no post-side adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype usage is only 36% core present (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Xyz and Regenesis lines with many decision points and hand-trap timing (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 63, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Engine conflicts (-3); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; 0.80*63.4 + 0.20*55 - 4 = 57.7 -> 58)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.64 · key two-card combo ≈ — · full-brick estimate ≈ 0.36 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (16 cards, P≥1 in 5 ≈ 0.94) makes the deck reliably start a plan on turn 1
  • Eight hand traps plus Xyz negates give layered interaction against a single opposing turn-1 play
  • Number 107, C107, Number 62 and Full Armor Photon Dragon reach 4000-4500 ATK for closing

Weaknesses

  • Split engine across Regenesis, Galaxy-Eyes, Seventh, Archfiend, Mulcharmy and Bystial lines lowers coherence
  • Core set absent from about 36% of 5-card hands by the hypergeometric proxy
  • No Side Deck, so no post-side plan

Critical choke points

  • Extra Deck Xyz summon depends on finding a Galaxy-Eyes or Tachyon Level 8 or 9 material base
  • Regenesis 2500-ATK enablers are needed to unlock Archfiend, Warrior, Sage and Dragon; a miss stalls the Regenesis line
Priority Remove Add Reason
1 Mulcharmy Fuwalos (x3) A second Galaxy-Eyes or Tachyon Level 8 starter Removes an off-engine card so the Galaxy and Regenesis lines run on more archetype-core copies (Inferred)
2 Infinite Impermanence (1 copy) A Side Deck of at least 1-2 cards A 0-card Side Deck leaves D12 at 15; adding any sided plan would raise adaptability (Inferred)

Evidence & confidence

  • Verified: Legal OCG list: 40 Main, 15 Extra, 0 Side, no violations; Five Limited singletons and Ash Blossom at 2 copies (Semi-Limited) match the OCG banlist field; Usage core present: 4 of 11 core cards (36.4%)
  • Inferred: Searcher and archetype-core probabilities from the hypergeometric draw table; Combo ceiling from Xyz enablers and negate text; Interaction density from negate, removal and hand-trap text; Going-second hand-trap probability ≈ 0.76
  • Provisional: Meta Power (null) and D13 matchup fit require a dated metagame sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate, brick, starter or OTK telemetry exists in YGOVN Side Deck is empty, so D12 and post-side plans cannot be assessed from data Meta Power is Provisional without a dated metagame sample

More OCG Info

Tachyon

Tachyon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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