Dragunity Deck #755301 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 09/26/2026
Main Deck (55)
- Artifact Lancea x2
- Beta The Electromagnet Warrior x3
- Block Dragon x1
- Cartorhyn the Hidden Gem of the Seafront x1
- Conduction Warrior Linear Magnum Plus Minus x3
- Droll & Lock Bird x1
- Duoterion x3
- Epsilon The Magnet Warrior x1
- Koa'ki Meiru Guardian x3
- Magnet Warrior Omega Plus x1
- Magnet Warrior Sigma Minus x3
- Magnet Warrior Sigma Plus x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Tellusion the Magna Warrior x1
- Adamancipator Analyzer x1
- Adamancipator Researcher x3
- Adamancipator Seeker x1
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x2
- Gordian Slicer x3
- Harpie's Feather Duster x1
- Heavy Storm x1
- Hey, Space Trunade! x2
- Magnet Bonding x3
- Appointer of the Red Lotus x1
- Dominus Purge x3
- Solemn Judgment x1
- Solemn Warning x1
Extra Deck (15)
- Conduction Warrior Plasma Magnum x1
- Flux Ochsenfeld x1
- Cross-Sheep x1
- Curious, the Lightsworn Dominion x1
- Dogurad, the Stonetrooper x1
- Dragunity Lord - Georgius x1
- Knightmare Gryphon x1
- Reprodocus x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Adamancipator Risen - Raptite x1
- Baronne de Fleur x1
- Naturia Beast x1
- Dragunity Knight - Luin x1
- Gallant Granite x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 50 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Link, Synchro and Fusion boss monsters (2300-3000 ATK) reached through a Magnet Warrior / Magna Warrior / Adamancipator searcher chain (Inferred from card text); Hand-trap and negation control that trades for the opponent's first big summon, then pressures with extra-deck bosses (Inferred)
- Turn 1 (going first): Open on a Magnet Warrior or Adamancipator searcher, add a Level 4 or lower Magnet Warrior, Normal Summon, and reach a Link or Fusion boss; hold Ash Blossom or Ghost Ogre for the opponent's turn (Inferred)
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Artifact Lancea) and Solemn Judgment or Warning to break the opponent's first combo, then rebuild through the Magnet Warrior searcher chain (Inferred)
- Recovery: Searchers (14 searcher-text cards) and Gallant Granite / Beta / Magnet Bonding add cards back; Magnet Warrior Sigma Plus recurs Level 4 or lower Magnet Warriors from the GY (Inferred)
- After siding: Not evaluable: side_count is 0, so there is no post-side plan in this list
Why it scores here
The list is Illegal: six Forbidden cards (Naturia Beast, Reprodocus, Cross-Sheep, Knightmare Gryphon, Baronne de Fleur, Curious) are run at one copy each against a legal limit of zero, so the deck gets a capped theoretical score rather than a normal Final Contextual score. The uncapped structural read (about 51) comes from the system, not from averaging card scores: interaction is the strongest part (16 negation-text and 20 removal-text cards, with Ash Blossom, Ghost Ogre, Droll & Lock Bird and Solemn Judgment), and the Magnet Warrior / Adamancipator searcher density (14 searcher-text cards, about 0.78 chance of at least one in an opening 5) gives reasonable engine access. Popularity did not earn points: the Dragunity archetype label covers only 2 exact-name cards (2.9 percent purity), and most of the main deck is Magnet, Adamancipator, Bonding and Mulcharmy, so the engine is a mixed toolbox rather than a pure archetype. The deck scores low on Extra Deck efficiency (six of its 15 Extra cards are Forbidden), on having no side deck, and on the absence of any recorded combos or tournament data, which keeps confidence Low.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one 3-copy starter in 5) ~0.25 per card; P(at least one searcher-text card in 5) ~0.78; engine is live on T1 in most hands (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Copy histogram 14x1, 4x2, 11x3 is consistent; 14 single-copy slots and Limited/Semi-Limited hand traps add brick risk; no conflicting Normal Summon count available (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded combos (total_combos 0); ceiling read from text only: Magnet Warrior chain to a Level 8 Magna Warrior or Fusion boss (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo boards, so median output is unknown; floor is likely low when the starter is not drawn (Inferred, no observed data) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Seven hand traps and two Semi-Limited/Limited negations give several independent interruption answers; two-card redundancy on Ash Blossom (2 copies) (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers and recursion (Magnet Warrior Sigma Plus, Beta, Gallant Granite) give card flow; no net card advantage data (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Negation and removal text on 16 and 20 cards; Solemn Judgment, Ash Blossom, Ghost Ogre, Droll & Lock Bird and Dominus Purge give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap probability ~0.58 for at least one of seven hand-trap-tagged cards in a 6-card hand; no observed going-second split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss ATK 2200-2800 among legal Extra cards (Block Dragon 2500, Tellusion 2500, Plasma Magnum 2300); Forbidden high-ATK bosses removed from the count (Verified card stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 main with 29 distinct cards and a 3-copy core; 68 of 70 archetype-labelled copies are off the exact archetype, so coherence is limited (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 25 | Six of 15 Extra cards are Forbidden and illegal; the Extra Deck depends on removed cards, so usable coverage is poor (Verified legality) |
| D12 | Side Deck Adaptability | 10 | side_count 0: no side deck, so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame sample; Dragunity archetype usage stats only (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Magnet Warrior chains and timing-sensitive hand traps raise decision load; one interruption per turn is manageable (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*51 + 0.20*40 = 48.8, then -12 banlist modifier = 37; Illegal cap applied, so reported score 20 (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 16 negation-text and 20 removal-text cards, with several hand traps
- Engine access through 14 searcher-text cards (about 0.78 chance of at least one in an opening 5)
- Extra Deck boss range of 2200-2800 ATK among legal cards
Weaknesses
- Illegal list: six Forbidden cards at 1 copy each (legal count 0)
- Six of 15 Extra Deck cards are removed cards, so the Extra Deck is largely unusable as listed
- No side deck (side_count 0)
- Off-archetype mix: only 2 of 70 archetype-labelled copies are exact Dragunity
Critical choke points
- Extra Deck: boss summons depend on the Forbidden Link and Synchro cards
- Magnet Warrior chain: the Level 4 or lower searcher must be in hand or Deck
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Naturia Beast, Reprodocus, Cross-Sheep, Knightmare Gryphon, Baronne de Fleur, Curious, the Lightsworn Dominion | Legal Extra Deck replacements (Link, Synchro or Fusion bosses that fit the Rock/EARTH plan) | The list cannot be played as built; replacing the six Forbidden cards is required before any normal score applies |
| 2 | Single-copy cards with no clear engine role | A 15-card side deck (side_count 0 today) | A side deck is needed for a best-of-3 plan and would raise the post-side score |
| 3 | None (data check) | Re-verify Dragunity Lord - Georgius and Dragunity Knight - Luin: the card list shows both in the Extra Deck, but usage_statistics marks them not in deck | The data conflict affects archetype core and purity figures |
Evidence & confidence
- Verified: Legality: six Forbidden cards over the copy limit, status Illegal; Main 55 and Extra 15 within size rules; Side 0 within 0-15; Copy histogram and Extra breakdown reconcile with the card list; Card text for the main-deck and Extra-deck cards
- Observed: Usage stats: Ash Blossom 85 percent inclusion, Droll & Lock Bird 85 percent, Mulcharmy Fuwalos 65 percent
- Inferred: Engine access, brick rate and interaction density from hypergeometric and text reads; Going-first and going-second plans from card text; Closing-power read from Extra boss ATK
- Provisional: Meta power and matchup fit (no dated metagame sample, no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate or going-first/second telemetry in YGOVN Meta Power is provisional without a dated metagame sample Data conflict: Dragunity Lord - Georgius and Dragunity Knight - Luin appear in the Extra Deck card list but usage_statistics marks them not in deck Deck title is null, so the deck name cannot be verified from the export
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