Junk Deck #755274 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Artifact Lancea x3, Junk Meister x3, Mulcharmy Fuwalos x3. Created Sep 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/26/2026
Main Deck (55)
- Artifact Lancea x3
- Assault Sonic Warrior x1
- Droll & Lock Bird x2
- Full-Speed Warrior x1
- Junk Armor x1
- Junk Meister x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Ash Blossom & Joyous Spring x3
- Assault Synchron x1
- Ghost Belle & Haunted Mansion x3
- Ghost Mourner & Moonlit Chill x1
- Ghost Ogre & Snow Rabbit x1
- Jet Synchron x1
- Junk Synchron x2
- Psi-Reflector x1
- Scrap Synchron x1
- Stardust Synchron x2
- Starjunk Synchron x1
- Steam Synchron x1
- Called by the Grave x1
- Crossout Designator x1
- Emergency Teleport x2
- Harpie's Feather Duster x1
- Illusion Gate x1
- Junk Signal x3
- Lightning Storm x1
- Reinforcement of the Army x1
- Synchro Fellowship x1
- Triple Tactics Talent x1
- Solemn Judgment x1
- Synchro Emergency x3
Extra Deck (15)
- Snake-Eyes Doomed Dragon x1
- Accel Synchro Stardust Dragon x1
- Arms of Genex Return Zero x1
- Black Rose Dragon x1
- Bystial Dis Pater x1
- Cosmic Blazar Dragon x1
- Crimson Dragon x1
- Crystal Wing Synchro Dragon x1
- Garden Rose Maiden x1
- Junk Speeder x1
- Rage Rose Witch x1
- Red Supernova Dragon x1
- Scrap Warrior x1
- Stardust Dragon x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 45 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Synchro summon a large Junk/Stardust/Scrap Synchro boss (Red Supernova Dragon, Cosmic Blazar Dragon, Bystial Dis Pater) off a Junk Synchron or Stardust Synchron starter chain; Stardust Dragon and Accel Synchro Stardust Dragon board presence, with hand-trap protection of the engine
- Turn 1 (going first): Open a Junk Synchron or Stardust Synchron, search via Junk Meister, Junk Armor or Synchro Fellowship, then Synchro Summon a boss. Keep Ash Blossom and Ghost Belle up for the opponent's first response.
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre, Droll and Nibiru to interrupt the opponent's setup, then convert with a Synchro boss after the board is cleared.
- Recovery: Recurse Synchrons from the GY via Jet Synchron and Starjunk Synchron, and rebuild with Junk Meister and Full-Speed Warrior searches.
- After siding: Not evaluable: the deck runs no side deck (side_count 0).
Why it scores here
The Junk engine reliably opens a Synchro starter: 23 core-archetype copies give about a 94% chance of at least one in a 5-card opening hand (Inferred, hypergeometric). The recorded combo data is empty, so the ceiling and median come only from card text, and both are rated Inferred. The deck has real interaction density with 15 hand traps and 19 negation-text cards, which is why the going-second score is higher than the going-first score. Structural power was computed on the deck as a system. Archetype popularity earned no points, and no card scores were averaged. Illegal status caps the final score: three cards are Forbidden and two are over their copy limit, so this is a theoretical, structural-only read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one core Junk starter in opening 5) about 0.94 for the 23 archetype-core copies; hypergeometric (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 55 cards with 20 singletons and 15 hand traps; some redundant bricks risk, with no combo data to confirm (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; ceiling inferred from Junk and Stardust boss text such as Red Supernova and Cosmic Blazar (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards for median; the starter chain likely needs multiple steps to reach a boss (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple Synchron starters and recursion routes via Jet and Starjunk Synchron give independent lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | 11 searcher-text cards and recursion help rebuild, but no resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 19 negation-text and 15 hand-trap cards give strong interaction density (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand traps show about 0.87 chance of one in a 6-card going-second hand (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Boss ATK reaches 4000 (Red Supernova, Cosmic Blazar); closing is card-text based (Verified stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Copy-limit violations (Ash Blossom x3, Droll x2) and three Forbidden cards cut compactness and legality (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra slots filled: 14 Synchro and 1 Fusion, with few non-Junk routes (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 10 | No side deck, so no post-side plan can be scored (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament or dated metagame sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Synchro chains and several hand-trap timing decisions raise the pilot skill needed (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 56, Going First ≈ 45, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); copy-limit violations (-6). Final formula: Illegal cap applied (theoretical/structural-only): raw 0.80*56 + 0.20*40 = 52.8, with -12 modifiers = 40.8, capped to 35. Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core Junk and Synchron starters have high redundancy in the opening hand
- Dense hand-trap and negation text gives layered interaction on both turns
- Boss ceiling reaches 3500 to 4000 ATK with several Synchro options
Weaknesses
- Illegal list: three Forbidden cards and two copy-limit violations
- No side deck, so there is no post-side adaptation
- Tech density (23 tech cards) and many singletons lower compactness and raise brick risk
- No recorded boards, so combo conversion is unverified
Critical choke points
- Junk Synchron or Stardust Synchron must be live to start most lines
- Hand traps are the main defence and cannot be replaced once the deck is legalised without losing density
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent, Crystal Wing Synchro Dragon | Legal in-format replacements of the same role (for example a legal Synchro boss and a legal negation card) | Removes Forbidden cards so the list is legal and the score can be recomputed |
| 2 | One copy of Ash Blossom & Joyous Spring and one copy of Droll & Lock Bird | Legal copies or a legal tech card | Brings copy counts within the banlist limit |
| 3 | Some singleton tech cards | Redundant Junk or Synchron starters | Improves engine consistency and reduces brick risk |
Evidence & confidence
- Verified: Main deck is 55 cards, extra deck 15, side deck 0; Called by the Grave, Crystal Wing Synchro Dragon and Triple Tactics Talent are Forbidden in OCG; Ash Blossom & Joyous Spring runs 3 copies against a 2-copy limit; Droll & Lock Bird runs 2 against 1; Core starter hypergeometric odds: 0.94 for at least one in a 5-card hand
- Inferred: Going-second hand-trap coverage about 0.87; Ceiling and median derived from card text only; Interaction density from negation and removal text
- Provisional: Meta Power and format fit, pending a dated metagame sample
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and pilot match record absent no win-rate telemetry; going-first and going-second splits are inferred no side deck; post-side plan cannot be scored Meta Power provisional until a dated metagame sample is supplied
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