P.U.N.K. Deck #755239 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, Prototype Psychic Blaster x3. Created Sep 26, 2026 by YGO Mod.

Deck P.U.N.K. OCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 46
Reliability 40
Going First 42
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46.5
Going First 42
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Synchro/Fusion/Link extra-deck boards (PSY-Framelord, Axon Kicker, Psychic Blaster Mk-II, Juraishin) backed by 3000+ ATK bodies once the Psychic engine lands; Fusion beatdown via Absolute Axon Kicker and Axon Kicker Oracle after the Fusion route is online
  • Turn 1 (going first): Open with Serene Psychic Girl or Mind Procedure to Special Summon a Level 4 or lower Psychic, Synchro into a PSY-Framelord or Serene Psychic Sorceress, and hold Ash Blossom / Droll for the opponent's first answer
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Nibiru and Ghost Ogre & Snow Rabbit to stop the opening interaction, then rebuild a Psychic board through Prototype Psychic Blaster or Hushed Psychic Minister
  • Recovery: Fall back on Upstart Goblin, Mind Procedure's Tele-search, and the Synchro-to-GY recursion of Serene Psychic Sorceress, with Emergency Teleport as a low-cost follow-up
  • After siding: None: the deck has no Side Deck, so there is no post-side plan (best-of-3 is unsupported as built)

Why it scores here

This list is Illegal in OCG: three Ash Blossom, three Super Polymerization, two Droll & Lock Bird, and one copy each of two Forbidden cards exceed their limits, so the score is a theoretical, structural-only read capped at 30. Structurally the deck reliably puts Psychic starters into the opening hand at roughly 25% per copy, and its ten hand traps give it strong going-second interaction (about 72% to hold at least one in a six-card hand), but the 55-card main is loaded with 27 tech cards and 23 Spells that do not feed the engine, so bricks are common. The Extra Deck carries real closing power (Absolute Axon Kicker 3400 ATK, Axon Kicker Oracle 2900, Psychic Blaster Mk-II 3200) yet only a thin recorded-board base exists to show how often those routes are reached. Popularity of the P.U.N.K. archetype did not earn points, and the score was built from the system's consistency, interaction and closing-power dimensions, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(≥1 starter in 5 cards) ≈ 0.25 per Psychic starter copy; archetype core group P ≈ 0.39 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 55 main cards with 14 single-copy slots, 27 tech cards, and 23 Spells create a high dead-card rate (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards (total_combos 0); ceiling is a text-only read of Extra Deck closers (Inferred)
D4 Combo Floor & Median Output 35 No recorded combo distribution, so median output is unmeasured (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 55 10 hand traps across Ash, Droll, Nibiru, Ghost Ogre, Kozmoll and PSY-Framegear Gamma offer redundant first-response lines (Inferred)
D6 Resource Economy, Recovery & Grind 45 Upstart Goblin, Mind Procedure's search and Garura's draw give some card flow, but no resource signature is measured (Inferred)
D7 End-Board & Interaction Quality 60 Solemn Judgment, Crossout Designator, Rivalry of Warlords, Chicken Game and Macro Cosmos add layered end-board interaction (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage P(≥1 in 6 cards) ≈ 0.72 for the 10 hand traps, plus Nibiru and Psychic End Punisher-style board breakers absent (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck ATK bodies 2900–3400 (Axon Kicker Oracle, Absolute Axon Kicker, Psychic Blaster Mk-II) provide closing power (Verified card stats)
D10 Main Deck Efficiency & Flexibility 40 Main Deck spreads 28 distinct cards with only 2.9% exact-name P.U.N.K. purity and 68 off-archetype copies, weakening coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck has 15 cards across Synchro (8), Fusion (5), Link (1) and Xyz (1), with several overlapping routes but no measured access rate (Inferred)
D12 Side Deck Adaptability 5 Side Deck is empty (0 cards), so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample or tournament link; archetype shares are context only and no matchup data exists (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple decision points across hand traps, Synchro Summons and Fusion-material choices raise pilot load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (about 80/20 weighting by dimension). Structural ≈ 46.5, Going First ≈ 42, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-6); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*46.5 + 0.20*40 - 8 = 37.2 → capped at 30 because status is Illegal (theoretical/structural-only); Meta Power provisional (null)


More OCG Info

P.U.N.K.

P.U.N.K. Breakdown

 
 

 

 

 

 

 

 
 

 

 
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