Icejade Deck #755161 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Marincess Blue Tang x3, Marincess Sea Horse x3, Marincess Springirl x3. Created Sep 26, 2026 by YGO Mod.

Deck Icejade OCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 50
Reliability 35
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Marincess Link monsters (Great Bubble Reef, Marbled Rock, Aqua Argonaut) and Icejade Gymir Aegirine, backed by Marincess recursion and searches; Worldsea Dragon Zealantis and Toadally Awesome as Extra Deck closers
  • Turn 1 (going first): Search and Special Summon Marincess monsters, link out to a Marincess board, and hold Ash Blossom, Solemn Judgment, Dimensional Barrier and Infinite Impermanence for interaction
  • Turn 2 (going second): Use 14 hand traps (84% chance of at least one in a 6-card hand) to break the opponent's first board, then rebuild through Marincess recursion
  • Recovery: Recover Marincess monsters and Spell/Trap searches from the GY through Marincess Pascalus, Blue Slug and Coral Triangle
  • After siding: No Side Deck is registered, so there is no post-side plan to evaluate

Why it scores here

This list is illegal as submitted: the OCG Forbidden Bahamut Shark occupies an Extra Deck slot, so the Final Contextual score is capped at 30 and the evaluation is theoretical/structural only. Structurally it is a Midrange shell with a real interaction suite, with 18 negation-text cards and 23 removal-text cards, and it goes second well because 14 hand traps give about an 84% chance of at least one in a 6-card hand. Its engine is thin: only 3 copies each of the Marincess starters give about a 25% chance of one in a 5-card opening hand, and the exact-name Icejade purity is only 10%, with 63 of 70 archetype-tagged copies off-archetype across several sub-archetypes. The deck has no side, no recorded boards and no tournament data, so its floor and ceiling are text-only inference and the score carries low confidence. Popularity and usage stats were not counted as power, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least 1 Marincess starter in 5 cards) ≈ 0.25 at 3 copies; searcher text group P ≈ 0.65 (Inferred)
D2 Opening-Hand Quality & Brick Management 35 14 hand traps and 18 tech cards compete for slots in a 55-card main; 63 of 70 archetype-tagged copies are off-archetype (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling inferred from Link/Xyz/Synchro text such as Great Bubble Reef and Gymir Aegirine (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median is unknown and the spread of Marincess lines is inferred from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 55 14 hand traps and 18 negation-text cards give several independent answers; Marincess recursion supports rebuilds (Inferred)
D6 Resource Economy, Recovery & Grind 50 10 searcher-text cards and Marincess GY recursion sustain card flow; Dive and Battle Ocean are one-shot spend (Inferred)
D7 End-Board & Interaction Quality 70 18 negation-text and 23 removal-text cards, including Ash Blossom, Solemn Judgment and Dimensional Barrier (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 65 84% chance of at least one hand trap in a 6-card hand going second; 14 hand traps and Dominus Impulse (Inferred)
D9 Offensive Pressure & Closing Power 60 Link 4 Great Bubble Reef 2600 ATK, Gymir Aegirine 3000 ATK and Zealantis 2500 ATK; finishers are present but not consistently accessible (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 25 Level 0 Spell/Traps; 30 distinct main cards and several one-copy tech slots (Verified count, Inferred)
D11 Extra Deck Efficiency & Coverage 40 11 Link, 2 XYZ and 2 Synchro; Bahamut Shark is Forbidden, so one Extra Deck slot is illegal (Verified legality)
D12 Side Deck Adaptability 10 No Side Deck is registered, so post-side adaptability cannot be assessed (Verified: side_count 0)
D13 Matchup Coverage & Format Fit 40 No tournament link; archetype share and matchup data absent, so this score is Provisional
D14 Pilotability & Error Tolerance 50 Several Link routes and hand-trap timing decisions; moderate decision load, with no combo steps supplied (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary; the Midrange profile was used for the Structural score. Structural ≈ 50, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-8); Weak or absent post-side plan (-4); Illegal list cap (-5). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 47 - 12 = 35, then capped at 30 because the list is Illegal (Forbidden card present)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong interaction suite: 14 hand traps, 18 negation-text cards, 23 removal-text cards
  • Good going-second hand-trap density (about 84% to have one in a 6-card hand)
  • Link-heavy Extra Deck with several high-ATK finishers and recursion routes through Marincess

Weaknesses

  • Illegal as submitted: Bahamut Shark is Forbidden in OCG
  • Low archetype purity (10% exact name) and 63 off-archetype copies, which hurts engine coherence
  • No Side Deck, so no post-side plan
  • No recorded combos or tournament data, so the floor and ceiling are unknown

Critical choke points

  • Bahamut Shark makes the list illegal until it is removed
  • Only 3 copies of each Marincess starter, so the opening-hand engine is fragile
  • Engine depends on Marincess monsters being in the GY for recursion
Priority Remove Add Reason
1 Bahamut Shark (Forbidden in OCG) A legal WATER Xyz or Link Extra Deck card that fits the Marincess Link route Removes the only legality violation so the deck can receive a normal score
2 One or two off-archetype one-copy tech cards A Marincess or Icejade starter or searcher Improves engine coherence and the starter hit rate (Inferred)
3 None A Side Deck of 0–15 cards covering the expected opponent engines Adds a post-side plan so the deck can be judged best-of-3

Evidence & confidence

  • Verified: Legality: 55 Main / 15 Extra / 0 Side; Bahamut Shark Forbidden with 1 copy run; Hypergeometric draw odds and card text from evidence; Archetype purity 10% (7 exact-name copies)
  • Observed: Usage stats: 9 rows, 1 of 8 core cards present
  • Inferred: Consistency and brick estimates from hypergeometric odds and card text; Interaction quality from negation and removal text; Going-second split from hand-trap density
  • Provisional: Meta and matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry in YGOVN for going-first, going-second or matchups No Side Deck registered, so post-side performance cannot be assessed Meta Power remains Provisional without a dated metagame sample

More OCG Info

Icejade

Icejade Breakdown

 
 

 

 

 

 

 

 
 

 

 
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