Familiar-Possessed Deck #754791 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Fairy Tail - Luna x3, Fairy Tail - Matchgiru x3, The Winged Dragon of Ra - Sphere Mode x3. Created Sep 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/26/2026
Main Deck (55)
- Droll & Lock Bird x1
- Elemental Saga Doriado x1
- Fairy Tail - Luna x3
- Fairy Tail - Matchgiru x3
- Fairy Tail - Snow x1
- Genia of the Ring x1
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Nibiru, the Primal Being x1
- Phara the Primordial Goddess x1
- The Winged Dragon of Ra - Sphere Mode x3
- Aussa the Earth Charmer x1
- Eria the Water Charmer x1
- Hiita the Fire Charmer x1
- Lyna the Light Charmer x1
- Wynn the Wind Charmer x1
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x1
- Awakening of the Possessed x1
- Crossout Designator x1
- Fairy Tail Ball x2
- Harpie's Feather Duster x1
- Hey, Space Trunade! x1
- Illusion Gate x1
- Metamorphosis x1
- Once Upon a Fairy Tail x1
- Possessed Destiny x2
- Raigeki x2
- Spellbook of the Grand Circle x2
- Spirit Charmers x1
- Super Polymerization x2
- Tails of the Fairy Tails x2
- Triple Tactics Talent x1
- Ultimate Sky x2
- Infinite Impermanence x3
Extra Deck (15)
- Charmers of the Grand Circle x1
- Elder Entity Norden x1
- Favorite HERO Flame Wingman x1
- Garura, Wings of Resonant Life x1
- Magistus Chorozo x1
- Mudragon of the Swamp x1
- Possessed Destiny - Wynn x1
- Teller of Fairy Tails x2
- Weaver of Fairy Tails x1
- Charmer Quartet in Bloom x1
- Lyna the Light Charmer, Lustrous x1
- Selene, Queen of the Master Magicians x1
- Wynn the Wind Charmer, Verdant x1
- Fairy Tail - Wiccat x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 45 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 36 |
- Primary strategy: Midrange
- Secondary strategies: Control, Tempo
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion and Link summons from the Charmer / Familiar-Possessed / Fairy Tail engine, with Possessed Destiny and Fusion/Extra Deck control effects converting boards into a lead; Fairy Tail Fusion/Xyz pressure (Teller of Fairy Tails, Weaver of Fairy Tails, Fairy Tail - Wiccat) once the 1850-ATK Spellcaster line is established
- Turn 1 (going first): Search a 1850-ATK Spellcaster or Charmer starter, summon it, and use hand-trap and Fusion/Link lines to build a board, with Ash Blossom or Maxx C held up as protection
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Infinite Impermanence, Ghost Belle, and Ghost Ogre to answer the opponent's first summon, then convert into Fusion/Link summons
- Recovery: Recover through Spellbook of the Grand Circle and Fairy Tail Ball searches, Possessed Destiny from the GY, and Extra Deck Fusions that reuse Charmer or Fairy Tail monsters
- After siding: Not evaluable: the deck has no Side Deck (0 cards), so no post-side plan exists
Why it scores here
This list is illegal in OCG: Triple Tactics Talent and Charmer Quartet in Bloom are Forbidden and both are run, so the deck receives only a structural, theoretical read with a low cap. Its strongest structural feature is interaction density: 12 hand traps and several Limited or Semi-Limited answers (Ash Blossom x2, Droll & Lock Bird, Maxx C, Crossout Designator) give it real disruption. Its consistency is weak, though. The core archetype (Charmer) is only 3 copies, the Main Deck is spread across roughly 17 sub-archetype names with 69 of 70 archetype-tagged copies off the exact name, and the probability of opening the core is about 25% on the play. The combo floor and median are unknown because no boards were supplied, so output is text-inferred only. Popularity did not earn points: the usage stat shows the list is a real build, not a strong one. The score was not built from averaging individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 core Charmer card in 5-card opener) = 0.25; P(>=1 of 12 searchers in 5-card opener) = 0.72; core is only 3 copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 36 distinct Main cards, 22 singletons, 29 generic-archetype cards; hands mix engine pieces with hand traps and dead Fairy Tail or Possessed cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Fusion/Link lines from Teller, Weaver, Charmers of the Grand Circle and Possessed Destiny - Wynn are text-supported but no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 40 | combos_evidence has 0 parseable boards, so floor and median are unknown and set conservatively (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | 12 hand traps and two Ash Blossom copies give disruption redundancy, but the engine is spread over several sub-archetypes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Spellbook, Fairy Tail Ball and Possessed Destiny recursion exist; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Ash Blossom x2, Infinite Impermanence, Ghost Belle, Ghost Ogre, Maxx C, Droll, Crossout Designator and Ultimate Sky provide layered interaction (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 50 | Raigeki, Harpie's Feather Duster and Illusion Gate are board breakers; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Closing power depends on 1850 to 2800 ATK Fusion/Link monsters and Possessed Destiny control swaps; no end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 55 Main cards with 23 Spells, 36 distinct names and 1.4% exact-archetype purity point to an unfocused build (Verified counts) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra slots with 10 Fusion, 4 Link and 1 Xyz; Charmer Quartet in Bloom is Forbidden and makes the Extra Deck illegal (Verified) |
| D12 | Side Deck Adaptability | 10 | No Side Deck (0 cards), so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated metagame sample, so matchup fit is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Fusion chains and a 3-type engine (Charmer, Fairy Tail, Possessed) raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 47, Going First ≈ 45, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 36. Modifiers: banlist_exposure (-10); illegal_cap (-20); no_side_deck (0). Final formula: Structural (Midrange profile, 47) and TournamentReliability (36) blended as 0.80*Structural + 0.20*TournamentReliability = 45, minus 10 for banlist exposure, then capped at 25 because the list is Illegal (theoretical/structural-only); Meta Power provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap suite (12 hand traps including two Ash Blossom copies) gives strong interruption on going second
- Layered interaction on board: Droll, Ghost Ogre, Maxx C, Infinite Impermanence and Crossout Designator
- Multiple searchers (12) give some access to Fusion/Link starters
- Fusion and Link Extra Deck coverage (10 Fusion, 4 Link, 1 Xyz) gives end-board flexibility
Weaknesses
- Illegal in OCG: two Forbidden cards are run
- Low core consistency: 3 copies of the central archetype, about 25% to open on the play
- Main Deck spread across about 17 sub-archetype names; purity 1.4% exact-name
- No Side Deck, so no post-side plan and no answer to matchup-specific threats
- Fragile multi-step Fusion routes depend on specific Spellcaster or LIGHT monsters
Critical choke points
- Access to a 1850-ATK Spellcaster starter, which gates the Fairy Tail and Charmer Fusion lines
- Charmer Quartet in Bloom (Forbidden) and Triple Tactics Talent (Forbidden) are unplayable in-format
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Charmer Quartet in Bloom (Forbidden, 1 copy) | A legal Extra Deck Link or Fusion that uses the same Charmer material | Makes the list legal; the deck cannot be scored normally while it is in the Extra Deck |
| 2 | Triple Tactics Talent (Forbidden, 1 copy) | A legal Normal Spell or Trap, such as a searcher or a second hand trap | Makes the list legal; removes the only Forbidden Main Deck card |
| 3 | Off-archetype singleton filler (for example Hey, Space Trunade!, Metamorphosis, Illusion Gate) | A Side Deck of 10 to 15 cards with graveyard hate, targeted interaction and a second line for the matchup | Creates a post-side plan (D12) and reduces the 1.4% exact-name purity |
| 4 | A few singleton non-engine cards | Second copies of the core Charmer or Familiar-Possessed cards | Raises P(core live on the play) from about 25% and reduces brick risk |
Evidence & confidence
- Verified: Illegal status: Triple Tactics Talent and Charmer Quartet in Bloom are Forbidden and run; Main 55 and Extra 15 are within the OCG size rules; Side 0 is within range; Archetype purity 1.4%; 36 distinct Main cards; 12 hand traps; 10 Fusion, 4 Link, 1 Xyz in the Extra Deck; Usage stats: Ash Blossom and Droll are core cards in this archetype
- Inferred: P(core starter in 5-card opener) about 25% (hypergeometric, 3 copies); Interaction density is high on going second (about 79% of 6-card hands contain a hand trap); Midrange primary strategy from composition and interaction counts, not from recorded boards
- Provisional: Meta Power (no dated metagame sample); Matchup fit (D13) and tournament reliability (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the source export Side Deck is empty, so post-side performance cannot be evaluated
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