Clown Crew Deck #754560 — Yu-Gi-Oh! Master Duel

42 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Mulcharmy Fuwalos x3, Clown Crew Cappello x3. Created Sep 24, 2026 by YGO Mod.

Deck Clown Crew Master Duel

Created by: YGO Mod (20517634)

Created On: 09/24/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 29, 2026
53± 8/ 100
Power Score
Structural 57
Reliability 52
Going First 58
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 58
Going Second 56
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: master-duel

Legality

Main 42 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Tribute-summon Clown Crew Biancaviso (2500 ATK) and Tribute-synergy boards (Fydraulis, Ty-Phon, Bystial Magnamhut / Baldrake) to convert advantage into attack pressure; Clown Crew Dristy second attacks on Tribute Summoned monsters and Clown Crew Diabolo piercing damage
  • Turn 1 (going first): Open a starter (Clown Crew Rehearsal or Clown Crew Malabarisme) to search or Special Summon Clown Crew monsters, build a Tribute-summon board, and keep Ash Blossom / Droll / Maxx C for the opponent's first activation
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Nibiru, PSY-Framegear Gamma) to interrupt the opponent's board, then rebuild through Rehearsal / Malabarisme recursion from the GY
  • Recovery: Banish Rehearsal from the GY for a Ritual Summon, recurse Flair from the GY, and use Clown Crew New Face to reuse Clown Crew cards from the GY and banishment
  • After siding: Not applicable: Master Duel has no side deck in this format (side_count 0)

Why it scores here

The deck reliably opens a Clown Crew engine: the archetype core (29 copies) has roughly a 99.9% chance of at least one card in a 5-card opening hand, and its searcher text group (12 copies) reaches about 83% in going-first hands, so the engine is accessible on paper. Its conversion ceiling depends on Tribute Summon enablers and Extra Deck Synchro, Link, Fusion and Xyz pieces, which are structurally plausible but not backed by recorded boards, so the conversion and median scores are held down. Interaction is the deck's strongest system feature: eight hand-trap and negation texts (Ash Blossom, Droll & Lock Bird, Maxx C, Nibiru, PSY-Framegear Gamma, Dominus Spark) give layered interruption. Popularity and the 49% exact-name archetype purity did not earn points by themselves, and card scores were not averaged into the deck score. The score is capped by missing combo data, no tournament link, no side deck in Master Duel, and high pilot complexity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype-core card in 5-card opening hand) ~0.998 and P(>=1 searcher text in hand) ~0.83; starter density is strong but the Tribute-enabler chain is unverified (Inferred)
D2 Opening-Hand Quality & Brick Management 50 16 Spell/Trap cards and Ritual-dependent pieces create some dead-hand risk; full brick rate is not computed from the list, and the guide names Rehearsal and Malabarisme as choke points (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable recorded boards; ceiling is inferred from text: Malabarisme and Rehearsal into Biancaviso and Extra Deck Synchro/Xyz, with Fydraulis and Ty-Phon as payoffs (Inferred)
D4 Combo Floor & Median Output 45 No median or power distribution is available; the guide notes choke points on the two starters, so the median is set below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent routes (Rehearsal, Malabarisme, Preparation of Rites, New Face, Finale) and hand-trap redundancy; no recorded interruption data (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion from GY and banishment (Rehearsal Ritual from banish, Flair GY effect, New Face shuffle-back) with a searcher-heavy main; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 66 Eight hand-trap or negation texts and Herald's Tribute-negate and destroy effect; layering is broad, though several hand traps are one-copy Limited cards (Observed text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Two Droll & Lock Bird and three Ash Blossom give going-second interaction; Ty-Phon and Biancaviso provide board-breaking bodies; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 65 Multiple 2500-2900 ATK bodies (Biancaviso, PSY-Frame Driver, Bystial Magnamhut, Bystial Baldrake, Ty-Phon) and Dristy second attacks (Verified stats; closing is Inferred)
D10 Main Deck Efficiency & Flexibility 60 42 Main Deck cards within the 40-60 range, 21 distinct; many off-archetype engine pieces (Dominus, Bystial, PSY-Frame, Herald) reduce coherence (Verified composition, Inferred quality)
D11 Extra Deck Efficiency & Coverage 60 15-card Extra Deck with 6 Synchro, 4 Link, 2 Fusion and 3 Xyz; several Extra pieces are conditional on Tribute enablers (Verified composition, Inferred use)
D12 Side Deck Adaptability 40 Master Duel has no side deck in this format, so post-side adaptation is not applicable; scored low as a Provisional placeholder (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype meta-share is unavailable, so format fit is neutral (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Tribute and chain sequencing plus a guide warning that the deck is hard to play correctly ("lock rat thon khi ban khong doc card ki") (Inferred from guide snippet)

How the score was computed

Strategy profile: Combo. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Engine conflicts and off-archetype pieces (-2); Hard-garnet / dead-card burden (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is highly accessible in opening hands (~99.9% for at least one core card)
  • Layered interaction: eight hand-trap or negation texts across going-first and going-second
  • Broad recursion from GY and banishment keeps resources flowing
  • Strong 2500-2900 ATK bodies for closing

Weaknesses

  • No recorded boards, so combo conversion and median output are unverified
  • Two starter choke points (Rehearsal, Malabarisme) per the guide
  • Mixed engine: only about half the cards are exact-archetype
  • High pilot complexity from Tribute and chain sequencing

Critical choke points

  • Clown Crew Rehearsal and Clown Crew Malabarisme: the guide names both as the main choke points
  • Tribute enablers for Biancaviso and Clown Crew Cappello: lines break without a Ritual, Synchro, Pendulum, Link or Xyz monster to tribute
Priority Remove Add Reason
1 Preparation of Rites (1 copy) Clown Crew Soiree Operations (second copy) Preparation of Rites is a single-purpose searcher that needs a Ritual Monster; Soiree Operations is Unlimited and adds a Clown Crew Special Summon line (Inferred)

Evidence & confidence

  • Verified: Deck is legal: 42 Main, 15 Extra, Limited cards each run at legal copy count; Archetype usage: Rehearsal, Cappello, Flair and Maxx C are 100% inclusion in the usage sample; Card stats and text for all listed cards
  • Observed: Guide snippet describes strengths (draw, chain block) and choke points (Rehearsal, Malabarisme)
  • Inferred: Starter and brick probabilities from hypergeometric draws; Going-first and going-second power estimates; Combo ceiling and floor estimates from card text
  • Provisional: Meta Power (null) and format fit (D13) pending a dated metagame sample
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first/second, matchup, and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Master Duel has no side deck; post-side dimensions are not applicable

More Master Duel Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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