Prophecy Deck #754503 — Yu-Gi-Oh! TCG
60 Main, 15 Extra, incl. Black Chaos x3, Fantastical Dragon Phantazmay x3, Griffoh x3. Created Sep 23, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/23/2026
Main Deck (60)
- Black Chaos x3
- Bystial Magnamhut x1
- Celtic Mystic x1
- Dark Magician Girl the Magician's Apprentice x2
- Dark Magician, the Pharaoh's Servant x1
- Droll & Lock Bird x2
- Fantastical Dragon Phantazmay x3
- Gandora-G the Dragon of Destruction x1
- Griffoh x3
- Magician's Rod x3
- Magicians' Souls x1
- Nibiru, the Primal Being x3
- Phara the Primordial Goddess x1
- Skull Archfiend of Chaos x2
- Dark Magician x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Illusion of Chaos x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Called by the Grave x1
- Crossout Designator x1
- Dark Magical Circle x1
- Dark Magical Curtain x3
- Dark Ruler No More x3
- Foolish Burial x1
- Forbidden Crown x1
- Harpie's Feather Duster x1
- Illusion Gate x1
- Light and Darkness Ritual x1
- Pot of Sloth x2
- Ragged Records of Rites x1
- Shining Sarcophagus x2
- Soul Servant x1
- The Eye of Timaeus x1
- The Gaze of Timaeus x1
- Mind Shuffle x1
- Solemn Accusation x1
Extra Deck (15)
- Dark Magician of Destruction x1
- Red-Eyes Dark Dragoon x2
- A Bao A Qu, the Lightless Shadow x1
- Accesscode Talker x1
- Charmer Quartet in Bloom x1
- Cross-Sheep x1
- Cyberse Contract Witch x1
- I:P Masquerena x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Underworld Goddess of the Closed World x1
- W:P Fancy Ball x1
- Zenna's Deceiving Doll Maidens x1
- Chaos Angel x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (Confidence: Low)
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: tcg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).
Identity & game plan
- Win condition: Ritual or Fusion-summoned boss monsters (Black Chaos, Black Luster Soldier, Magician of Dark Chaos, Dark Magician of Destruction, Chaos Angel) built from Dark Magician and Light and Darkness Ritual pieces; Link-based board and interaction (Accesscode Talker, Underworld Goddess, Fantastical Dragon Phantazmay) once a boss is on board
- Turn 1 (going first): Open a searcher (Magician's Rod, Dark Magical Circle, Mind Shuffle, Griffoh) to find a Dark Magician or Light and Darkness Ritual piece, then ritual or fusion toward a boss; hand traps are held for the opponent's first activation
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Droll and Lock Bird, Nibiru) to break the opponent's first line, then rebuild through Dark Magician and the searcher chain
- Recovery: Recycle from the GY through Shining Sarcophagus, Soul Servant and Skull Archfiend of Chaos, then re-ritual or re-link
- After siding: Not supported: the deck runs 0 side cards, so there is no post-side plan in the evidence
Why it scores here
The deck opens reasonably often: the searcher-text group reaches at least one of its 19 searchers in a 5-card opening hand about 86% of the time, and the 22-copy archetype core gives about 91% at least one in hand (Inferred, hypergeometric). Interaction is the deck's strongest system feature, with 10 hand traps, 16 negation-text cards and 22 removal-text cards, and about 68% of going-second six-card hands contain at least one hand trap (Inferred). The combo ceiling and median cannot be measured because the export has no parseable boards, so the boss-conversion read is text-only and labelled Inferred. The list is illegal: 3 Forbidden main-deck cards, 4 Forbidden Extra Deck copies, and two over-limit Semi-Limited/Limited cards, with no side deck. The score is therefore capped low and is theoretical/structural only. The score reflects consistency, interaction and boss conversion on the system; archetype popularity earned no points and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one searcher in 5-card hand) ~0.86; archetype core ~0.91 at least one in hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Brick proxy ~0.09 for archetype core; 24 level-0 spells and 17 tech cards add dead-hand risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards; ceiling read from card text only (bosses Black Chaos, Black Luster, Chaos Angel) (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards; median cannot be measured, so provisional midpoint-low (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 52 | 10 hand traps and multiple independent starters (Dark Magician, Light and Darkness Ritual, Gandora) give some route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 19 searchers and Pot of Sloth / Dark Magical Curtain give card flow; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | 16 negation-text and 22 removal-text cards, with Ash Blossom and Ghost Belle as hand traps (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second hand-trap hit rate ~0.68 (Inferred); lost Forbidden board-breakers reduce this score (Verified legality) |
| D9 | Offensive Pressure & Closing Power | 62 | Boss ATKs: Chaos Angel 3500, Black Chaos 3000, Black Luster Soldier 3000, Dark Magician 2500 (Verified card data) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Exact archetype purity 5.3%; 71 off-archetype copies; 38 distinct Main cards with 3 Forbidden main-deck cards (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Extra Deck 15 cards including 4 Forbidden copies (Red-Eyes x2, Charmer Quartet, Cross-Sheep) (Verified legality) |
| D12 | Side Deck Adaptability | 15 | Side deck is 0 cards; no post-side plan (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated meta sample or archetype meta-share in evidence (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many decision points across ritual, fusion, link and hand-trap timing; 14 distinct Extra cards (Inferred) |
How the score was computed
Strategy profile: Midrange primary with Combo secondary (about 80/20 by dimension emphasis). Modifiers: none.
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