Prophecy Deck #754503 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Black Chaos x3, Fantastical Dragon Phantazmay x3, Griffoh x3. Created Sep 23, 2026 by YGO Mod.

Deck Prophecy TCG

Created by: YGO Mod (20517634)

Created On: 09/23/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Ritual or Fusion-summoned boss monsters (Black Chaos, Black Luster Soldier, Magician of Dark Chaos, Dark Magician of Destruction, Chaos Angel) built from Dark Magician and Light and Darkness Ritual pieces; Link-based board and interaction (Accesscode Talker, Underworld Goddess, Fantastical Dragon Phantazmay) once a boss is on board
  • Turn 1 (going first): Open a searcher (Magician's Rod, Dark Magical Circle, Mind Shuffle, Griffoh) to find a Dark Magician or Light and Darkness Ritual piece, then ritual or fusion toward a boss; hand traps are held for the opponent's first activation
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Droll and Lock Bird, Nibiru) to break the opponent's first line, then rebuild through Dark Magician and the searcher chain
  • Recovery: Recycle from the GY through Shining Sarcophagus, Soul Servant and Skull Archfiend of Chaos, then re-ritual or re-link
  • After siding: Not supported: the deck runs 0 side cards, so there is no post-side plan in the evidence

Why it scores here

The deck opens reasonably often: the searcher-text group reaches at least one of its 19 searchers in a 5-card opening hand about 86% of the time, and the 22-copy archetype core gives about 91% at least one in hand (Inferred, hypergeometric). Interaction is the deck's strongest system feature, with 10 hand traps, 16 negation-text cards and 22 removal-text cards, and about 68% of going-second six-card hands contain at least one hand trap (Inferred). The combo ceiling and median cannot be measured because the export has no parseable boards, so the boss-conversion read is text-only and labelled Inferred. The list is illegal: 3 Forbidden main-deck cards, 4 Forbidden Extra Deck copies, and two over-limit Semi-Limited/Limited cards, with no side deck. The score is therefore capped low and is theoretical/structural only. The score reflects consistency, interaction and boss conversion on the system; archetype popularity earned no points and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in 5-card hand) ~0.86; archetype core ~0.91 at least one in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Brick proxy ~0.09 for archetype core; 24 level-0 spells and 17 tech cards add dead-hand risk (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling read from card text only (bosses Black Chaos, Black Luster, Chaos Angel) (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median cannot be measured, so provisional midpoint-low (Provisional)
D5 Interruption Resilience & Route Redundancy 52 10 hand traps and multiple independent starters (Dark Magician, Light and Darkness Ritual, Gandora) give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 19 searchers and Pot of Sloth / Dark Magical Curtain give card flow; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 66 16 negation-text and 22 removal-text cards, with Ash Blossom and Ghost Belle as hand traps (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 58 Going-second hand-trap hit rate ~0.68 (Inferred); lost Forbidden board-breakers reduce this score (Verified legality)
D9 Offensive Pressure & Closing Power 62 Boss ATKs: Chaos Angel 3500, Black Chaos 3000, Black Luster Soldier 3000, Dark Magician 2500 (Verified card data)
D10 Main Deck Efficiency & Flexibility 45 Exact archetype purity 5.3%; 71 off-archetype copies; 38 distinct Main cards with 3 Forbidden main-deck cards (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck 15 cards including 4 Forbidden copies (Red-Eyes x2, Charmer Quartet, Cross-Sheep) (Verified legality)
D12 Side Deck Adaptability 15 Side deck is 0 cards; no post-side plan (Verified composition)
D13 Matchup Coverage & Format Fit 40 No dated meta sample or archetype meta-share in evidence (Provisional)
D14 Pilotability & Error Tolerance 40 Many decision points across ritual, fusion, link and hand-trap timing; 14 distinct Extra cards (Inferred)

How the score was computed

Strategy profile: Midrange primary with Combo secondary (about 80/20 by dimension emphasis). Modifiers: none.


More TCG Info

Prophecy

Prophecy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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