Yummy Deck #754495 — Yu-Gi-Oh! TCG

54 Main, 15 Extra, incl. Cooky☆Yummy x3, Lollipo☆Yummy x3, Mulcharmy Fuwalos x3. Created Sep 23, 2026 by YGO Mod.

Deck Yummy TCG

Created by: YGO Mod (20517634)

Created On: 09/23/2026

 
 


Official AI Deck Power Analysis
StunConfidence: Low
20± 10/ 100
Power Score
Structural 48
Reliability 35
Going First 40
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48.5
Going First 40
Going Second 60
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Stun
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 54 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Yummy Link/Synchro boards and F.A./Yummy extra-deck pressure, conditional on the Yummy starters and the Extra Deck's Level-2 Synchro or Link-1 access.; Mulcharmy draw-engine card advantage, leading to a slow grind through repeated hand-trap negations.
  • Turn 1 (going first): Open a Yummy starter (Lollipo/Cooky/Marshmao), enable the Link-1 or Level-2 Synchro condition, and extend into a Yummy Link or Synchro while holding hand traps for the opponent's first response. The Forbidden Yummy Way Synchro cannot be played in a legal list.
  • Turn 2 (going second): Use the 6-card hand's hand-trap density (about 92% chance of at least one hand trap, Inferred) to stop the opponent's first summon or search, then rebuild the Yummy engine on the following turn.
  • Recovery: Re-use Ghost Ogre, Ghost Belle, Effect Veiler and Ash Blossom from the GY/hand to answer disruption, and Mulcharmy draws to refill the hand.
  • After siding: Not applicable: the deck runs 0 Side Deck cards, so there is no post-side plan.

Why it scores here

This list is Illegal in TCG: it runs four Forbidden cards (Triple Tactics Talent, Crossout Designator, Cupsy★Yummy Way, F.A. Dawn Dragster) and exceeds the copy limits on Ash Blossom, Marshmao☆Yummy and Droll & Lock Bird, so the score is a capped structural read only. Structurally the deck is an interaction-heavy Stun shell, with about 18 hand traps and 18 negation-text cards carrying a Yummy Link and Synchro engine that needs Link-1 or Level-2 Synchro access to start. Its going-second hand-trap density is the strongest signal, while the Yummy starters are conditional and the Side Deck is empty, so there is no post-side adaptation. The score is not based on Yummy being a popular archetype, and it is not an average of card scores; no recorded combos or tournament results exist, so floor, median and ceiling are all Inferred from text.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 of a 3-copy starter in 5-card hand) ≈ 0.26; starter needs a Link-1 or Level-2 Synchro, and the only Level-2 Synchro is Forbidden (Inferred)
D2 Opening-Hand Quality & Brick Management 50 18 hand traps and 7 searcher-text cards give many hands with negation but no board; brick rate not computed (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combos; ceiling read only from card text, e.g. Cupsy/Snatchy/Acroquey chains (Inferred)
D4 Combo Floor & Median Output 40 No combo records to measure median output; text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple redundant negates (Ash, Infinite Impermanence, Effect Veiler, Droll) plus Mulcharmy draw give recovery after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw effects and float/search text support grind, but the Forbidden cards are not legally playable (Inferred)
D7 End-Board & Interaction Quality 65 Dominus Purge, Solemn Judgment and Solemn Warning plus Ghost Ogre/Belle backrow and monster removal give layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 70 Going-second 6-card hand has about 92% chance of at least one hand trap (Inferred, hypergeometric)
D9 Offensive Pressure & Closing Power 45 Closing power comes from Ashura King and Goyo Defender with limited piercing text; the F.A. finisher is Forbidden (Inferred)
D10 Main Deck Efficiency & Flexibility 40 54 Main Deck cards with 24 tech/hand-trap roles and 27 distinct cards: dense non-engine slots and a Forbidden-heavy core (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards are used for Synchro/Link access, but 3 Forbidden cards and 9 Synchro cards dilute mandatory access (Inferred)
D12 Side Deck Adaptability 10 No Side Deck cards at all; best-of-3 adaptation is absent (Verified from composition)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype share not available (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple timing-dependent negations and Link/Synchro sequencing; decision load is high (Inferred)

How the score was computed

Strategy profile: Stun primary; Midrange used only as a secondary context note. Structural ≈ 48.5, Going First ≈ 40, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12). Final formula: Illegal list: theoretical/structural-only. 0.80*Structural + 0.20*TournamentReliability + ContextModifiers ≈ 34 before cap; capped at 20 for the Forbidden cards and copy-limit violations. Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (18 hand traps) gives strong going-second interaction
  • Redundant negates across several card types (Ash, Infinite Impermanence, Effect Veiler, Droll)
  • Mulcharmy draw engine supports card advantage in longer games

Weaknesses

  • Illegal list: four Forbidden cards and three copy-limit violations
  • No Side Deck; no post-side plan
  • Yummy starters need Link-1 or Level-2 Synchro access, and the Level-2 Synchro is Forbidden
  • Low engine density: 17 exact-name Yummy copies out of 54 Main Deck cards

Critical choke points

  • Link-1 or Level-2 Synchro access for every Yummy starter
  • The Forbidden Yummy Way Synchro is the only Level-2 Synchro in the list
Priority Remove Add Reason
1 Triple Tactics Talent, Crossout Designator, Cupsy★Yummy Way, F.A. Dawn Dragster Legal substitutes from the same archetype or Stun shell (e.g. non-Forbidden Link-1 and Level-2 Synchro options) The list is Illegal; no normal score can be given until the Forbidden cards are removed.
2 Excess copies of Ash Blossom (3 to 2), Droll & Lock Bird (2 to 1), Marshmao☆Yummy (2 to 1) One-of or non-limited replacements Copy-limit violations must be fixed before the list is legal.
3 A 1-15 card Side Deck The list has zero Side Deck cards, so it cannot adapt in best-of-3.

Evidence & confidence

  • Verified: Illegal status: four Forbidden cards and copy-limit violations (legality block); Deck composition: 54 Main, 15 Extra, 0 Side; Hand-trap and negation text counts from role_hint_tags
  • Inferred: Going-second hand-trap coverage ≈ 0.92 (hypergeometric); Starter access ≈ 0.26 for a 3-copy card in 5 cards; Interaction layering and recovery quality from card text
  • Provisional: Matchup and format fit (no dated meta sample or tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the export

More TCG Info

Yummy

Yummy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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