Dogmatika Deck #754442 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Sep 23, 2026 by YGO Mod.

Deck Dogmatika TCG

Created by: YGO Mod (20517634)

Created On: 09/23/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 31, 2026
30± 8/ 100
Power Score
Structural 58
Reliability 52
Going First 60
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 56
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Fusion/Synchro) summoned off a Fallen of Albaz / Dogmatika starter line, with Black Chaos and Black Luster Soldier as Ritual-route bosses; Ritual Summon route via Light and Darkness Ritual into Magician of Dark Chaos - Black Chaos or Black Luster Soldier
  • Turn 1 (going first): Open a Dogmatika starter (Fallen of Albaz, Dogmatika Ecclesia, Fallen of the White Dragon or Nadir Servant), use it to Fusion or Synchro Summon into a level-8 boss, and protect the board with the hand traps
  • Turn 2 (going second): Respond to the opponent's board with hand traps (Droll & Lock Bird, Ghost Ogre & Snow Rabbit, Evenly Matched) and then rebuild the engine from the GY and deck
  • Recovery: Recover from the GY with Nadir Servant, Skull Archfiend of Chaos and Light and Darkness Ritual searches, and re-summon the starter from the GY
  • After siding: No side deck is registered, so there is no post-side plan to evaluate

Why it scores here

The deck's structural read is moderate. Its archetype core has about an 87% chance of at least one copy in a 5-card opening hand (hypergeometric, Inferred), so the Dogmatika engine usually comes online early. Its ceiling is high because the Extra Deck holds several level-8 bosses, and the Ritual route adds a second win condition. Median output and the matchup are unknown: there are no recorded boards and no tournament data, so those dimensions are scored as provisional. Interaction is layered across hand traps and removal text, which keeps the engine alive through one disruption. The score was not produced by averaging individual card scores, and the deck's popularity earned no points. Legality caps the final result: three Forbidden cards and four over-limit cards make the list Illegal, so the number below is theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least 1 archetype core card in opening hand of 5) = 0.87; starter pool of 1-2 copies per starter (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Brick proxy about 0.13 with no archetype core in a 5-card hand; 11 singleton main cards; 8 hand traps add non-engine redundancy (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling from Extra Deck boss access and Ritual route; no recorded boards to measure (Inferred, text-only)
D4 Combo Floor & Median Output 48 Median output unknown: no combos supplied, so this is a text-only estimate (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Hand traps and Mulcharmy draw effects support a second line after one disruption; recursion through the GY is text-supported (Inferred)
D6 Resource Economy, Recovery & Grind 62 18 searcher-text cards and GY recursion keep resources regenerating (Inferred from card text)
D7 End-Board & Interaction Quality 60 17 removal-text cards, 2 negation-text cards, and Mind Shuffle layer interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 58 Going-second hand-trap group has about 0.62 chance of at least one in a 6-card hand, but there is no measured going-second split (Inferred)
D9 Offensive Pressure & Closing Power 66 Several 2800-3000 ATK level-8 bosses; Mirrorjade and Titaniklad are absent from the list (Inferred)
D10 Main Deck Efficiency & Flexibility 50 56 main cards with 28 distinct names and 11 singletons; slot use is coherent but over-limit copies weigh on efficiency (Verified counts, Inferred read)
D11 Extra Deck Efficiency & Coverage 58 14 distinct Extra Deck cards, 15 total; fusion-heavy with several level-8 bosses; Albion is Forbidden (Verified)
D12 Side Deck Adaptability 20 Side deck is empty (0 of 15 allowed), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype usage stats are context only (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Fusion/Synchro/Ritual lines with many decision points; moderately demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-8); no side deck (-2); dependence on one Extra Deck card (-2). Final formula: No reliable metagame: 0.80*Structural(58) + 0.20*TournamentReliability(52) = 57; + modifiers (-12) = 45; capped to 30 because the deck is Illegal (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ 0.13 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is highly accessible in a 5-card opening hand (about 87%)
  • Layered interaction: hand traps plus removal and negation text
  • Extra Deck offers several level-8 bosses with strong ATK

Weaknesses

  • Illegal list: over-limit and Forbidden cards must be removed before this is playable
  • No side deck
  • Median output and matchup performance cannot be verified from the evidence

Critical choke points

  • Fallen of Albaz (1 copy) gates most starter and fusion lines
  • Light and Darkness Ritual (2 copies) is the Ritual route's only spell
Priority Remove Add Reason
1 Albion the Branded Dragon, Called by the Grave, Triple Tactics Talent Legal replacements (for example Dogmatika or Branded non-Forbidden staples); cards not provided in evidence Forbidden cards make the list Illegal; this is required before any normal score applies
2 Branded in High Spirits (3 to 1), Droll & Lock Bird (2 to 1), The Fallen & The Virtuous (3 to 2), Super Polymerization (3 to 2) Remaining copies replaced with legal alternatives Copy limits are exceeded for these cards
3 None A 1-15 card side deck Side deck is empty, so there is no post-side adaptation

Evidence & confidence

  • Verified: Illegal status: 7 copy-limit violations (3 Forbidden, 4 over-limit Limited or Semi-Limited); Main 56 and Extra 15 are within size rules; Side 0 of 15 allowed; Archetype core probability 0.8686 at P>=1 in hand of 5
  • Inferred: Starter access and brick estimate; Ceiling and interaction reads from card text; Going-first and going-second estimates
  • Provisional: Median combo output; Matchup and meta fit; Post-side plan
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null No side deck, so no post-side evaluation

More TCG Info

Dogmatika

Dogmatika Breakdown

 
 

 

 

 

 

 

 
 

 

 
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