Clown Crew Deck #754369 — Yu-Gi-Oh! Master Duel

40 Main, 14 Extra, incl. Clown Crew Cappello x3, Clown Crew Flair x3, Ash Blossom & Joyous Spring x3. Created Sep 23, 2026 by YGO Mod.

Deck Clown Crew Master Duel

Created by: YGO Mod (20517634)

Created On: 09/23/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
35± 8/ 100
Power Score
Structural 55
Reliability 42
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Clown Crew Tribute Summon chains (Cappello, Flair, Malabarisme, Rehearsal) to reach Clown Crew Biancaviso and Fydraulis Harmonia pressure (Inferred from card text); Double piercing and second-attack pressure from Clown Crew Diabolo and Clown Crew Dristy, both absent from this list (Inferred)
  • Turn 1 (going first): Clown Crew Rehearsal or Malabarisme on turn 1 to reach a Ritual or Tribute Summon line, with Ash Blossom and Effect Veiler held up as interaction (Inferred)
  • Turn 2 (going second): Hand traps (Ash Blossom, Effect Veiler, Ghost Ogre, Droll and Lock Bird, Ghost Belle, Maxx C) to answer the opponent's first board, then Clown Crew recovery through Flair and Malabarisme (Inferred)
  • Recovery: Ghost Belle and Clown Crew Flair recursion from the GY, plus Clown Crew New Face draw and Biancaviso draws (Inferred from card text)
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The deck reliably opens its Clown Crew core: the archetype-core group has a hypergeometric P(at least one in a 5-card opening hand) of about 0.999, and four Clown Crew engine cards run 3 copies each (Inferred, from the probabilities block). Hand traps (13 cards, P(at least one in a 6-card hand) about 0.92) give it a credible answer to a first board when going second. Conversion is the weak point: no recorded boards exist, so the combo ceiling and median are text-only inferences and are scored conservatively. Popularity was not credited: the archetype usage stats and the guide confirm the list is real, but they did not add points to the score. The score is not an average of card scores. It is capped low because Dimension Shifter, a Forbidden card, is run in a Master Duel deck, which makes this list illegal as built and places it in theoretical, structural-only territory.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one archetype-core card in 5-card hand) = 0.9988; engine cards at 3 copies each; 11 searcher-text cards (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Copy histogram 9x1, 5x2, 7x3; hand traps and tech cards are dead without the engine, so brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combo boards; ceiling is a text-only read of Tribute Summon and Ritual chains (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unknown and scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 60 13 hand traps plus GY recursion (Flair, Ghost Belle) give several independent lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Draw effects (Biancaviso, Maxx C, Droll and Lock Bird) and multiple searchers support recovery (Inferred from card text)
D7 End-Board & Interaction Quality 65 19 removal-text and 12 negation-text cards; Dominus Purge and Crossout Designator add layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 P(at least one hand trap in 6-card hand going second) = 0.92; going-second split unavailable (Inferred)
D9 Offensive Pressure & Closing Power 55 Biancaviso and Fydraulis reach 2500 ATK; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 50 40 main-deck cards, 21 distinct; exact-name archetype purity 48.1%; 14 tech slots dilute the engine (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 58 14 Extra Deck cards across Link, Fusion, Xyz and Synchro; core Extra access depends on the engine (Inferred)
D12 Side Deck Adaptability 20 No Side Deck; no post-side plan exists for a best-of-3 format (Verified: side count 0)
D13 Matchup Coverage & Format Fit 25 Dimension Shifter is Forbidden in master-duel, so the list is not format-legal; no tournament data (Verified for legality; Provisional for fit)
D14 Pilotability & Error Tolerance 45 Multi-step Tribute Summon and Ritual chains with several optional effects raise decision load (Inferred)

How the score was computed

Strategy profile: Balanced (default; strategy is ambiguous without combo evidence). Structural ≈ 55, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (Forbidden card in format) (-12); illegal-deck cap (-5). Final formula: Illegal deck: 0.80*Structural(55) + 0.20*TournamentReliability(42) = 52.4, then banlist modifier -12 = 40.4, then capped to 35 as theoretical/structural-only per the Illegal rule; Meta Power provisional (null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Near-certain archetype-core access in the opening hand
  • Thirteen hand traps and layered negation give going-second resilience
  • Multiple draw and recursion effects support recovery across turns

Weaknesses

  • Illegal as built: Dimension Shifter is Forbidden in master-duel
  • Only 48.1% exact-name archetype purity; 14 tech slots dilute the engine
  • No Side Deck, so no post-side adaptation
  • No recorded boards, so the ceiling and median are unverified

Critical choke points

  • Clown Crew Rehearsal and Malabarisme are the engine starters; the guide also names them as the choke point
  • Dimension Shifter's legality must be fixed before any competitive read applies
Priority Remove Add Reason
1 Dimension Shifter A legal hand trap or Clown Crew-compatible tech card within the copy limits Restores legality; the Forbidden card is the only violation and removing it lifts the illegal-deck cap
2 One off-archetype tech slot A second Clown Crew engine card or a Clown Crew draw card Raises exact-name archetype purity and engine consistency without adding a new dependency

Evidence & confidence

  • Verified: Deck is Illegal: Dimension Shifter (Forbidden, 1 copy) in master-duel; Main 40, Extra 14, Side 0 are within master-duel size rules; Archetype usage statistics show the Clown Crew core is standard for this list; Archetype purity is 48.1% by exact name
  • Inferred: Engine accessibility from hypergeometric estimates; Going-second hand-trap coverage from hypergeometric estimates; Combo ceiling and resilience from card text only; Interaction quality from text role hints
  • Provisional: Format fit and meta position (no dated metagame sample or tournament link)
  • Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN; going-first, going-second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck, so post-side performance cannot be assessed

More Master Duel Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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