Tearlaments Deck #754365 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Kashtira Fenrir x3, Mulcharmy Fuwalos x3, Tearlaments Havnis x3. Created Sep 23, 2026 by YGO Mod.

Deck Tearlaments Master Duel

Created by: YGO Mod (20517634)

Created On: 09/23/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 27, 2026
58± 8/ 100
Power Score
Structural 65
Reliability 60
Going First 68
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 65
Going First 68
Going Second 64
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Tearlaments Extra Deck boards (Rulkallos, Kaleido-Heart, Kitkallos) reached by milling and summoning from the Main Deck; secondary pressure from Fiendsmith Link/Fusion monsters and The Undying Legion.; Fiendsmith engine (Engraver, Tract, Lurrie, Lacrima the Crimson Tears) feeding Fiendsmith and LIGHT Fiend Extra Deck monsters.
  • Turn 1 (going first): Scream and Havnis to mill and set up Tearlaments monsters, then Reinoheart or Scheiren to reach a fusion or link board; reliance on the 16 searcher-text cards to find the next starter (text-based, Inferred).
  • Turn 2 (going second): Hold Ash Blossom, Droll and Maxx C for the opponent's first summon or search, then use Havnis or Scream from hand to mill into the Tearlaments engine (Inferred from text).
  • Recovery: Tearlaments Reinoheart and Kitkallos recursion from GY, plus Heartbeat and Grief retrieval of banished or GY Tearlaments cards (text-based, Inferred).
  • After siding: No side deck in Master Duel (side count 0); there is no post-side plan.

Why it scores here

The deck reliably opens a Tearlaments starter: the archetype core (23 copies) has about a 99% chance of at least one card in a 5-card opening hand, so the engine is accessible on turn 1 (Inferred from the hypergeometric estimate). Conversion rests on the Tearlaments mill engine feeding a strong Extra Deck of 3000-ATK fusions and links, and on Fiendsmith and Undying Legion as secondary boards; no recorded boards exist, so the ceiling and median are text-based and labeled Inferred. Interaction is broad, with Ash Blossom, Droll and Lock Bird, Maxx C, Tearlaments Cryme and Sulliek, and Rulkallos negation effects, which keeps the endboard resilient (Inferred from card text). Points are deducted for the splash: only 31% of Main Deck copies are the exact Tearlaments name, the list draws from Fiendsmith, Kashtira, Exchange of the Spirit and Mulcharmy, and it runs 16 singletons, which raises brick and pilotability risk. Popularity and archetype usage were not credited; the score comes from consistency, median output and interaction taken together, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 archetype core card in 5-card opener) = 0.99 across 23 copies; searcher-text group P(>=1) = 0.94 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 16 singleton Main Deck slots and several splash cards (Instant Fusion, Foolish Burial, Pressured Planet Wraitsoth) create dead-card risk; brick rate estimated only (Inferred)
D3 Combo Conversion & Ceiling 72 No recorded boards; text-based ceiling via Tearlaments mill into Rulkallos, Kitkallos and Kaleido-Heart at 3000 ATK (Inferred from card text)
D4 Combo Floor & Median Output 60 No recorded boards, so median output is unmeasured; estimated lower than the ceiling because of splash dependence (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Hand traps (Ash Blossom 3, Droll 2, Maxx C 1) plus Havnis summon-from-hand and Reinoheart/Kitkallos recursion give multiple recovery routes (Inferred from text and copy counts)
D6 Resource Economy, Recovery & Grind 70 Mill engine (Scream, Havnis, Scheiren) and recursion (Reinoheart, Heartbeat, Grief) regenerate resources; resource_signature absent (Inferred)
D7 End-Board & Interaction Quality 72 Removal text on 12 cards and negation text on 5 cards (Cryme, Sulliek, Rulkallos, Ash, Droll); interaction density unmeasured (Inferred from text)
D8 Going-Second & Board-Breaking Power 66 Going-second interaction from Droll, Maxx C and Ash plus Kashtira Fenrir and Keldo; no going-second split data (Inferred from text)
D9 Offensive Pressure & Closing Power 74 Extra Deck endboards at 3000, 2800 and 2700 ATK (Rulkallos, Kaleido-Heart, Desirae, Undying Legion, Dragostapelia) (Verified stats)
D10 Main Deck Efficiency & Flexibility 52 40-card Main with 16 singletons, 31% exact-name Tearlaments purity and five-plus splash archetypes lower coherence (Verified composition, Inferred impact)
D11 Extra Deck Efficiency & Coverage 58 Full 15-card Extra (6 Fusion, 6 Link, 3 Xyz) with heavy material requirements and off-archetype links (Verified composition, Inferred cost)
D12 Side Deck Adaptability 25 Master Duel deck with 0 side cards, so no post-side adaptation is possible (Verified legality, Provisional impact)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-archetype splash and several multi-step Extra Deck lines increase decision points and error risk (Inferred)

How the score was computed

Strategy profile: Combo primary, Midrange secondary (Combo weights used directly; Midrange weights not blended). Structural ≈ 65, Going First ≈ 68, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: banlist_exposure (-3); engine_conflicts_splash (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; 0.80*64.7 + 0.20*60 = 63.8, then -6 modifiers = 58)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is highly accessible on opening hands (about 99% for at least one starter across 23 copies)
  • Strong Extra Deck endboards at 2700 to 3000 ATK with layered negation and removal text
  • Broad interaction suite: Ash Blossom, Droll and Lock Bird, Maxx C, Cryme and Sulliek
  • Mill and recursion engine (Scream, Havnis, Reinoheart, Heartbeat, Grief) gives recovery routes

Weaknesses

  • Only 31% of Main Deck copies are the exact Tearlaments name; the list is a multi-archetype splash
  • 16 singletons and several dead-in-hand splash cards (Instant Fusion, Foolish Burial, Wraitsoth) raise brick risk
  • No side deck in Master Duel, so there is no post-side adaptation
  • No recorded boards, so the combo ceiling and median cannot be verified

Critical choke points

  • Extra Deck fusion and link material availability depends on the mill engine surviving the opponent's first interaction
  • Limited-status Tearlaments cards (Kitkallos, Sulliek, Kashtira) are single copies, so losing one removes a key boss or interaction route
Priority Remove Add Reason
1 Instant Fusion A second copy of a core Tearlaments searcher or hand trap Instant Fusion is a dead card unless a level 5 or lower fusion is in the Extra Deck; replacing it with a core card reduces brick risk (Inferred)
2 Foolish Burial Goods Tearlaments Metanoise or another Tearlaments Trap for a cleaner core A single-copy off-archetype searcher adds splash without improving the core engine (Inferred)

Evidence & confidence

  • Verified: Legal in Master Duel: 40 Main, 15 Extra, 0 Side, all Limited and Semi-Limited copy counts respected; Card stats and text excerpts from the evidence pack; Archetype core P(>=1 in hand 5) = 0.99 across 23 copies
  • Observed: Usage statistics show the Tearlaments core is standard for the archetype (100% inclusion for Kitkallos, Reinoheart and Scheiren)
  • Inferred: Consistency and brick estimates from copy counts and card text; Interaction and resilience read from negation and removal text; Going-first and going-second plans derived from card text; Splash-driven engine conflict and pilotability assessment
  • Provisional: Matchup and format fit (no tournament link or dated meta sample); Meta Power left null
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry exists in YGOVN: going-first, going-second and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics.missing_core lists Requiem, Moon, Pilgrim Reaper, Little Knight, Lacrima, Sequence and Dugares as absent, but the card list places all of them in the Extra Deck; the core-presence figure (60%) is unreliable and was not used in scoring usage_statistics in_this_deck is false for Kitkallos, Rulkallos and Kaleido-Heart, which are present in the Extra Deck card list; the reconciliation was not used

More Master Duel Info

Tearlaments

Tearlaments Breakdown

 
 

 

 

 

 

 

 
 

 

 
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