Sinful Spoils Deck #754290 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Sep 22, 2026 by YGO Mod.

Deck Sinful Spoils TCG

Created by: YGO Mod (20517634)

Created On: 09/22/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
25± 8/ 100
Power Score
Structural 38
Reliability 35
Going First 36
Going Second 34

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 38
Going First 36
Going Second 34
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 12 violation(s).

Identity & game plan

  • Win condition: Sinful Spoils / Azamina Fusion boards with Sinful Spoils recursion, if the Forbidden and over-limit cards are removed (Theoretical only; the list as built is illegal); Link pressure from Firewall-free Link monsters and the Light and Darkness Ritual package (Theoretical only)
  • Turn 1 (going first): Open a Sinful Spoils starter (Deception, Hallowed Azamina, WANTED) and search a Diabellstar or Azamina extender. Legal-copy ceilings make this line unreliable.
  • Turn 2 (going second): Six-card hand with Ash Blossom, Droll, Solemn Warning, and Nibiru as the interaction layer, then re-engage through Light and Darkness Ritual or Sinful Spoils recursion.
  • Recovery: Recursion from the GY through WANTED, Deception, and Light and Darkness Ritual searchers. Several recovery pieces are the illegal cards, so recovery depends on the removal of those cards.
  • After siding: Not evaluable: the deck has no side deck (0 cards), so there is no post-side plan.

Why it scores here

This is an illegal list, so its score is a structural read capped low and is not a normal contextual score. It runs 57 Main and 15 Extra cards with no Side deck, and it breaks copy limits on four cards (Ash Blossom, Dominus Impulse, WANTED, Droll) and includes eight Forbidden cards in the Main and Extra decks. Its engine is real: the archetype core group gives about a 71% chance of at least one Sinful Spoils or Azamina starter in a 5-card opening, and it has 19 searcher-text cards and 8 hand traps. However, only 4 of 72 Main/Extra cards are exact Sinful Spoils names (5.6% purity), so the engine is spread across Light and Darkness Ritual, Magicians, Mulcharmy, and Link cards rather than a coherent core. No combo boards were recorded, so the ceiling and median scores are text-only inferences and stay low. The score does not reflect archetype popularity and does not average card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one archetype-core card in a 5-card opening) ~ 0.71 across 12 core copies; but the core is diluted by off-archetype starters (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Searcher and hand-trap density (19 and 8 cards) keeps most hands functional, but the copy histogram and mixed sub-archetypes create some conflicting hands (Inferred)
D3 Combo Conversion & Ceiling 25 No parseable combo boards; ceiling is inferred only from text such as Deception, Hallowed Azamina, and Azamina Mu Rcielago (Inferred)
D4 Combo Floor & Median Output 25 No recorded boards, so the median output is unknown and set low on the text read (Provisional)
D5 Interruption Resilience & Route Redundancy 40 Hand traps and Ash Blossom plus Droll give several interruption answers, but few independent engine lines are evident (Inferred)
D6 Resource Economy, Recovery & Grind 40 Searcher and recursion text (WANTED, Deception, Light and Darkness Ritual searchers) gives some grind, but the illegal copies and Forbidden cards would be removed first (Inferred)
D7 End-Board & Interaction Quality 50 Interaction density is high: 11 negation-text cards and 19 removal-text cards, including Solemn and Droll; the Limited and Semi-Limited overage weakens it (Verified flags, Inferred semantics)
D8 Going-Second & Board-Breaking Power 45 Going-second interaction is supported by Ash Blossom, Droll, Solemn Warning, and Nibiru, but no board-breaker density beyond these is evidenced (Inferred)
D9 Offensive Pressure & Closing Power 35 Closing power depends on Azamina and Dark Magician of Destruction Extra Deck cards; the boss pieces are partly illegal (Inferred)
D10 Main Deck Efficiency & Flexibility 35 57 Main cards with 32 distinct names and only 4 exact-archetype copies; the tech and off-archetype spread lowers coherence (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 45 15 Extra cards with 4 Fusion and 11 Link; 4 of the Extra cards are Forbidden or over the limit, so usable Extra slots are fewer (Verified)
D12 Side Deck Adaptability 10 No Side deck (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame; archetype share is absent, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Sinful Spoils and Ritual sequencing with many decision points, but the decision tree is manageable for an experienced pilot (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange + 0.2 Toolbox (Inferred from composition). Structural ≈ 38, Going First ≈ 36, Going Second ≈ 34, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-8); Illegal copy overage (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then Illegal modifiers (-12). Score capped low because the list is illegal.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.71 · key two-card combo ≈ — · full-brick estimate ≈ 0.29 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Real Sinful Spoils and Azamina engine with about 71% chance of an archetype-core card in an opening hand (Inferred)
  • Dense interaction: 8 hand traps, 11 negation-text cards, and 19 removal-text cards (Verified flags, Inferred semantics)
  • Heavy searcher and recursion text supports consistency and grind (Inferred)

Weaknesses

  • Illegal as built: 8 Forbidden cards and 4 over-limit cards (Verified)
  • Low archetype purity at 5.6% exact-name copies; the engine is spread across several sub-archetypes (Verified)
  • No Side deck (Verified)
  • No recorded combos, so the floor, median, and ceiling are unmeasured (Verified gap)

Critical choke points

  • Forbidden Extra Deck cards (Azamina Ilia Silvia, Red-Eyes Dark Dragoon, Cross-Sheep, Protectcode Talker, Charmer Quartet) would need replacement before any play (Verified)
  • Limited and Semi-Limited copies (WANTED at 3 copies vs 1 legal) make the Sinful Spoils loop unreliable as built (Verified)
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Magicians' Souls, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Azamina Ilia Silvia, Cross-Sheep, Protectcode Talker Legal Sinful Spoils and Azamina cards (for example Azamina Mu Rcielago, which is Unlimited) and legal Link or Ritual replacements Forbidden cards make the list illegal; this is the first fix required before any normal evaluation.
2 One copy each of WANTED: Seeker of Sinful Spoils (3 to 1), Droll & Lock Bird (2 to 1), Ash Blossom & Joyous Spring (3 to 2), Dominus Impulse (3 to 2) Legal filler such as searchers or hand traps that keep the Sinful Spoils loop Copy-limit overage makes the list illegal and reduces the reliability of the core loop.
3 Non-engine tech cards that are not in the Sinful Spoils or Azamina package A Side deck of at least several cards covering the common matchups A Side deck of 0 cards gives no post-side plan (D12 = 10), which caps the structural score.

Evidence & confidence

  • Verified: Legality status Illegal: 8 Forbidden cards and 4 over-limit cards in the Main and Extra decks; Main 57, Extra 15, Side 0 (size rules pass for Main and Extra; no Side deck); Exact-name archetype purity 5.6% (4 of 72); Usage stats available, but this deck has 7 of 25 core cards present (28%)
  • Observed: No observed combo boards (combos_evidence total_combos 0)
  • Inferred: Archetype-core opening probability about 0.71 (hypergeometric proxy); Interaction density is high from text and role flags; Midrange profile weights and the structural dimension scores; Going-first and going-second estimates
  • Provisional: Meta Power is null: no dated metagame sample; Tournament reliability and matchup fit are estimates with no tournament link
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry in YGOVN for going-first, going-second, matchup, or brick rates Meta Power is provisional without a dated metagame sample No guides attached (0) No Side deck, so post-side plans cannot be evaluated

More TCG Info

Sinful Spoils

Sinful Spoils Breakdown

 
 

 

 

 

 

 

 
 

 

 
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