Bystial/Byssted Deck #754287 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 09/22/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
34± 8/ 100
Power Score
Structural 50
Reliability 30
Going First 48
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 42
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Extra Deck Synchro/Xyz/Fusion boards (Ryzeal Detonator, Vallon, Psychic End Punisher, Ecclesia and the Dark Dragon) built off Thunder/Blitzclique monsters; the Forbidden Xyz/Fusion/Synchro cards would be the intended boss package but are illegal here; Thunder Dragon Colossus and Bystial Magnamhut as stand-alone bosses
  • Turn 1 (going first): Open a Blitzclique or Ryzeal starter, search with Blitzclique/Ryzeal searchers (Emi, Steppleader, Bonfire, Ext Ryzeal), and protect the first summon with Ash Blossom, Droll and Solemn cards. Theoretical only: the Forbidden cards cannot legally be run.
  • Turn 2 (going second): Respond to the opponent's first summon or activation with hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre & Snow Rabbit, Dominus Purge, Solemn Strike/Judgment), then rebuild through Blitzclique searchers into a Thunder-based Extra Deck board. Interaction density is the main reason this line can be reached.
  • Recovery: Rebuild from the GY using Thunder and Blitzclique searchers (Grain, Emi, Steppleader, Bonfire, Harmonia) and Blitzclique Alternator/Return Stroke, which return a monster to hand; the extended recovery depends on Thunder monsters being present in the GY or hand.
  • After siding: Not applicable: the side deck is empty, so there is no post-side plan. Any side plan is hypothetical until cards are added.

Why it scores here

The score is set on the deck as a system and not by averaging card scores. The deck's Thunder and Blitzclique core (about 4 and 4 copies of the Blitzclique engine plus Thunder Dragon Colossus) gives it several independent starters, and the P(at least one searcher in a 5-card hand) is about 0.91 (Inferred). Interaction is dense: 7 hand traps, 14 negation-text cards and 37 removal-text cards, which earns the highest dimension score (D7) but does not offset the rest. The deck is held back by four off-archetype engines, a Limited/Semi-Limited core that is over its copy limit, four Forbidden cards that cannot legally be run, a 57-card main with 27 distinct names, and no side deck. Popularity was not used: the archetype is listed with usage stats, but that only confirms the deck is real. No combos or tournament data exist, so the floor, median and ceiling are text-only inferences.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Thunder/Blitzclique searchers and starters give several routes, but the core archetype group is only 31% to appear in a 5-card hand and the four Xyz/Synchro boss cards are a thin set (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Four off-archetype engines (Blitzclique 20, Ryzeal 6, Branded 5, Dominus 3 plus generic) and 27 distinct main-deck names raise brick and conflict risk in a 5-6 card hand (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combo boards exist; the Thunder/Blitzclique text supports 1-2 card starts into Extra Deck summons, but no ceiling can be measured (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence has 0 scored boards, so the median and floor are unknown; the text suggests a mid-level floor that depends on Extra Deck access (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent starters, Blitzclique bounce and destruction effects, and hand traps give alternatives after one interruption, but several lines need Thunder monsters on the field (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recovery depends on Blitzclique searchers and Blitzclique Alternator/Return Stroke, but the extra-deck boss cards are Limited or Forbidden in-format (Inferred)
D7 End-Board & Interaction Quality 70 7 hand traps, 14 negation-text cards and 37 removal-text cards give dense interaction across Quick Effects and traps (Inferred semantic read of the card text)
D8 Going-Second & Board-Breaking Power 55 Six-card hand interaction (Ash Blossom, Droll, Ghost Ogre) and removal-text monsters challenge a board, though Forbidden boss cards are not available here (Inferred)
D9 Offensive Pressure & Closing Power 50 Closing power rests on Ryzeal Detonator, Vallon, Psychic End Punisher and Ecclesia; the strongest closers (Forbidden Albion, Bagooska, Dugares, PSY-Framelord) are illegal, so the closing read is capped (Verified card stats, Inferred)
D10 Main Deck Efficiency & Flexibility 45 57 main-deck cards is legal-sized, but 27 distinct names across several archetypes with 72 off-archetype copies lowers compactness and coherence (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck has 15 cards (3 Fusion, 6 Synchro, 6 Xyz) with mixed engines; the Forbidden Xyz/Fusion bosses cannot legally be used, so Extra Deck coverage is weakened (Verified legality, Inferred)
D12 Side Deck Adaptability 15 The side deck is empty (0 cards), so no post-side adaptability exists and the score is capped near the floor (Verified)
D13 Matchup Coverage & Format Fit 30 No dated metagame or tournament link is supplied; only archetype usage stats exist, so the format-fit read is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 The deck needs Quick-Effect timing across many hand traps and Extra Deck summons and has up to 27 distinct names to track, so pilot error tolerance is moderate-low (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary, disclosed; the deck-building context is weighted toward Midrange. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist_exposure (-6); engine_conflicts (-4); no_side_deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*50 + 0.20*30 - 12 = 34; the deck is Illegal, so this is a theoretical, structural-only score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 7 hand traps, 14 negation-text cards, 37 removal-text cards
  • Several independent Thunder/Blitzclique starters and searchers with high searcher density (21)
  • Multiple Extra Deck boss routes (Ryzeal Detonator, Vallon, Psychic End Punisher, Ecclesia, Thunder Dragon Colossus)

Weaknesses

  • Illegal in TCG: Forbidden cards and over-limit copies (Ash Blossom, Fallen & Virtuous, Droll)
  • Four off-archetype engines in one 57-card main deck (72 off-archetype copies)
  • Empty side deck: no post-side plan
  • No combo, tournament or win-rate evidence to measure the ceiling or floor

Critical choke points

  • Thunder monsters must be present in hand or field for most Blitzclique and Thunder Dragon lines
  • Forbidden Xyz/Fusion bosses are the intended closers and cannot be legally run
  • Ryzeal/Blitzclique engine splits limit how many starters are live in one hand
Priority Remove Add Reason
1 Albion the Branded Dragon x2, Number 41, Number 60, PSY-Framelord Omega Legal Extra Deck boss cards in the same role (e.g. Thunder Dragon Colossus, Ryzeal Detonator) The deck is illegal as built; the Forbidden cards must be removed before any power read applies
2 Ash Blossom & Joyous Spring (3rd copy), The Fallen & The Virtuous (3rd copy), Droll & Lock Bird (2nd copy) Legal copies or one-of substitutes These are over their copy limits
3 (none): side deck is empty A 15-card side deck with a clear plan for the main interaction A 0-card side deck removes all post-side adaptability

Evidence & confidence

  • Verified: Illegal status: 4 Forbidden cards and 3 over-limit cards; 57 main, 15 extra, 0 side; Searcher text group 21, hand-trap group 7
  • Inferred: P(>=1 searcher in 5-card hand) = 0.91; Archetype core group P(>=1 in 5-card hand) = 0.31; Hand-trap P(>=1 in 6-card hand, going second) = 0.56; Interaction density reads from card text; Engine conflict and brick risk estimates
  • Provisional: Meta Power (no dated metagame sample); Format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty (0 cards): no post-side evaluation possible

More TCG Info

Bystial/Byssted

Bystial/Byssted Breakdown

 
 

 

 

 

 

 

 
 

 

 
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