Ryzeal Deck #754286 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Crackle Blitzclique x3, Grain Blitzclique x3, Lava Golem x3. Created Sep 22, 2026 by YGO Mod.

Deck Ryzeal TCG

Created by: YGO Mod (20517634)

Created On: 09/22/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
25± 10/ 100
Power Score
Structural 52
Reliability 45
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Tempo
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Ryzeal Detonator, Mereologic Aggregator, Albion the Branded Dragon) reached through Ryzeal searchers and Ice/Sword Ryzeal summons; Blitzclique board-clearing via Whisker Blitzclique and Surge/Crackle Blitzclique removal chains
  • Turn 1 (going first): Open a Ryzeal starter (Ice or Sword Ryzeal) or a Blitzclique searcher, use Bonfire or Fuwalos to convert the hand into a Level 4 Ryzeal-linked Extra Deck line
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird and Ghost Ogre to answer the opponent's first engine, then rebuild through Mulcharmy Fuwalos and Blitzclique searchers
  • Recovery: Recover through Blitzclique - Steppleader and Breakaway recursion of Thunder monsters and Ryzeal searchers from the Graveyard
  • After siding: Not evaluable: the deck runs no side deck (side_count 0)

Why it scores here

This list is Illegal in TCG: it runs three copies each of two Semi-Limited cards and one copy each of two Forbidden cards, so it receives a capped, structural-only score rather than a normal final score. The engine is a dense, searcher-heavy Midrange shell: about 77% chance of at least one archetype-core card in a 5-card opening hand, and a 91% chance of at least one searcher, which supports reliable T1 access on paper (Inferred). Interaction is broad (7 hand traps, 14 negation-text cards, 37 removal-text cards), giving the deck layered answers to an opponent's first play. Floor and median output cannot be assessed because no recorded boards exist, so the ceiling and median are text-only estimates. The score does not come from archetype popularity or from averaging card scores; it reflects the system's access and interaction, reduced by the legality cap and banlist exposure. Without a side deck or tournament data, post-side and matchup dimensions remain provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(>=1 archetype-core card in opening 5) = 0.77; P(>=1 searcher in opening 5) = 0.91; 14 core copies with Ice/Sword Ryzeal starters (Inferred)
D2 Opening-Hand Quality & Brick Management 55 12 triple-copy cards and 9 single-copy cards; ~23% of 5-card hands have no core card, a proxy for bricks; off-archetype density is high (66 of 72 copies) (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combos_evidence; ceiling inferred from Extra Deck bosses and Blitzclique board-clear text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median and floor are unmeasured; estimate is text-only and deliberately conservative (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Seven hand traps and 14 negation-text cards give several independent answers; Blitzclique recursion adds recovery (Inferred)
D6 Resource Economy, Recovery & Grind 50 Graveyard recursion via Steppleader and Breakaway offsets card spend; no resource signature data available (Inferred)
D7 End-Board & Interaction Quality 65 37 removal-text cards and 14 negation-text cards, with Ryzeal Detonator and Blitzclique Return Stroke as layered end-board protection (Inferred)
D8 Going-Second & Board-Breaking Power 55 Hand traps reach 56% chance of at least one in a 6-card going-second hand; board-breaking relies on Blitzclique clears (Inferred)
D9 Offensive Pressure & Closing Power 60 Ryzeal Detonator (3000 ATK) and Albion/Mereologic bosses give pressure; no end-board stat sample (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 45 57 Main Deck cards with 27 distinct names; 21 level-0 Spell/Trap cards and 12 triple-copy cards; compact enough but with garnet-like redundancy (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards across Fusion, Synchro, and Xyz; several are situational (Ext Ryzeal and Thunder Dragon Colossus need specific materials) (Inferred)
D12 Side Deck Adaptability 10 No side deck (0 cards), so no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; matchup fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 40 Many conditional summon routes and once-per-turn restrictions across Blitzclique and Ryzeal lines; high decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary (approx. 85/15). Structural ≈ 52, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + Modifiers = 38.6 before cap; Illegal deck capped to 25 (structural-only, not a normal final score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.77 · key two-card combo ≈ — · full-brick estimate ≈ 0.23 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher density (21 searcher-text cards) supports reliable access to the engine
  • Layered interaction: hand traps, negations and Blitzclique Return Stroke
  • Multiple Extra Deck bosses and Blitzclique recursion for recovery

Weaknesses

  • Illegal copy counts and two Forbidden cards
  • Heavy off-archetype density (66 of 72 non-Ryzeal copies)
  • No side deck, so no post-side adaptation
  • No recorded boards to confirm the combo ceiling

Critical choke points

  • Ice Ryzeal and Sword Ryzeal are the only Ryzeal starters; losing them to hand traps stalls the engine
  • Ext Ryzeal and Ryzeal Detonator are Limited and single copies
Priority Remove Add Reason
1 PSY-Framelord Omega and Number 41: Bagooska Legal in-archetype replacements (e.g. a second Ryzeal starter or Blitzclique removal) Forbidden cards make the list illegal; removing them is required before any normal score can be assigned
2 One copy each of Ash Blossom & Joyous Spring and The Fallen & The Virtuous Legal copies or core Ryzeal cards Semi-Limited copy limit of 2 is exceeded
3 Some off-archetype Main Deck cards A side deck of 6 to 15 cards A zero-card side deck leaves the deck unable to adapt in best-of-3

Evidence & confidence

  • Verified: Legality: Illegal (Forbidden and over-limit cards present); Main 57, Extra 15, Side 0 are within TCG size rules; Archetype core present 14 copies, 77% at least one in opening 5
  • Inferred: Engine access, brick rate, and interaction density estimated from text and hypergeometric probability; Going-first and going-second power from card text; Combo ceiling from text only
  • Provisional: Matchup fit and Meta Power (no dated meta sample or tournament link); Post-side plan (no side deck)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied side deck is empty, so post-side and matchup dimensions are unmeasured

More TCG Info

Ryzeal

Ryzeal Breakdown

 
 

 

 

 

 

 

 
 

 

 
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