Artmage Deck #754268 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Sep 22, 2026 by YGO Mod.

Deck Artmage TCG

Created by: YGO Mod (20517634)

Created On: 09/22/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 23, 2026
25± 8/ 100
Power Score
Structural 42
Reliability 35
Going First 40
Going Second 36

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 42
Going First 40
Going Second 36
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Fusion and Link pressure from Artmage and Power Patron monsters (Artmage Non-Finito, Nerva, Artmage Diactorus) built off Medius the Pure and Artmage searchers; Pendulum and Power Patron extra-deck boards through Vidolium and Nervedo
  • Turn 1 (going first): Open Medius the Pure or Artmage Power Patron, search or summon the next Artmage/Medius through Artmage Academic Arcane Arts Acropolis and Artmage Vandalism, then Fusion or Link Summon
  • Turn 2 (going second): Ash Blossom and Droll & Lock Bird as hand traps, then rebuild through Artmage Pact and Artmage Litera; the Forbidden and Limited interaction in the list is not legally runnable as built
  • Recovery: Recursion through Artmage Litera (GY add), Theorealize Past Lull (GY Special Summon), and Artmage Finmel (hand Special Summon)
  • After siding: Not assessable: the deck has no Side Deck (0 cards), so there is no post-side plan

Why it scores here

The list is illegal as built: seven cards exceed their copy limit or are Forbidden in TCG (Called by the Grave, Triple Tactics Talent, Charmer Quartet in Bloom and Varudras are Forbidden; Ash Blossom, Droll & Lock Bird and Prohibited Power Patron Portal are over their limits), so the score is capped and the evaluation is structural-only. Within that cap, the core Artmage/Power Patron engine is present in about 98% of opening hands (archetype_core_group, Inferred), and the Fusion/Link extra-deck coverage is real. The deck has no recorded boards, so the combo ceiling and floor are text-only reads and are scored low. Interaction density is reasonable from hand traps and negation text, but there is no side deck and no tournament or win-rate data. Archetype popularity and the 60% core-card presence in usage statistics confirm the list is a real build; they did not earn points. The score was built from consistency, interaction and the extra-deck system on the list, not from averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 Artmage core card in opening 5) ≈ 0.98 with 29 archetype-core copies; the engine is live on most openings, but the list is illegal as built (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Copy histogram is 11 cards at 3 copies and many Level 0 spells; Pot of Sloth, Dark Ruler No More and Forbidden Crown add dead-draw risk on non-engine hands (Inferred)
D3 Combo Conversion & Ceiling 30 No parseable boards in combos_evidence; conversion ceiling is a text-only read of Fusion/Link summons and Medius-driven searches (Inferred)
D4 Combo Floor & Median Output 30 No combo records, so median output cannot be measured; scored from text-only reads (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Recursion via Artmage Litera, Theorealize Past Lull and Artmage Finmel gives partial route redundancy; no independent-line data (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion and searchers (23 searcher-text cards) help grind; the Pendulum Treasure and Pot of Sloth card-draw are offset by heavy searcher use (Inferred)
D7 End-Board & Interaction Quality 55 5 hand traps and 19 negation-text cards give layered interaction on paper; Forbidden/Limited copies are not legal (Inferred)
D8 Going-Second & Board-Breaking Power 40 Going-second relies on Droll and Ash Blossom hand traps and the Limited Terminus, with no measured going-second split (Inferred)
D9 Offensive Pressure & Closing Power 40 Nerva (3300 ATK) and Jupiter (3500 ATK) give large boards, but closing depends on a fragile Fusion/Link line (Inferred)
D10 Main Deck Efficiency & Flexibility 35 55 main-deck cards within the 40-60 rule; 24 Level 0 spells and 53 off-name archetype copies reduce coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards with 8 Link, 4 Fusion, 2 Xyz and 1 Synchro; mixed access but Forbidden Varudras and Charmer are illegal (Verified/Inferred)
D12 Side Deck Adaptability 20 No Side Deck (side_count 0), so no post-side adaptability is possible (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link or meta sample; archetype share is unavailable, so this is Provisional
D14 Pilotability & Error Tolerance 40 Multi-step Fusion, Link and Pendulum sequencing with many decision points; pilot error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Midrange primary; no dated meta, so D13 is Provisional and excluded from final weight. Structural ≈ 42, Going First ≈ 40, Going Second ≈ 36, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-8). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 40.6, less -8 banlist modifiers = 32.6, then capped to 25 because the deck is Illegal (structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Artmage engine is live in about 98% of opening hands
  • Dense searcher and recursion text supports grind
  • Real Fusion/Link extra-deck coverage

Weaknesses

  • Illegal as built: 7 copy-limit or Forbidden violations
  • No side deck
  • Low archetype purity (24.3% exact name; 53 off-name copies)
  • No recorded boards for a ceiling or floor read

Critical choke points

  • Medius the Pure and Artmage Academic Arcane Arts Acropolis as the main starter route
  • Fusion summons that depend on Artmage Non-Finito and Nerva
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Charmer Quartet in Bloom, Varudras (Forbidden) Legal in-archetype or Fusion/Link replacements The list cannot be played in TCG while these Forbidden cards are present
2 Extra copies of Ash Blossom (3 to 2), Droll & Lock Bird (2 to 1), Prohibited Power Patron Portal - Terminus (3 to 1) Non-restricted playable cards Brings every restricted card back within its legal copy limit
3 Off-archetype spells with low engine value Artmage or Power Patron staples and a 15-card Side Deck Raises archetype purity and gives post-side plans

Evidence & confidence

  • Verified: Deck is Illegal: copy-limit and Forbidden violations listed in legality; Main 55, Extra 15, Side 0 are within the TCG size rules; Usage statistics show the Artmage core is standard for the archetype
  • Inferred: Opening-hand consistency (P≈0.98 for the core group); Interaction and recursion quality from card text; Going-first and going-second reads
  • Provisional: Meta Power and D13 matchup fit (no dated meta sample)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Shade the Obscure archetype field contains a malformed string ('| supports_archetypes Power Patron'), so its archetype tag is unreliable Deck title is null

More TCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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