Enneacraft Deck #754196 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Dogmatika Fleurdelis, the Thunderbolt x3, Deftero Enneacraft - 'alazoneIA' x3, Ekto Enneacraft - 'tromarIA' x3. Created Sep 22, 2026 by YGO Mod.

Deck Enneacraft Master Duel

Created by: YGO Mod (20517634)

Created On: 09/22/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 17, 2026
30± 10/ 100
Power Score
Structural 60
Reliability 50
Going First 62
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 62
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Control
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Pendulum Enneacraft boss monsters (3000 ATK Pendulum Flip monsters) plus Enneapolis End Phase burn of 900 per E.C. Counter removed; Extra Deck synchro and fusion boards through Enneacraft Pendulum recursion
  • Turn 1 (going first): Set Enneacraft Pendulum monsters, then use negation and removal to keep the opponent's board from forming while building E.C. Counters
  • Turn 2 (going second): Use hand traps (Ash Blossom, Maxx C) and Enneapolis negation to interrupt the opponent's summons, then establish Pendulum lock pieces
  • Recovery: Enneacraft Reset and Enneacraft Reverth recycle Enneacraft monsters from the GY and Extra Deck to rebuild pendulum zones
  • After siding: Not evaluable: the deck runs zero Side Deck cards

Why it scores here

The deck's engine is accessible: the archetype core (33 copies) gives roughly 98.5% odds of at least one core card in a 5-card opening hand (Inferred). Its main strength is the system's interaction density: 16 negation-text cards, 42 removal-text cards, and 4 hand traps, with Enneapolis and the Pendulum Flip monsters layering face-up lock pieces. Recursion through Enneacraft Reset, Enneacraft Reverth and Enneacraft Release keeps the engine alive after disruption. Scoring is on the system, not on card averages, and the 0.8 weight on Structural is capped by the illegal copy count of The Fallen & The Virtuous. Popularity (usage stats, guide mention) confirms the list is real and accessible but did not add points. Structural power is about 60 on the Control profile, but the Illegal status caps the final score at 30 and makes this a theoretical read only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Archetype core present in ~98.5% of 5-card openings; 2-card bootstrap plausible but unverified (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Six singletons and a 25-card distinct main with 16 three-of slots; brick risk moderate from Pendulum-only hands (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards in combo data; ceiling is a text-only read of Pendulum boss and Enneapolis burn (Inferred)
D4 Combo Floor & Median Output 45 No median power index available; typical output judged from text and usage only (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Negation and recursion give several independent continuation routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 Reset, Reverth and Release recycle Enneacraft cards; search text across 20 searcher cards supports rebuilds (Inferred)
D7 End-Board & Interaction Quality 80 16 negation-text and 42 removal-text cards with Pendulum boss destruction and Enneapolis lock (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 4 hand traps and negation-heavy going-second plan; no going-second win data exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Pendulum 3000 ATK bosses and Enneapolis 900-per-counter burn; no damage telemetry (Inferred)
D10 Main Deck Efficiency & Flexibility 55 60 main cards with 25 distinct; Pendulum and Spell-heavy shell with 6 singleton slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 65 Extra Deck 15 cards split 10 synchro, 3 fusion, 2 xyz; ramps to multiple boss routes (Verified composition)
D12 Side Deck Adaptability 20 Zero side deck cards; no post-side plan exists to evaluate (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; meta fit is Provisional
D14 Pilotability & Error Tolerance 55 Pendulum timing, negation windows and Extra Deck summons create a moderate decision load (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-5); no Side Deck (-3); illegal_cap (-19.7). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*59.6 + 0.20*50 - 8 = 49.7; ILLEGAL CAP applied (copy-limit violation), final capped at 30 and labelled theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense negation and removal text across the main deck
  • Archetype core is highly accessible in openings
  • Recursion (Reset, Reverth, Release) supports rebuilds after disruption
  • Large Extra Deck coverage across synchro, fusion and xyz routes

Weaknesses

  • Illegal copy count of The Fallen & The Virtuous
  • No side deck, so no post-side plan
  • No recorded combos to confirm the ceiling or median
  • Heavy reliance on Pendulum zone setup for lock pieces

Critical choke points

  • Enneapolis as the central field card for lock and burn
  • Pendulum zone placement of Enneacraft monsters before the opponent acts
Priority Remove Add Reason
1 One copy of The Fallen & The Virtuous (3 to 2) A legal non-Branded utility card or nothing Clears the copy-limit violation so the list can receive a normal Final score
2 None A Side Deck of 3 to 15 cards Gives a post-side plan and improves Side Deck Adaptability (D12)

Evidence & confidence

  • Verified: Main 60, Extra 15, Side 0 counts are within Master Duel size rules; The Fallen & The Virtuous is over the Semi-Limited copy limit (3 vs 2); Archetype core presence in the resolved list
  • Inferred: Opening-hand engine access estimate of about 98.5% for the core; Interaction density read from negation and removal text; Hand trap value for the going-second plan
  • Provisional: Meta fit (D13) with no dated metagame sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchup, brick or OTK rates Meta Power is Provisional without a dated metagame sample Deck has no Side Deck, so post-side evaluation is not possible

More Master Duel Info

Enneacraft

Enneacraft Breakdown

 
 

 

 

 

 

 

 
 

 

 
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