R.B. Deck #754002 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Speedroid Terrortop x3, Ash Blossom & Joyous Spring x3. Created Sep 20, 2026 by YGO Mod.

Deck R.B. OCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
30± 10/ 100
Power Score
Structural 52
Reliability 46
Going First 50
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51.6
Going First 50
Going Second 54
Meta Power provisional
Tournament Reliability 46
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Tempo
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Link-monster board pressure through the R.B. engine (Ga10 drivers, Lambda and VALCan monsters) with Stage Landing and Funk Dock as the main starters, plus Machine beatsticks such as Super B.E.S. Metal Slave and Jizukiru.; Sky Striker Ace links and Therion King Regulus as supplementary pressure, with Hornet Drones as a one-card Sky Striker entry.
  • Turn 1 (going first): Open on Stage Landing or Funk Dock to reach an R.B. Level 3 or 4 monster, then Link into R.B. Link monsters and extend into a board with Pile Bunker or Shepherd's Crook. Hold Ash Blossom and Droll for the opponent's first response (Inferred).
  • Turn 2 (going second): Use the 8 hand traps (Ash, Droll, Infinite Impermanence, Droll-style interaction) and R.B. Next Phase or R.B. Last Stand to break the opponent's first board, then rebuild through Link summons (Inferred).
  • Recovery: Stage Landing and Funk Dock recur R.B. monsters from the Deck, GY and Extra Deck; R.B. Operation Test revives a Level 3 or higher R.B. monster from the GY (Observed in card text only).
  • After siding: No side deck is present (side_count 0), so no post-side plan can be evaluated.

Why it scores here

The deck is Illegal in OCG as submitted: three Forbidden cards (Called by the Grave, Dimension Shifter, Triple Tactics Talent), Ash Blossom over its Semi-Limited cap and Droll and Lock Bird over its Limited cap, so the score is capped and labelled structural-only. The structure is a Midrange R.B. Link engine whose core group is present in 94 percent of hands at 5 cards (Inferred from hypergeometric draw odds), with Stage Landing and Funk Dock as recurring starters and 8 hand traps plus 17 negation-text cards giving good interaction density. Consistency is capped by low purity (30.7 percent exact-name R.B., 52 of 75 archetype-relevant copies off-archetype) and by the lack of recorded boards, so floor and median output cannot be measured. Archetype popularity from usage statistics confirmed that the list is a real, accessible build but did not earn any power points. No card scores were averaged; the structural score was computed from the 14 system-level dimensions and then capped for legality.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Archetype core group P(at least one in 5-card hand) ≈ 0.94; individual 3-copy starters only ≈ 0.23 each; Stage Landing and Funk Dock provide redundancy (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Brick and conflict estimate from 8 hand traps, 13 tech cards and conditional Special Summon text; no full-brick estimate computed (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards in combos_evidence; ceiling is text-only inference from Link-to-R.B. chains (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median and power distribution are unavailable; scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 52 Recursion from Stage Landing, Funk Dock and Operation Test, and two non-engine interaction lines, reduced by a single-engine structure (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion and LP gain from Stage Landing and Funk Dock; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 62 17 negation-text cards and 27 removal-text cards with Ash Blossom and Infinite Impermanence layered on Droll (Inferred semantic read from text)
D8 Going-Second & Board-Breaking Power 55 8 hand traps give a six-card going-second hand trap hit rate ≈ 0.59, and R.B. Next Phase and Last Stand add board-break reach (Inferred)
D9 Offensive Pressure & Closing Power 60 Board ATK from Super B.E.S. Metal Slave 3100, Jizukiru 3300, Therion King Regulus 2800 and Ga10 monsters; no measured end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 42 Main Deck is 60 cards with 36 distinct names but only 30.7 percent exact-name purity and 52 off-archetype copies, lowering coherence (Verified composition, Inferred scoring)
D11 Extra Deck Efficiency & Coverage 60 15 Link monsters across 9 distinct names with R.B. and Sky Striker coverage; Extra Deck is fully used but partly mixed (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck (side_count 0) so no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link; archetype meta-share not available; Provisional placeholder (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Link sequencing with many conditional effects and 3-way interaction decisions (Inferred)

How the score was computed

Strategy profile: Midrange primary with Combo secondary; Midrange profile used for the structural score. Structural ≈ 51.6, Going First ≈ 50, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 46. Modifiers: banlist exposure (-8); engine conflicts and off-archetype load (-4); illegal-deck cap (-8). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 50.5 before modifiers; modifiers -12 gives 38.5; illegal-deck cap applied to 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core group is almost always present in the opening hand (≈ 0.94 at 5 cards)
  • Dense interaction: 8 hand traps, 17 negation-text and 27 removal-text cards
  • Redundant recursion through Stage Landing, Funk Dock and Operation Test
  • Full 15-card Link Extra Deck with R.B. coverage

Weaknesses

  • Illegal in OCG: three Forbidden cards and two copy-limit breaches
  • Low purity: 52 of 75 archetype-relevant copies are off-archetype
  • No side deck, so no best-of-3 adaptation
  • No recorded boards, so ceiling and median are unmeasured

Critical choke points

  • Stage Landing or Funk Dock as the sole route to a Level 3 or 4 R.B. starter
  • Droll and Ash Blossom as the only early interruptions once copy limits are applied
Priority Remove Add Reason
1 Called by the Grave, Dimension Shifter, Triple Tactics Talent Legal replacements in the same role (name not supplied in evidence) These three cards are Forbidden in OCG (legal copies 0); the deck cannot be legal while they stay in the Main Deck.
2 1 copy of Ash Blossom & Joyous Spring and 1 copy of Droll & Lock Bird Legal replacements that keep the hand-trap count Brings the copy counts within Semi-Limited (2) and Limited (1) caps.
3 Off-archetype cards with low engine value (for example Heat Wave, Clockwork Night at 1 copy) R.B. or Link-compatible cards that continue an existing line Raises exact-name purity and reduces the engine conflicts scored under D10.
4 None A side deck (up to 15 cards) Enables a post-side plan so D12 can be scored instead of sitting at 10.

Evidence & confidence

  • Verified: Legality: Illegal, with 3 Forbidden cards and 2 copy-limit breaches; Main 60, Extra 15, Side 0; size rules satisfied; Archetype purity 30.7 percent, 52 off-archetype copies; Core group P(at least one in 5-card hand) ≈ 0.94 from the evidence probabilities
  • Observed: Usage statistics: R.B. core cards present at high inclusion rates (archetype-level, not power)
  • Inferred: Consistency and brick estimates from hypergeometric probabilities and card text; Interaction density from negation and removal text; Going-second hand-trap rate ≈ 0.59
  • Provisional: Meta Power (null) and D13 matchup fit (no dated metagame sample or tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup, brick or starter rates No side deck, so post-side performance cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

R.B.

R.B. Breakdown

 
 

 

 

 

 

 

 
 

 

 
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