Division
FIRE 2

Division

  • ATK:
  • 200

  • DEF:
  • 200

  • View:
  • 2277




You can Tribute all face-up "Division(s)" you control: Special Summon up to twice that many "Machine Tokens" (Machine/FIRE/Level 1/ATK 200/DEF 200), and each time 1 is destroyed, your opponent takes 500 damage. If this card is banished: You can target any number of Tokens you control; destroy them. You can only use each effect of "Division" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
57± 6/ 100
Power Score
Intrinsic 57
Deck 57

Division — Power Evaluation

Final Score: 57 ± 6 · Confidence: Medium

  • Intrinsic: 57 · Deck: 57 · Meta: provisional
  • Primary role: Extender · Secondary: Material body

Why it scores here

Division converts one card into two Level 1 Machine/FIRE 200/200 tokens by tributing itself, a net +1 body with a 500-damage clause tied to token destruction. Its ATK/DEF and the 3-copy deck count earn nothing directly; the score comes from a consistent R.B. home (52 of 64 decks run 3 copies) and cheap, clean deck cost. The lack of any recorded combo data and the self-tribute cost keep the conversion and interaction axes modest.

Axis scores

Axis Score Evidence
Accessibility 60 Live in 52 of 64 sampled decks at 3 copies, almost all in R.B. (observed); no searcher or starter route is recorded in the combo data, so the route is inferred from the deck context (inferred).
Combo & Conversion 50 Text shows one card tributed for up to two tokens, plus 500 damage per token destroyed; no combo boards or examples confirm a full board (verified text, inferred conversion).
Resource Economy 55 Tributing itself for two bodies is a net +1 body, and the banish effect only destroys tokens with no refuel (verified text, inferred advantage).
Effect & Interaction 30 No opponent-facing negation or removal; the 500-damage clause is a soft pressure effect only (verified text).
Material Utility 60 Level 1 Machine/FIRE tokens are generic material for Level and Attribute fits; the Level 2 body also works as material (verified text, inferred fit).
Resilience & Flexibility 45 The banish effect destroys tokens without recovering the card, so it has no recursion and only limited survival value once the field is cleared (verified text, inferred).
Deck-Building Efficiency 70 Three copies run in most decks with no garnet or lock restriction and a cheap 200/200 body (observed deck stats, verified text).

Calculation

Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 57, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Two Level 1 Machine/FIRE bodies from one card
  • Consistent 3-copy inclusion in the R.B. shell
  • Cheap, clean deck cost with no garnet restriction
  • Level 1 tokens are generic material

Weaknesses

  • No recorded combo data, so conversion is text-only
  • Self-tribute removes the card from the field
  • Banish effect only destroys tokens; no recursion
  • Timing of the 500-damage clause is not fully specified

Counters / choke points

  • Standard board removal aimed at the tokens (no card-specific counter in the evidence)

Best use

Extender / token generator. Decks: R.B. (archetype 2201), R.B. (archetype 2437), Sky Striker, Speedroid. Suggested copies: 3.

Evidence & gaps

  • Verified: Tribute all face-up Divisions you control to Special Summon up to twice that many Machine tokens (Machine/FIRE/Level 1/200/200); 500 damage to the opponent each time a token is destroyed; Banished effect destroys tokens you control; Each effect is once per turn
  • Observed: Present in 64 of 64 sampled decks; 52 run 3 copies; R.B. archetype in 34 decks (53.1%); Co-occurs with R.B. staples in 85–94% of decks; Spread across 15 distinct archetypes
  • Inferred: Self-tribute yields a net +1 body; Accessibility depends on R.B. routes not recorded as starters or searchers
  • Data gaps: No combo evidence: conversion is text-only inference No guides supplied No banlist token; 3 copies assumed as the legal maximum No usage statistics (StatisticsCard) for this card The source of the destruction that triggers the 500-damage clause is not stated in the text











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