Inzektor Deck #753875 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 09/20/2026
Main Deck (40)
- Battlewasp - Arbalest the Rapidfire x1
- Battlewasp - Pin the Bullseye x2
- Battlewasp - Rapier the Onslaught x3
- Battlewasp - Twinbow the Attacker x1
- Beargram, Shelled Emperor of the Forest Crown x1
- Beetrooper Assault Roller x1
- Beetrooper Scout Buggy x2
- Beetrooper Sting Lancer x2
- Bio-Insect Armor x1
- Gokipole x1
- Heavy Beetrooper Mighty Neptune x1
- Maxx "C" x1
- Perfectly Ultimate Great Moth x1
- Resonance Insect x3
- Retaliating "C" x1
- Scary Moth x1
- Supply Soldier of the Indestructible Insects x2
- Battlewasp - Sting the Poison x3
- Armed Rebeellion x3
- Battlewasp Wind x2
- Beetrooper Formation x1
- Beetrooper Landing x1
- Cocoon of Ultra Evolution x1
- Instant Fusion x1
- Triple Tactics Talent x1
- Beetrooper Fly & Sting x1
- Ragnaraika Hunting Dance x1
Extra Deck (15)
- Beetrooper Cruel Saturnas x1
- Heavy Cavalry of the Indestructible Insects x1
- Ultra Beetrooper Absolute Hercules x1
- Beetrooper Armor Horn x2
- Giant Beetrooper Invincible Atlas x2
- Inzektor Picofalena x2
- Ragnaraika Mantis Monk x1
- Ragnaraika Stag Sovereign x1
- Battlewasp - Grand Partisan the Revolution x1
- Battlewasp - Sachi the Ceremonial Bow x1
- Diabolantis the Menacing Mantis x1
- Number 3: Cicada King x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 50 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Insect board built from Beetrooper/Battlewasp engines into Link, Synchro and Fusion boss monsters (Giant Beetrooper Invincible Atlas, Ragnaraika Stag Sovereign, Battlewasp - Grand Partisan the Revolution, Heavy Beetrooper Mighty Neptune) (Inferred from card text; no recorded boards); Direct damage from Battlewasp - Pin the Bullseye (200 per copy in play) (Verified text, Inferred usefulness)
- Turn 1 (going first): Opening Armed Rebeellion / Battlewasp searchers and Beetrooper Landing to reach a Fusion or Link boss; the list has no verified turn-1 line (Inferred)
- Turn 2 (going second): Maxx "C" and Beetrooper Fly & Sting as hand and backrow interaction, then boss summon through Battlewasp Wind chains (Inferred)
- Recovery: GY recursion via Beetrooper Landing, Gokipole, Resonance Insect and Retaliating "C" text, which needs banishing Insects from the GY (Inferred)
- After siding: Not evaluable: the deck has no Side Deck (side_count 0)
Why it scores here
The score is a structural read of the list as a system, with no averaging of card scores. The deck opens a live engine reasonably often: the 19 archetype-core copies give about 0.97 odds of at least one in a 5-card opening hand (Inferred hypergeometric), and 17 searcher-text cards give about 0.95. Its strongest feature is the Extra Deck: 15 of 15 slots are used with link, synchro and fusion bosses that cover several Insect sub-archetypes. Its weaknesses are the spread of 27 distinct main-deck cards across Beetrooper, Battlewasp and generic Insect pieces (archetype purity 3.6% exact-name), the absence of any recorded combo boards or matchup data, and no Side Deck. The deck is Illegal because Triple Tactics Talent is Forbidden in OCG, so the normal Final Contextual score is capped low; popularity and archetype usage were not counted as power, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 archetype-core card in opening 5) ~0.97 and P(>=1 searcher-text card) ~0.95, but the Beetrooper/Battlewasp split weakens the starter line (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 18 of 27 distinct main cards are singletons and roughly 53 copies are off the exact archetype name, so brick and conflicting-hand risk is material (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; the ceiling is inferred from text only, with boss summons through Beetrooper Landing and Battlewasp Wind (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No median output data exists, so the floor is estimated from a fragmented sub-archetype mix (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Negation text appears on 6 cards and Maxx "C" is the only hand trap, so recovery after one interruption is partial (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searcher text on 17 cards and recursion via GY text give good resource regeneration (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Removal text on 13 cards and negation text on 6 cards give broad interaction, but the card-level read is unverified (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second interaction relies on Maxx "C" and one trap; there is no board-breaker count beyond text reads (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Boss ATKs of 3000 to 3500 are present but the deck has no verified closing line; Perfectly Ultimate Great Moth is in the deck and not in the Extra Deck list (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 40 Main slots with 18 singletons and 27 distinct cards; one Forbidden card and high off-archetype spread lower compactness (Verified counts, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 60 | All 15 Extra slots are used, with 12 distinct Extra cards covering link, synchro and fusion summons (Verified counts) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is present, so post-side adaptability cannot be scored beyond a floor (Verified count) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample is supplied; Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Beetrooper and Battlewasp summon chains are moderately demanding but not unusually complex (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 50, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); illegal-deck cap (-6). Final formula: Pre-cap: 0.80*Structural(49.6) + 0.20*TournamentReliability(40) = 47.6, with banlist-exposure modifier -12 to 35.6; Illegal-deck cap applied to 30 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Broad searcher density (17 texts) gives high access to the engine
- Full 15-card Extra Deck with link, synchro and fusion options
- Multiple negation and removal texts give layered interaction
Weaknesses
- Triple Tactics Talent is Forbidden, so the list is illegal
- Low archetype purity spreads the engine across Beetrooper, Battlewasp and generic Insects
- No Side Deck, so best-of-3 adaptation is unavailable
- No recorded combos or win-rate data to confirm the ceiling
Critical choke points
- The Forbidden Triple Tactics Talent must be removed before the deck is legal
- Engine depends on Insect monsters in the GY for several Extra Deck summons
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent | A legal OCG spell or trap in its place (e.g. a second Beetrooper Landing or a legal interaction spell) | Removes the only illegal card so the list can receive a normal score |
| 2 | One generic off-archetype Main card | A Side Deck of 15 cards | Adds post-side adaptability (D12), currently 10 |
Evidence & confidence
- Verified: Main 40, Extra 15, Side 0 within format size rules; Triple Tactics Talent is Forbidden with 0 legal copies; Instant Fusion and Maxx "C" are Limited at 1 copy each (legal); Archetype usage shows 12 of 25 core cards present
- Inferred: Starter access probabilities for the archetype core and searchers; Interaction density from text hints; Going-first and going-second splits from text, not recorded games
- Provisional: Meta power and matchup fit (no dated metagame sample)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN no Side Deck present, so post-side plan is not evaluable Meta Power is provisional unless a dated metagame sample is supplied
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