X-Saber Deck #753707 — Yu-Gi-Oh! OCG
49 Main, 15 Extra, incl. XX-Saber Boggart Knight x3, XX-Saber Faultroll x3, Fire Formation - Tenki x3. Created Sep 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/20/2026
Main Deck (49)
- Danger! Bigfoot! x1
- Danger! Mothman! x1
- Danger!? Tsuchinoko? x1
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x1
- Mulcharmy Meowls x1
- Mulcharmy Purulia x2
- XX-Saber Boggart Knight x3
- XX-Saber Darksoul x1
- XX-Saber Emmersblade x1
- XX-Saber Faultroll x3
- XX-Saber Garsem x2
- XX-Saber Ragigura x1
- Ash Blossom & Joyous Spring x2
- X-Saber Airbellum x1
- X-Saber Bruno x1
- X-Saber Palomuro x1
- X-Saber Pashuul x1
- X-Saber Pellina x2
- XX-Saber Fulhelmknight x1
- Called by the Grave x1
- Cosmic Cyclone x1
- Emergency Teleport x1
- Fire Formation - Tenki x3
- Gottoms' Second Call x3
- Pot of Prosperity x1
- Saber Combination x1
- Saber Slash x1
- Small World x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Destructive Daruma Karma Cannon x1
- Gottoms' Emergency Call x2
- Infinite Impermanence x1
- Saber Hole x1
Extra Deck (15)
- Black Rose Dragon x1
- Black Rose Moonlight Dragon x1
- Cloudcastle x1
- Commander Souza, Swordmaster x1
- Mist Wurm x1
- Naturia Barkion x1
- Naturia Beast x1
- Ravenous Crocodragon Archethys x1
- Swordsoul Supreme Sovereign - Chengying x1
- Trishula, Dragon of the Ice Barrier x1
- X-Saber Gottoms x1
- X-Saber Souza x1
- X-Saber Urbellum x1
- XX-Saber Gottoms x1
- XX-Saber Hyunlei x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 34/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 44 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Synchro
- Format: ocg
Legality
Main 49 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Synchro pressure from X-Saber Extra Deck monsters (Hyunlei, Souza, Urbellum, Airbellum-based boards) backed by recursion of X-Saber monsters from the Graveyard; Commander Souza and Black Rose Dragon as board-breaking closers with a Tech/hand-trap interaction shell
- Turn 1 (going first): Open a Level 3 or 4 X-Saber starter, Normal Summon into Tuner or searcher text (Ragigura, Darksoul, Bruno, Fire Formation - Tenki), and Synchro toward a removal or board-control Synchro. Hand traps are held for the opponent's turn.
- Turn 2 (going second): Use Ash Blossom, Infinite Impermanence and Droll-style interaction to slow the opponent's first board, then rebuild through X-Saber Graveyard recursion and Synchro into a boss.
- Recovery: Gottoms' Emergency Call and Gottoms' Second Call recover Graveyard X-Saber monsters; Ragigura and Darksoul search a replacement from the Deck or Graveyard.
- After siding: Not evaluable: side deck is empty (0 cards), so no best-of-3 adjustment exists in the export.
Why it scores here
Scored as a system, not as an average of its card scores. The 49-card Main opens a functional X-Saber Synchro plan with an estimated 0.74 chance of at least one searcher in a 5-card opening hand (Inferred), and the X-Saber Graveyard recursion gives a second route when the first starter is removed. Interaction density is reasonable: Ash Blossom, Infinite Impermanence, Droll and Saber Hole cover several disruption types. Those strengths are offset by a 39% exact-name archetype purity, spread across Saber, Mulcharmy, Danger!, Naturia, Rose Dragon, Swordsoul and Ice Barrier cards, which weakens engine coherence. The deck is illegal in the OCG list (five Forbidden cards plus Droll over its copy limit), so it is capped low and scored as a theoretical, structural-only read. No recorded boards, no side deck and no tournament data exist, so the combo and matchup dimensions are text-based and Low confidence.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least 1 searcher in 5-card opening) ≈ 0.74; X-Saber starters at 3 copies each give P(≥1 in opening) ≈ 0.28 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Copy histogram 25 singles / 6 doubles / 4 triples; some dead-in-hand Level 0 and off-archetype tech cards likely (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | combos_evidence is empty (0 boards); ceiling is text-only inference from Synchro boss effects (Inferred) |
| D4 | Combo Floor & Median Output | 42 | No recorded board data, so median output cannot be measured; a text-only estimate is used (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Recursion via Gottoms' Second Call, Emergency Call and Ragigura gives independent routes; no board evidence (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers (11 text hits) and Graveyard recursion support resource regeneration; no netCardAdvantage data (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 14 removal and 6 negation text hits; Ash, Impermanence and Saber Hole cover multiple interaction types (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 40 | Going-second plan relies on hand traps and Synchro boards; no going-second split is available (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Synchro boss ATK 2200–3100 (Gottoms, Souza, Hyunlei) with direct-attack effects; no end-board measurement (Verified stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 49 Main cards with 9 tech and 5 hand traps; 39% exact-name archetype purity lowers coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Synchro Extra cards, 5 of them Forbidden or Illegal-leaning; 10 usable bosses remain after removing the Forbidden Extra cards (Verified) |
| D12 | Side Deck Adaptability | 30 | Side deck is empty (0 cards), so no adaptability can be credited (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament link and no archetype meta-share data; matchup fit is Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Synchro lines with several responders; error tolerance is moderate given the number of decision points (Inferred) |
How the score was computed
Strategy profile: Midrange primary, no separate secondary weighting applied in the Structural sum. Structural ≈ 47, Going First ≈ 44, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: Illegal cap applied. No reliable metagame, so Final = 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*47 + 0.20*42 - 12 = 34 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (11 cards) gives about a 74% chance of at least one searcher in a 5-card opening hand
- Two-layer interaction: Ash Blossom, Infinite Impermanence, Saber Hole and Droll cover several disruption types
- Graveyard recursion from Gottoms' Second Call, Emergency Call and Ragigura supports multi-turn recovery
- Synchro bosses at 2200–3100 ATK give closing pressure
Weaknesses
- Illegal as built: five Forbidden cards plus Droll over the copy limit
- 39% exact-name archetype purity; sub-archetypes compete for the same slots
- No side deck, so no post-side adaptation
- Floor and median output cannot be measured without recorded boards
Critical choke points
- Forbidden Extra Deck bosses (Gottoms, Trishula) remove two of the stronger closers
- Every line starts from one Level 3 or 4 X-Saber starter; a single hand-trap block on the starter stalls turn 1
- Droll and Ash Blossom are both needed for going-second interaction; one dead copy weakens the second-turn plan
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Naturia Beast, Triple Tactics Talent, Trishula, XX-Saber Gottoms | Legal X-Saber or Saber Synchro bosses and legal tech | Removes the Forbidden cards so the deck is legal; without this it cannot receive a normal score. |
| 2 | One copy of Droll & Lock Bird | A legal Main Deck tech card | Brings Droll within its Limited copy count of 1. |
| 3 | Off-archetype tech cards with weak Synchro or Level 0 bodies | X-Saber monsters at Level 3 or 4 | Raises exact-name purity and starter density, which the engine needs. |
Evidence & confidence
- Verified: Legality: five Forbidden cards and Droll over its Limited copy count (Illegal); Main 49, Extra 15 and Side 0 are within size_rules; Composition: 25 exact-name X-Saber copies out of 64 cards; 39.1% purity; Searcher text hits: 11; negation text: 6; removal text: 14
- Inferred: At least one searcher in a 5-card opening ≈ 0.74 (hypergeometric); Interaction density is adequate for the Midrange plan (semantic read of card text); Ceiling and median are text-based only; no recorded boards
- Provisional: Meta power and matchup fit: no dated metagame sample and no tournament link
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No side deck (0 cards), so post-side adaptability cannot be measured No win-rate telemetry for going-first/second, matchups or brick rate Meta Power is Provisional unless a dated metagame sample is supplied M-X-Saber Invoker (core, 67% usage) is absent from the list
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