X-Saber Deck #753707 — Yu-Gi-Oh! OCG

49 Main, 15 Extra, incl. XX-Saber Boggart Knight x3, XX-Saber Faultroll x3, Fire Formation - Tenki x3. Created Sep 20, 2026 by YGO Mod.

Deck X-Saber OCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
34± 10/ 100
Power Score
Structural 47
Reliability 42
Going First 44
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 44
Going Second 40
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Synchro
  • Format: ocg

Legality

Main 49 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro pressure from X-Saber Extra Deck monsters (Hyunlei, Souza, Urbellum, Airbellum-based boards) backed by recursion of X-Saber monsters from the Graveyard; Commander Souza and Black Rose Dragon as board-breaking closers with a Tech/hand-trap interaction shell
  • Turn 1 (going first): Open a Level 3 or 4 X-Saber starter, Normal Summon into Tuner or searcher text (Ragigura, Darksoul, Bruno, Fire Formation - Tenki), and Synchro toward a removal or board-control Synchro. Hand traps are held for the opponent's turn.
  • Turn 2 (going second): Use Ash Blossom, Infinite Impermanence and Droll-style interaction to slow the opponent's first board, then rebuild through X-Saber Graveyard recursion and Synchro into a boss.
  • Recovery: Gottoms' Emergency Call and Gottoms' Second Call recover Graveyard X-Saber monsters; Ragigura and Darksoul search a replacement from the Deck or Graveyard.
  • After siding: Not evaluable: side deck is empty (0 cards), so no best-of-3 adjustment exists in the export.

Why it scores here

Scored as a system, not as an average of its card scores. The 49-card Main opens a functional X-Saber Synchro plan with an estimated 0.74 chance of at least one searcher in a 5-card opening hand (Inferred), and the X-Saber Graveyard recursion gives a second route when the first starter is removed. Interaction density is reasonable: Ash Blossom, Infinite Impermanence, Droll and Saber Hole cover several disruption types. Those strengths are offset by a 39% exact-name archetype purity, spread across Saber, Mulcharmy, Danger!, Naturia, Rose Dragon, Swordsoul and Ice Barrier cards, which weakens engine coherence. The deck is illegal in the OCG list (five Forbidden cards plus Droll over its copy limit), so it is capped low and scored as a theoretical, structural-only read. No recorded boards, no side deck and no tournament data exist, so the combo and matchup dimensions are text-based and Low confidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least 1 searcher in 5-card opening) ≈ 0.74; X-Saber starters at 3 copies each give P(≥1 in opening) ≈ 0.28 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram 25 singles / 6 doubles / 4 triples; some dead-in-hand Level 0 and off-archetype tech cards likely (Inferred)
D3 Combo Conversion & Ceiling 40 combos_evidence is empty (0 boards); ceiling is text-only inference from Synchro boss effects (Inferred)
D4 Combo Floor & Median Output 42 No recorded board data, so median output cannot be measured; a text-only estimate is used (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Recursion via Gottoms' Second Call, Emergency Call and Ragigura gives independent routes; no board evidence (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers (11 text hits) and Graveyard recursion support resource regeneration; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 60 14 removal and 6 negation text hits; Ash, Impermanence and Saber Hole cover multiple interaction types (Inferred semantic)
D8 Going-Second & Board-Breaking Power 40 Going-second plan relies on hand traps and Synchro boards; no going-second split is available (Inferred)
D9 Offensive Pressure & Closing Power 50 Synchro boss ATK 2200–3100 (Gottoms, Souza, Hyunlei) with direct-attack effects; no end-board measurement (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 55 49 Main cards with 9 tech and 5 hand traps; 39% exact-name archetype purity lowers coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 15 Synchro Extra cards, 5 of them Forbidden or Illegal-leaning; 10 usable bosses remain after removing the Forbidden Extra cards (Verified)
D12 Side Deck Adaptability 30 Side deck is empty (0 cards), so no adaptability can be credited (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link and no archetype meta-share data; matchup fit is Provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro lines with several responders; error tolerance is moderate given the number of decision points (Inferred)

How the score was computed

Strategy profile: Midrange primary, no separate secondary weighting applied in the Structural sum. Structural ≈ 47, Going First ≈ 44, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: Illegal cap applied. No reliable metagame, so Final = 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*47 + 0.20*42 - 12 = 34 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (11 cards) gives about a 74% chance of at least one searcher in a 5-card opening hand
  • Two-layer interaction: Ash Blossom, Infinite Impermanence, Saber Hole and Droll cover several disruption types
  • Graveyard recursion from Gottoms' Second Call, Emergency Call and Ragigura supports multi-turn recovery
  • Synchro bosses at 2200–3100 ATK give closing pressure

Weaknesses

  • Illegal as built: five Forbidden cards plus Droll over the copy limit
  • 39% exact-name archetype purity; sub-archetypes compete for the same slots
  • No side deck, so no post-side adaptation
  • Floor and median output cannot be measured without recorded boards

Critical choke points

  • Forbidden Extra Deck bosses (Gottoms, Trishula) remove two of the stronger closers
  • Every line starts from one Level 3 or 4 X-Saber starter; a single hand-trap block on the starter stalls turn 1
  • Droll and Ash Blossom are both needed for going-second interaction; one dead copy weakens the second-turn plan
Priority Remove Add Reason
1 Called by the Grave, Naturia Beast, Triple Tactics Talent, Trishula, XX-Saber Gottoms Legal X-Saber or Saber Synchro bosses and legal tech Removes the Forbidden cards so the deck is legal; without this it cannot receive a normal score.
2 One copy of Droll & Lock Bird A legal Main Deck tech card Brings Droll within its Limited copy count of 1.
3 Off-archetype tech cards with weak Synchro or Level 0 bodies X-Saber monsters at Level 3 or 4 Raises exact-name purity and starter density, which the engine needs.

Evidence & confidence

  • Verified: Legality: five Forbidden cards and Droll over its Limited copy count (Illegal); Main 49, Extra 15 and Side 0 are within size_rules; Composition: 25 exact-name X-Saber copies out of 64 cards; 39.1% purity; Searcher text hits: 11; negation text: 6; removal text: 14
  • Inferred: At least one searcher in a 5-card opening ≈ 0.74 (hypergeometric); Interaction density is adequate for the Midrange plan (semantic read of card text); Ceiling and median are text-based only; no recorded boards
  • Provisional: Meta power and matchup fit: no dated metagame sample and no tournament link
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No side deck (0 cards), so post-side adaptability cannot be measured No win-rate telemetry for going-first/second, matchups or brick rate Meta Power is Provisional unless a dated metagame sample is supplied M-X-Saber Invoker (core, 67% usage) is absent from the list

More OCG Info

X-Saber

X-Saber Breakdown

 
 

 

 

 

 

 

 
 

 

 
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