Enneacraft Deck #753689 — Yu-Gi-Oh! OCG

50 Main, incl. Deftero Enneacraft - 'alazoneIA' x3, Enneacraft - Asta.PIXEA x3, Enneacraft - Atori.MAR x3. Created Sep 20, 2026 by YGO Mod.

Deck Enneacraft OCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
55± 8/ 100
Power Score
Structural 60
Reliability 55
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 59.5
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 50 / Extra 0 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Enneacraft Pendulum monsters (9 copies at 3000 ATK across Asta, Atori, Atil, Archa and Aiza) that destroy lower-ATK opposing monsters at the end of the Battle Phase while an Enneacraft card occupies the other Pendulum Zone; Enneapolis E.C. Counter damage (900 per counter removed in the End Phase) and Deus X-Krawler / Pot of The Forbidden board control
  • Turn 1 (going first): Open a Pendulum-capable hand (about 93% with at least one of 20 Pendulum monsters in 5 cards), set Pendulum Zones with Enneacraft Release or a Pendulum starter, then establish the 3000-ATK Pendulum monsters and keep the other zone occupied
  • Turn 2 (going second): Use the 4 hand traps (Ash Blossom and Joyous Spring x2, Maxx C, Droll and Lock Bird; about 41% to hold one in 6 cards) to slow the opponent, then convert with Pendulum summons and Enneacraft searchers
  • Recovery: Searchers (Proto, Deftero, Ekto, Enato and Trito Enneacraft, each paying 900 LP to add an Enneacraft from the Deck) and Enneacraft Reverth to shuffle monsters back and draw
  • After siding: No Side Deck is registered (0 cards), so there is no post-side plan; this is a data and build gap, not a verified weakness of the archetype

Why it scores here

The deck is scored as a system: 20 Pendulum monsters in 50 cards give about a 93% chance of at least one Pendulum starter in the opening 5 (Inferred), and 15 searcher-text cards plus Reverth and the Release recursion keep the engine running after disruption. Interaction is layered: Pendulum-zone destruction, Needle Ceiling, Daruma, Pot of The Forbidden, Zaborg and four hand traps, which supports a strong end-board score. Offensive power comes from nine 3000-ATK Pendulum monsters, but no combo, tournament or win-rate data exists, so the ceiling and median are text-based only and kept close to each other. The Extra Deck is empty and there is no Side Deck, which lowers the Extra-efficiency and post-side scores; popularity (84% archetype core inclusion) confirms the list is standard but was not counted as power, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least 1 Pendulum monster in 5 cards) = 0.93 with 20 copies in 50; searcher group 0.85 in hand 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 68 Only 18 spell and trap slots with 4 hand traps; full-brick estimate about 0.07 for a hand with no Pendulum monster (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling read from card text only (end-of-Battle destruction plus 3000-ATK bodies) (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence has no parseable boards, so median output is unknown and held near the middle (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Searchers and Release/Reverth recursion rebuild the Pendulum zones after a hit; 4 hand traps and 2 Ash Blossom copies protect the engine (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searches cost 900 LP each and Enneapolis deals damage on counters; recursion via Reverth and Release offsets part of this (Inferred)
D7 End-Board & Interaction Quality 72 Pendulum-zone destruction on 9 monsters, Needle Ceiling, Daruma, Pot of The Forbidden and Zaborg give layered end-board control (Inferred from text)
D8 Going-Second & Board-Breaking Power 60 4 hand traps give about 0.41 chance of holding one in 6 cards going second; Krawler and Ra add non-hand-trap interaction (Inferred)
D9 Offensive Pressure & Closing Power 68 Nine 3000-ATK Pendulum monsters with end-board destruction; no measured end-board ATK or win data (Inferred)
D10 Main Deck Efficiency & Flexibility 65 50 cards in a 40 to 60 range with 26 distinct cards and 22 off-archetype copies; compact enough but with dilution (Verified structure, Inferred effect)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck is empty (0 of 15); Release's graveyard clause that adds an Extra Deck Enneacraft has no target in this build (Verified)
D12 Side Deck Adaptability 25 No Side Deck (0 of 15) so there is no post-side adaptation; this is a score floor, not a measured matchup result (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no archetype meta-share in the export; held at neutral (Provisional)
D14 Pilotability & Error Tolerance 55 Multiple Pendulum-scale and E.C. counter tracking decisions per turn; no combo step sequences to measure (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59.5, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Missing Side Deck (-2); Empty Extra Deck with dead Extra-access clause (-2); Needle Ceiling self-exposure (0); Banlist exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Pendulum starter access is high at about 93% in the opening 5 (Inferred)
  • Nine 3000-ATK Pendulum monsters give a real closing body (Verified stats)
  • Layered end-board control: Pendulum-zone destruction, Needle Ceiling, Daruma, Pot of The Forbidden, Zaborg (Verified text, Inferred impact)
  • Searcher density (15 cards) and Release/Reverth recursion support recovery (Verified text)

Weaknesses

  • No Side Deck, so no post-side adaptation (Verified)
  • Empty Extra Deck; Enneacraft Release's Extra Deck recovery clause has no target (Verified)
  • Pendulum scale values are not supplied in the evidence, so Pendulum-zone legality cannot be checked from the pack (Verified gap)
  • Needle Ceiling can destroy the deck's own Pendulum monsters at 4 or more monsters on field (Inferred)
  • No recorded boards, so the ceiling and median combo outputs are text-only estimates (Verified gap)

Critical choke points

  • Pendulum starter access: if no Pendulum monster is drawn (about 7%), the engine does not start
  • Hand-trap dependence on going second: about 59% of games have no hand trap in the first 6 cards (Inferred)
  • Searcher LP cost of 900 per search in a long game (Verified text)
Priority Remove Add Reason
1 Sol and Luna One Side Deck card for the matchup the list fears most Sol and Luna has a narrow effect and no Enneacraft link, and the deck has no Side Deck, so a side plan is the largest structural gain
2 Off-archetype slot with the weakest fit Enneacraft-named card if available in the format Raises Enneacraft purity above the current 56% exact-name share; confirm card legality before adding

Evidence & confidence

  • Verified: Main Deck is 50 cards, legal for OCG (40 to 60 range), Extra 0, Side 0; Limited/Semi-Limited copies are within legal limits (Droll and Lock Bird 1, Maxx C 1, Ash Blossom 2); Core Enneacraft inclusion is 84% for the top cards in usage_statistics; Copy histogram 9/10/7 across 26 distinct cards matches the list
  • Observed: Usage statistics show 13 of 15 core archetype cards present
  • Inferred: 93% Pendulum starter access in hand of 5; 0.41 hand-trap access going second; Layered end-board interaction from card text; Midrange primary strategy from text and composition
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament context)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent Pendulum scale values are not present in the evidence (scale 0 on all Pendulum cards) No Side Deck supplied, so post-side performance cannot be assessed No win-rate telemetry for going-first, going-second, matchups or brick rates Meta Power provisional: no dated metagame sample

More OCG Info

Enneacraft

Enneacraft Breakdown

 
 

 

 

 

 

 

 
 

 

 
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