Enneacraft Deck #753689 — Yu-Gi-Oh! OCG
50 Main, incl. Deftero Enneacraft - 'alazoneIA' x3, Enneacraft - Asta.PIXEA x3, Enneacraft - Atori.MAR x3. Created Sep 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/20/2026
Main Deck (50)
- Droll & Lock Bird x1
- Maxx "C" x1
- The Wicked Avatar x1
- The Winged Dragon of Ra - Sphere Mode x1
- Zaborg the Mega Monarch x2
- Deus X-Krawler x2
- Pot of The Forbidden x2
- Deftero Enneacraft - "alazoneIA" x3
- Ekto Enneacraft - "tromarIA" x2
- Enato Enneacraft - "oknirIA" x2
- Enneacraft - Aiza.LEON x1
- Enneacraft - Archa.TAIL x1
- Enneacraft - Asta.PIXEA x3
- Enneacraft - Atil.SPIA x1
- Enneacraft - Atori.MAR x3
- Proto Enneacraft - "orgIA" x3
- Trito Enneacraft - "exapatisIA" x1
- Ash Blossom & Joyous Spring x2
- Enneacraft Release x2
- Enneacraft Reset x1
- Enneacraft Reverth x3
- Enneapolis x2
- Sol and Luna x3
- Terrors in the Hidden City x2
- Destructive Daruma Karma Cannon x3
- Needle Ceiling x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 55/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59.5 |
| Going First | 60 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 50 / Extra 0 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Enneacraft Pendulum monsters (9 copies at 3000 ATK across Asta, Atori, Atil, Archa and Aiza) that destroy lower-ATK opposing monsters at the end of the Battle Phase while an Enneacraft card occupies the other Pendulum Zone; Enneapolis E.C. Counter damage (900 per counter removed in the End Phase) and Deus X-Krawler / Pot of The Forbidden board control
- Turn 1 (going first): Open a Pendulum-capable hand (about 93% with at least one of 20 Pendulum monsters in 5 cards), set Pendulum Zones with Enneacraft Release or a Pendulum starter, then establish the 3000-ATK Pendulum monsters and keep the other zone occupied
- Turn 2 (going second): Use the 4 hand traps (Ash Blossom and Joyous Spring x2, Maxx C, Droll and Lock Bird; about 41% to hold one in 6 cards) to slow the opponent, then convert with Pendulum summons and Enneacraft searchers
- Recovery: Searchers (Proto, Deftero, Ekto, Enato and Trito Enneacraft, each paying 900 LP to add an Enneacraft from the Deck) and Enneacraft Reverth to shuffle monsters back and draw
- After siding: No Side Deck is registered (0 cards), so there is no post-side plan; this is a data and build gap, not a verified weakness of the archetype
Why it scores here
The deck is scored as a system: 20 Pendulum monsters in 50 cards give about a 93% chance of at least one Pendulum starter in the opening 5 (Inferred), and 15 searcher-text cards plus Reverth and the Release recursion keep the engine running after disruption. Interaction is layered: Pendulum-zone destruction, Needle Ceiling, Daruma, Pot of The Forbidden, Zaborg and four hand traps, which supports a strong end-board score. Offensive power comes from nine 3000-ATK Pendulum monsters, but no combo, tournament or win-rate data exists, so the ceiling and median are text-based only and kept close to each other. The Extra Deck is empty and there is no Side Deck, which lowers the Extra-efficiency and post-side scores; popularity (84% archetype core inclusion) confirms the list is standard but was not counted as power, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least 1 Pendulum monster in 5 cards) = 0.93 with 20 copies in 50; searcher group 0.85 in hand 5 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 68 | Only 18 spell and trap slots with 4 hand traps; full-brick estimate about 0.07 for a hand with no Pendulum monster (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; ceiling read from card text only (end-of-Battle destruction plus 3000-ATK bodies) (Inferred) |
| D4 | Combo Floor & Median Output | 45 | combos_evidence has no parseable boards, so median output is unknown and held near the middle (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Searchers and Release/Reverth recursion rebuild the Pendulum zones after a hit; 4 hand traps and 2 Ash Blossom copies protect the engine (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searches cost 900 LP each and Enneapolis deals damage on counters; recursion via Reverth and Release offsets part of this (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Pendulum-zone destruction on 9 monsters, Needle Ceiling, Daruma, Pot of The Forbidden and Zaborg give layered end-board control (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 60 | 4 hand traps give about 0.41 chance of holding one in 6 cards going second; Krawler and Ra add non-hand-trap interaction (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Nine 3000-ATK Pendulum monsters with end-board destruction; no measured end-board ATK or win data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 65 | 50 cards in a 40 to 60 range with 26 distinct cards and 22 off-archetype copies; compact enough but with dilution (Verified structure, Inferred effect) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Extra Deck is empty (0 of 15); Release's graveyard clause that adds an Extra Deck Enneacraft has no target in this build (Verified) |
| D12 | Side Deck Adaptability | 25 | No Side Deck (0 of 15) so there is no post-side adaptation; this is a score floor, not a measured matchup result (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no archetype meta-share in the export; held at neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multiple Pendulum-scale and E.C. counter tracking decisions per turn; no combo step sequences to measure (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 59.5, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Missing Side Deck (-2); Empty Extra Deck with dead Extra-access clause (-2); Needle Ceiling self-exposure (0); Banlist exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Pendulum starter access is high at about 93% in the opening 5 (Inferred)
- Nine 3000-ATK Pendulum monsters give a real closing body (Verified stats)
- Layered end-board control: Pendulum-zone destruction, Needle Ceiling, Daruma, Pot of The Forbidden, Zaborg (Verified text, Inferred impact)
- Searcher density (15 cards) and Release/Reverth recursion support recovery (Verified text)
Weaknesses
- No Side Deck, so no post-side adaptation (Verified)
- Empty Extra Deck; Enneacraft Release's Extra Deck recovery clause has no target (Verified)
- Pendulum scale values are not supplied in the evidence, so Pendulum-zone legality cannot be checked from the pack (Verified gap)
- Needle Ceiling can destroy the deck's own Pendulum monsters at 4 or more monsters on field (Inferred)
- No recorded boards, so the ceiling and median combo outputs are text-only estimates (Verified gap)
Critical choke points
- Pendulum starter access: if no Pendulum monster is drawn (about 7%), the engine does not start
- Hand-trap dependence on going second: about 59% of games have no hand trap in the first 6 cards (Inferred)
- Searcher LP cost of 900 per search in a long game (Verified text)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Sol and Luna | One Side Deck card for the matchup the list fears most | Sol and Luna has a narrow effect and no Enneacraft link, and the deck has no Side Deck, so a side plan is the largest structural gain |
| 2 | Off-archetype slot with the weakest fit | Enneacraft-named card if available in the format | Raises Enneacraft purity above the current 56% exact-name share; confirm card legality before adding |
Evidence & confidence
- Verified: Main Deck is 50 cards, legal for OCG (40 to 60 range), Extra 0, Side 0; Limited/Semi-Limited copies are within legal limits (Droll and Lock Bird 1, Maxx C 1, Ash Blossom 2); Core Enneacraft inclusion is 84% for the top cards in usage_statistics; Copy histogram 9/10/7 across 26 distinct cards matches the list
- Observed: Usage statistics show 13 of 15 core archetype cards present
- Inferred: 93% Pendulum starter access in hand of 5; 0.41 hand-trap access going second; Layered end-board interaction from card text; Midrange primary strategy from text and composition
- Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament context)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent Pendulum scale values are not present in the evidence (scale 0 on all Pendulum cards) No Side Deck supplied, so post-side performance cannot be assessed No win-rate telemetry for going-first, going-second, matchups or brick rates Meta Power provisional: no dated metagame sample
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