Frog Deck #753620 — Yu-Gi-Oh! OCG

57 Main, 14 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Mermail Abyssteus x3. Created Sep 20, 2026 by YGO Mod.

Deck Frog OCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 6/ 100
Power Score
Structural 54
Reliability 45
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 54.2
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 57 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Atlantean/Mermail/Abyss-style Synchro, Xyz and Link boards (Poseidra, Swordsoul Supreme Sovereign, Icejade Gymir Aegirine, Moulinglacia) carried by a WATER engine of searchers and recursion; Direct attack from Atlantean Dragoons and Abysstrite Xyz board pressure
  • Turn 1 (going first): Open on Swap Frog, Neptabyss, Mermail Abysspike or Abyssteus to search and reach a Level 7 or higher WATER monster, then Synchro or Xyz into a board while holding Ash Blossom and Ghost Belle for the opponent's first response (Inferred, text-based)
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Droll and Lock Bird, Nibiru, Evenly Matched, Dominus Impulse) to break the opponent's first summon, then rebuild a WATER board from the GY (Inferred, text-based)
  • Recovery: Mermail Abyssgunde, Mermail Shadow Squad and Atlantean Heavy Infantry recur from the GY to refill the board after a disruption (Inferred, text-based)
  • After siding: Not evaluable: the deck runs no side deck (side_count 0), so there is no post-side plan

Why it scores here

The score reflects the deck as a system, not an average of its cards. The engine is dense: about 88% of openings include at least one of 19 searcher-text cards, and the WATER searchers chain into Level 7 or higher Synchro and Xyz boards, which gives it a reasonable opening rate for an OCG Midrange shell. Interaction is the strongest part, with 12 hand traps, 10 negation-text cards and 17 removal-text cards, which supports a credible going-second plan. The main weaknesses are structural. The list is Illegal under the OCG ban list: three Forbidden cards are run and three Semi-Limited or Limited cards exceed their copy limits. The archetype label is Frog, but only 3 main-deck cards carry the exact name (4.2% purity), so the deck is really an Atlantean/Mermail/Abyss- hybrid with weak engine coherence and no side deck. Popularity was not a factor: no tournament or meta-share data is linked, so Meta Power is null and was not scored. Structural power is 54.2; the Illegal cap brings the final score to 30 as a theoretical-only value.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher-text card in opening 5) ≈ 0.88 across 19 searcher-text cards; Swap Frog (2 copies) is the only core-stat card, and the archetype core group has P(open >=1) ≈ 0.17 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 57 main-deck cards with 12 hand traps and 68 off-archetype copies; redundancy is good but conflicting Normal Summons and dead hand traps are likely (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combos (total_combos 0); ceiling is inferred from the Synchro/Xyz boards in card text only (Inferred)
D4 Combo Floor & Median Output 45 No recorded board data to derive a median; the floor is estimated from searcher density and extra-deck access (Inferred)
D5 Interruption Resilience & Route Redundancy 60 12 hand traps plus GY recursion on Abyssgunde, Shadow Squad and Heavy Infantry give several independent lines after an interruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Searchers and draw effects (Mulcharmy, Abyss-steam, Abysssteam draw) support resource regeneration; the grind is limited by the lack of a side and by ban-limited hand traps (Inferred)
D7 End-Board & Interaction Quality 72 12 hand traps, 10 negation-text cards and 17 removal-text cards give broad interaction; Ash and Droll are the key pieces, and both are over the legal limit (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 65 Going-second split not recorded; hand-trap density (P(>=1 in hand6) ≈ 0.78) supports challenging an established board (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck Level 7+ boards reach 2800–3000 ATK (Poseidra, Swordsoul, Icejade), though no closing data was recorded (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 Exact-name purity is only 4.2% across 29 distinct main-deck cards, with a spread of 17 sub-archetypes; the list is compact in size but poorly coherent (Verified composition)
D11 Extra Deck Efficiency & Coverage 52 14 Extra Deck cards split as 7 Synchro, 4 Xyz and 3 Link; most are WATER and usable from the GY/field, though Trishula is Forbidden (Verified, Inferred use)
D12 Side Deck Adaptability 15 No side deck (side_count 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no archetype meta-share; format fit is Provisional and unscored (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step WATER chains with GY-cost triggers and many OPT and once-per-turn decisions; moderately demanding for the intended pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54.2, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); no_side_plan (-4). Final formula: Illegal: raw 0.80*54.2 + 0.20*45 + modifiers(-12) = 40.3, capped to 30 as theoretical/structural-only per legality guardrail (Meta provisional, not scored)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense WATER searcher engine (19 searcher-text cards) gives high opening access
  • Broad interaction package: 12 hand traps, 10 negation-text cards, 17 removal-text cards
  • Extra Deck has high-ATK Level 7+ boards and multiple link and xyz routes

Weaknesses

  • Illegal under OCG ban list: three Forbidden cards and three copy-limit violations
  • Very low exact-name archetype purity (4.2%), so the engine is split across Atlantean, Mermail, Abyss- and Charmer
  • No side deck, so no post-side plan
  • No recorded combos or tournament data, so the ceiling and floor are unverified

Critical choke points

  • Legality: the list cannot be played as built until the Forbidden cards are removed and the copy counts are reduced
  • Searchers depend on WATER monsters in hand or GY, so a hand without a WATER monster is a brick
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Trishula, Dragon of the Ice Barrier Legal interaction or searchers within the WATER engine (for example a second Atlantean or Mermail searcher) Removes the Forbidden cards so the deck becomes legal and can receive a normal score
2 One copy each of Ash Blossom & Joyous Spring, Dominus Impulse, and one Droll & Lock Bird Legal-count replacements that fit the WATER engine Brings the copy counts within Semi-Limited and Limited limits
3 Off-archetype staples with no engine link A 15-card side deck with hand traps and anti-Synchro or anti-Xyz answers Adds post-side adaptability (D12 is currently 15)

Evidence & confidence

  • Verified: Legality status Illegal: 3 Forbidden cards and 3 over-limit copies; Main 57 / Extra 14 / Side 0 within size rules; Card text and stats for all 29 main cards and 14 extra cards; Exact-name archetype purity 4.2%
  • Inferred: Opening access probabilities for searchers and hand traps (hypergeometric); Going-first and going-second plans from card text; Interaction quality from text roles; Pilotability estimate from effect complexity
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick/starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck — post-side plan cannot be evaluated

More OCG Info

Frog

Frog Breakdown

 
 

 

 

 

 

 

 
 

 

 
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