Frog Deck #753620 — Yu-Gi-Oh! OCG
57 Main, 14 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Mermail Abyssteus x3. Created Sep 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/20/2026
Main Deck (57)
- Abyssrhine, the Atlantean Spirit x3
- Atlantean Dragoons x3
- Atlantean Heavy Infantry x1
- Droll & Lock Bird x2
- Eria the Water Channeler x2
- Mermail Abyssgunde x1
- Mermail Abysspike x2
- Mermail Abyssteus x3
- Mermail Shadow Squad x3
- Moulinglacia the Elemental Lord x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Neptabyss, the Atlantean Prince x3
- Nibiru, the Primal Being x3
- Poseidra, the Storming Atlantean x2
- Swap Frog x2
- Ash Blossom & Joyous Spring x3
- Deep Sea Minstrel x1
- Ghost Belle & Haunted Mansion x3
- Lappis Dragon x1
- Abyss-sting Triaina x1
- Called by the Grave x1
- Harpie's Feather Duster x1
- One for One x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Abyss-steam x1
- Dominus Impulse x3
- Evenly Matched x1
Extra Deck (14)
- Marincess Coral Anemone x1
- Mermail King - Neptabyss x1
- Worldsea Dragon Zealantis x1
- Adamancipator Risen - Dragite x1
- Icejade Gymir Aegirine x1
- Swordsoul Supreme Sovereign - Chengying x1
- Trishula, Dragon of the Ice Barrier x1
- White Aura Monoceros x1
- Coral Dragon x1
- Deep Sea Prima Donna x1
- Abysstrite, the Atlantean Spirit x1
- Mermail Abyssgaios x1
- Poseidra Abyss, the Atlantean Dragon Lord x1
- Toadally Awesome x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±6 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.2 |
| Going First | 52 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 57 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Atlantean/Mermail/Abyss-style Synchro, Xyz and Link boards (Poseidra, Swordsoul Supreme Sovereign, Icejade Gymir Aegirine, Moulinglacia) carried by a WATER engine of searchers and recursion; Direct attack from Atlantean Dragoons and Abysstrite Xyz board pressure
- Turn 1 (going first): Open on Swap Frog, Neptabyss, Mermail Abysspike or Abyssteus to search and reach a Level 7 or higher WATER monster, then Synchro or Xyz into a board while holding Ash Blossom and Ghost Belle for the opponent's first response (Inferred, text-based)
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Droll and Lock Bird, Nibiru, Evenly Matched, Dominus Impulse) to break the opponent's first summon, then rebuild a WATER board from the GY (Inferred, text-based)
- Recovery: Mermail Abyssgunde, Mermail Shadow Squad and Atlantean Heavy Infantry recur from the GY to refill the board after a disruption (Inferred, text-based)
- After siding: Not evaluable: the deck runs no side deck (side_count 0), so there is no post-side plan
Why it scores here
The score reflects the deck as a system, not an average of its cards. The engine is dense: about 88% of openings include at least one of 19 searcher-text cards, and the WATER searchers chain into Level 7 or higher Synchro and Xyz boards, which gives it a reasonable opening rate for an OCG Midrange shell. Interaction is the strongest part, with 12 hand traps, 10 negation-text cards and 17 removal-text cards, which supports a credible going-second plan. The main weaknesses are structural. The list is Illegal under the OCG ban list: three Forbidden cards are run and three Semi-Limited or Limited cards exceed their copy limits. The archetype label is Frog, but only 3 main-deck cards carry the exact name (4.2% purity), so the deck is really an Atlantean/Mermail/Abyss- hybrid with weak engine coherence and no side deck. Popularity was not a factor: no tournament or meta-share data is linked, so Meta Power is null and was not scored. Structural power is 54.2; the Illegal cap brings the final score to 30 as a theoretical-only value.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 searcher-text card in opening 5) ≈ 0.88 across 19 searcher-text cards; Swap Frog (2 copies) is the only core-stat card, and the archetype core group has P(open >=1) ≈ 0.17 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 57 main-deck cards with 12 hand traps and 68 off-archetype copies; redundancy is good but conflicting Normal Summons and dead hand traps are likely (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable combos (total_combos 0); ceiling is inferred from the Synchro/Xyz boards in card text only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded board data to derive a median; the floor is estimated from searcher density and extra-deck access (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 12 hand traps plus GY recursion on Abyssgunde, Shadow Squad and Heavy Infantry give several independent lines after an interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Searchers and draw effects (Mulcharmy, Abyss-steam, Abysssteam draw) support resource regeneration; the grind is limited by the lack of a side and by ban-limited hand traps (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 12 hand traps, 10 negation-text cards and 17 removal-text cards give broad interaction; Ash and Droll are the key pieces, and both are over the legal limit (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second split not recorded; hand-trap density (P(>=1 in hand6) ≈ 0.78) supports challenging an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Extra Deck Level 7+ boards reach 2800–3000 ATK (Poseidra, Swordsoul, Icejade), though no closing data was recorded (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Exact-name purity is only 4.2% across 29 distinct main-deck cards, with a spread of 17 sub-archetypes; the list is compact in size but poorly coherent (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 52 | 14 Extra Deck cards split as 7 Synchro, 4 Xyz and 3 Link; most are WATER and usable from the GY/field, though Trishula is Forbidden (Verified, Inferred use) |
| D12 | Side Deck Adaptability | 15 | No side deck (side_count 0), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no archetype meta-share; format fit is Provisional and unscored (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step WATER chains with GY-cost triggers and many OPT and once-per-turn decisions; moderately demanding for the intended pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54.2, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); no_side_plan (-4). Final formula: Illegal: raw 0.80*54.2 + 0.20*45 + modifiers(-12) = 40.3, capped to 30 as theoretical/structural-only per legality guardrail (Meta provisional, not scored)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense WATER searcher engine (19 searcher-text cards) gives high opening access
- Broad interaction package: 12 hand traps, 10 negation-text cards, 17 removal-text cards
- Extra Deck has high-ATK Level 7+ boards and multiple link and xyz routes
Weaknesses
- Illegal under OCG ban list: three Forbidden cards and three copy-limit violations
- Very low exact-name archetype purity (4.2%), so the engine is split across Atlantean, Mermail, Abyss- and Charmer
- No side deck, so no post-side plan
- No recorded combos or tournament data, so the ceiling and floor are unverified
Critical choke points
- Legality: the list cannot be played as built until the Forbidden cards are removed and the copy counts are reduced
- Searchers depend on WATER monsters in hand or GY, so a hand without a WATER monster is a brick
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent, Trishula, Dragon of the Ice Barrier | Legal interaction or searchers within the WATER engine (for example a second Atlantean or Mermail searcher) | Removes the Forbidden cards so the deck becomes legal and can receive a normal score |
| 2 | One copy each of Ash Blossom & Joyous Spring, Dominus Impulse, and one Droll & Lock Bird | Legal-count replacements that fit the WATER engine | Brings the copy counts within Semi-Limited and Limited limits |
| 3 | Off-archetype staples with no engine link | A 15-card side deck with hand traps and anti-Synchro or anti-Xyz answers | Adds post-side adaptability (D12 is currently 15) |
Evidence & confidence
- Verified: Legality status Illegal: 3 Forbidden cards and 3 over-limit copies; Main 57 / Extra 14 / Side 0 within size rules; Card text and stats for all 29 main cards and 14 extra cards; Exact-name archetype purity 4.2%
- Inferred: Opening access probabilities for searchers and hand traps (hypergeometric); Going-first and going-second plans from card text; Interaction quality from text roles; Pilotability estimate from effect complexity
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick/starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck — post-side plan cannot be evaluated
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