Familiar-Possessed Deck #753563 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Apprentice Illusion Magician x3, Magician's Rod x3, Magicians' Souls x3. Created Sep 20, 2026 by YGO Mod.

Deck Familiar-Possessed OCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
20± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 48
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48.6
Going First 48
Going Second 40
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fusion/Ritual Dark Magician boards (The Dark Magicians, Dark Magician of Destruction, Master of Chaos, Timaeus) built from Dark Magician-family starters; Link and Xyz follow-up (Black Luster Soldier - Soldier of Chaos, Selene, Ebon Illusion Magician) when the Fusion line stalls
  • Turn 1 (going first): Normal Summon Magician's Rod or Apprentice Illusion Magician, search Dark Magician, then convert through Dark Magical Circle, Secrets of Dark Magic or Soul Servant into a Fusion or Ritual board
  • Turn 2 (going second): Hold Droll & Lock Bird, Infinite Impermanence and Magic Cylinder against the opponent's first summon, then rebuild the Dark Magician line from the GY through Magikuriboh and Eternal Soul
  • Recovery: Recur Dark Magician-family monsters from the GY with Magikuriboh and Soul Servant, and re-search Dark Magician through Magician's Rod or Dark Magical Circle
  • After siding: Not evaluable: the deck has no side deck (side_count 0), so no post-side plan can be read from the list

Why it scores here

The score reflects the deck as a system, not an average of its card scores. Its Dark Magician-family engine (Magician's Rod, Dark Magical Circle, Secrets of Dark Magic, Soul Servant, Apprentice Illusion Magician) gives many searchers and a 2-card Fusion/Ritual bootstrap, but only about a quarter of 5-card openings contain any single 3-copy starter (Inferred). Conversion is strong on paper because the Extra Deck offers several boss monsters, yet there are no recorded boards, so the median output is unknown. Interaction is real (Infinite Impermanence, Magic Cylinder, Droll & Lock Bird, Crossout Designator) but thin, and there is no side deck, so resilience and matchup fit score low. The list is Illegal: 3 Magicians' Souls, 1 Called by the Grave and 2 Red-Eyes Dark Dragoon are Forbidden, and 2 Droll & Lock Bird exceed the Limited cap. Popularity signals (archetype usage, which is niche here) did not earn points. Per the rubric, the Illegal status caps the score, so the 20 is a theoretical structural read only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one 3-copy starter in a 5-card hand) ≈ 0.25 per card, and about 0.91 for the 20-card searcher group; the engine is accessible through searchers rather than single starters (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Many searchers and copies of the same starter help, but 11 single-copy cards and 10 three-copy cards in a 55-card main deck raise the risk of dead or redundant hands (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling is a Fusion/Ritual Dark Magician board with several boss monsters in the Extra Deck, but there are no recorded boards to confirm the best line (Inferred semantic read; no combos evidence)
D4 Combo Floor & Median Output 50 Median output cannot be measured because combos_evidence has 0 parseable boards; estimated mid-range from the card text (Provisional)
D5 Interruption Resilience & Route Redundancy 48 Dark Magician-family recursion through Magikuriboh, Soul Servant and Eternal Soul gives some redundancy after disruption, but the Fusion line has few independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 42 Searchers and GY recursion help rebuild, but the deck spends many cards per turn on Fusion and Ritual materials (Inferred)
D7 End-Board & Interaction Quality 45 Infinite Impermanence, Magic Cylinder, Droll & Lock Bird and Crossout Designator give layered interaction; the Forbidden copies would have added more (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 40 Going-second hand-trap density is about 0.45 for at least one hand trap in a 6-card hand, but no board-breaking counts or going-second split are recorded (Inferred)
D9 Offensive Pressure & Closing Power 50 Fusion bosses (2800–3000 ATK) and Link/Xyz follow-ups can close a game, though end-board ATK in the list is only estimated (Inferred)
D10 Main Deck Efficiency & Flexibility 52 55 Main Deck cards in the 40–60 size rule, 28 distinct cards, 70 off-archetype copies, and heavy use of single-copy support cards (Verified composition)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck has 15 cards (10 Fusion, 4 Link, 1 Xyz) with 2 Red-Eyes Dark Dragoon that must be removed; the remaining 13 are real bosses, but several Extra cards are one-copy options (Verified)
D12 Side Deck Adaptability 20 No side deck exists (side_count 0), so post-side adaptability cannot be scored (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link and no dated meta sample, so matchup fit is not measurable; the list's legality issues also limit format fit (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion and Ritual lines with many decision points, and combo step counts are not recorded in examples (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 48.6, Going First ≈ 48, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-10); no side deck (0). Final formula: Illegal cap: theoretical structural read only. Raw 0.80*48.6 + 0.20*40 = 46.9; banlist-exposure modifier -10 gives 36.9; capped to 20 because the list is Illegal.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Dark Magician-family searcher package (20 searcher-text cards) with a shared archetype theme
  • Strong Fusion and Ritual bosses in the Extra Deck, including The Dark Magicians and Dark Magician of Destruction
  • Layered interaction with negates and hand traps (10 negation-text cards, 5 hand traps)
  • Main Deck size 55 is within the 40–60 limit

Weaknesses

  • Illegal list: 4 copy-limit violations, including 3 Forbidden main-deck cards and 2 Forbidden Extra Deck cards
  • No side deck, so no post-side plan
  • Low single-starter consistency: no 3-copy card is more than about 25% likely in a 5-card opening
  • Many single-copy support cards dilute the engine

Critical choke points

  • Magician's Rod and Dark Magical Circle access to Dark Magician as the first starter
  • Dependence on Fusion summons, since the Extra Deck mixes Fusion, Link and Xyz
Priority Remove Add Reason
1 3x Magicians' Souls Legal engine replacement such as a 3rd copy of Apprentice Illusion Magician, or a second Soul Servant Forbidden in OCG, so the list is illegal until these are removed
2 2x Red-Eyes Dark Dragoon (Extra Deck) Legal Dragon-type or Dark Magician-family Fusion such as Dark Magician the Dragon Knight, or Timaeus variants already in the list Forbidden in OCG; removing them also brings Extra Deck to 13 cards
3 1x Called by the Grave Infinite Impermanence or Magic Cylinder Forbidden; a legal negate keeps the interaction count
4 1x Droll & Lock Bird Legal hand trap or a second Crossout Designator (Limited, 1 max) Droll is Limited to 1 copy in OCG; the deck runs 2

Evidence & confidence

  • Verified: Legality violations and banlist status for 5 cards (OCG BanList); Main Deck 55 and Extra Deck 15 sizes within the 40–60 and 0–15 rules; Archetype composition: 70 off-archetype copies, 28 Dark Magician copies; Card text for the searcher, negation and removal roles
  • Inferred: Starter-access probabilities (hypergeometric, 5-card and 6-card hands); Consistency, brick and interaction-quality reads from card text; Going-first and going-second strength reads from the card text
  • Provisional: Meta Power (null: no dated meta sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot record are absent No win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Side deck is empty, so post-side scoring is not possible Illegal list: score is capped and reflects a theoretical structural read only

More OCG Info

Familiar-Possessed

Familiar-Possessed Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top