Familiar-Possessed Deck #753307 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Imsety, Glory of Horus x3, Mulcharmy Fuwalos x3, Effect Veiler x3. Created Sep 20, 2026 by YGO Mod.

Deck Familiar-Possessed OCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
25± 10/ 100
Power Score
Structural 49
Reliability 35
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Combo, Midrange
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Charmer and Familiar-Possessed boards converted through Fusion/Link follow-ups (Charmers of the Grand Circle, Fiendsmith's Lacrima, Crowley, Accesscode Talker); Dark Magician Girl / Dark Magician of Destruction Extra Deck pressure and Imsety / Horus beatdown
  • Turn 1 (going first): Turn 1 Normal Summon of a searcher (Spiritual Art Familiars or Spellbook Magician of Prophecy) and search a second-turn enabler; Possessed Destiny or Charmer flip monsters for board presence (Inferred; legal-list-dependent)
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Effect Veiler, Maxx "C" and Ghost Ogre & Snow Rabbit to answer the first summon chain, then rebuild through Spellbook searchers (Inferred)
  • Recovery: Spellbook of Secrets / Spellbook of the Grand Circle and Shining Sarcophagus recursion to rebuild hand after a hand-trap exchange (Inferred from text)
  • After siding: Not evaluable: side deck is empty (0 cards), so no post-side plan exists in this list

Why it scores here

This OCG list is illegal: five Forbidden cards (Magicians' Souls, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep, D/D/D Wave High King Caesar) are each run at one copy against a limit of zero, so it is capped at 25 and scored as theoretical/structural only. Its strongest structural features are the hand-trap and searcher density (9 hand traps, 17 searcher-text cards, and P(at least one archetype core card in a 5-card hand) of about 0.82), which let it open functional hands and interact on the opponent's first summon. Consistency is weakened by the sub-archetype spread: only 1.8% of cards match the exact archetype name, with 54 off-archetype copies spread across Charmer, Spellbook, Fiendsmith, Dark Magician, Horus, Timaeus, Endymion, D/D and Red-Eyes, so engines compete for the same slots. No combo boards were recorded, so the floor, median and ceiling are text-only inferences, and the deck has no side deck, which leaves its post-side score at the floor. Popularity and archetype usage were not rewarded, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one archetype core card in 5-card hand) ≈ 0.82; core present 9 of 11 usage-core cards (Inferred)
D2 Opening-Hand Quality & Brick Management 50 9 hand traps and 9 tech cards against 40 main-deck slots; no brick estimate recorded, mixed sub-archetype engines raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combo boards (combos_evidence.total_combos = 0); ceiling is a semantic read of Fusion/Link lines only (Inferred)
D4 Combo Floor & Median Output 40 No recorded board median; floor estimated from searcher density and off-archetype conflicts (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent hand-trap and negation routes (Ash Blossom, Effect Veiler, Droll & Lock Bird, Maxx "C", Nibiru) allow recovery after one interruption (Inferred from text)
D6 Resource Economy, Recovery & Grind 50 17 searcher-text cards and recursion via Spellbook of Secrets and Shining Sarcophagus; no resource signature recorded (Inferred)
D7 End-Board & Interaction Quality 60 Hand-trap negations plus Lacrima's -600 ATK and Ghost Ogre destruction give layered interaction (Inferred from text)
D8 Going-Second & Board-Breaking Power 55 Going-second hand traps are dense (P at least one hand trap in 6 cards ≈ 0.81) and Ghost Ogre / Ash cover the first board (Inferred)
D9 Offensive Pressure & Closing Power 45 Closing pressure from Charmers of the Grand Circle, Imsety (3000 ATK) and Dark Magician of Destruction (2800 ATK), with no end-board ATK data recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 60 40 main-deck cards with 27 distinct names and 17 singletons; compact enough, but spread over several engines (Verified structure, Inferred flexibility)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck slots: 10 Link, 4 Fusion, 1 Xyz; two Forbidden Extra cards are removed in a legal build (Verified count, Inferred use)
D12 Side Deck Adaptability 30 Side deck is empty (0 cards); no post-side plan is possible (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link and no dated metagame sample; archetype share not available (Provisional)
D14 Pilotability & Error Tolerance 35 Several engines (Charmer, Spellbook, Fiendsmith, Dark Magician, Horus) with many decision points and 15 Extra choices (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-8); engine_conflicts (-4). Final formula: Uncapped: 0.80*49 + 0.20*35 - 12 (banlist modifier) = 34; Illegal deck capped at 25 (theoretical/structural only). Meta Power is null (provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and searcher package (9 hand traps, 17 searcher-text cards)
  • High core-card presence (9 of 11 usage-core cards)
  • Good going-second interaction via Ash Blossom, Droll & Lock Bird, Effect Veiler and Maxx "C"

Weaknesses

  • Five Forbidden cards make the list illegal as built
  • Only 1.8% exact-archetype purity; engines conflict
  • No side deck (0 cards), so no post-side adaptability
  • No recorded combos, so ceiling and median are unverified

Critical choke points

  • Fiendsmith's Lacrima and Charmers of the Grand Circle are the Extra Deck payoffs; losing them to a single hand trap removes most of the closing power
  • Limited cards (Droll, Engraver, Lacrima, Maxx "C", S:P Little Knight) are single-copy choke points
Priority Remove Add Reason
1 Magicians' Souls, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep, D/D/D Wave High King Caesar Legal, same-engine replacements (for example Charmer or Spellbook support) The list is illegal; no normal score applies until these are removed
2 Off-archetype splash cards from one sub-archetype Consolidate onto one engine (Charmer or Spellbook) Raises purity and reduces brick risk from conflicting engines
3 A 15-card side deck Enables a post-side plan for a best-of-3 match

Evidence & confidence

  • Verified: Illegal status: 5 Forbidden cards at 1 copy each (legal copies 0); 40 main / 15 extra / 0 side; OCG size rules pass; Core group presence 9 of 11; purity 1.8%
  • Inferred: Opening-hand functional probabilities (hypergeometric); Hand-trap interaction density and recovery from text; Going-first and going-second plans
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is provisional unless a dated metagame sample is supplied no side deck; post-side plan cannot be evaluated

More OCG Info

Familiar-Possessed

Familiar-Possessed Breakdown

 
 

 

 

 

 

 

 
 

 

 
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