Familiar-Possessed Deck #753307 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Imsety, Glory of Horus x3, Mulcharmy Fuwalos x3, Effect Veiler x3. Created Sep 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/20/2026
Main Deck (40)
- Dark Magician Girl the Magician's Apprentice x2
- Droll & Lock Bird x1
- Fiendsmith Engraver x1
- Imsety, Glory of Horus x3
- Lacrima the Crimson Tears x1
- Magicians' Souls x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x1
- Spellbook Magician of Prophecy x2
- Spiritual Art Familiars x1
- Aussa the Earth Charmer x1
- Eria the Water Charmer x1
- Hiita the Fire Charmer x1
- Wynn the Wind Charmer x1
- Ash Blossom & Joyous Spring x2
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x1
- Awakening of the Possessed x1
- Dark Magical Curtain x2
- King's Sarcophagus x1
- Possessed Destiny x1
- Shining Sarcophagus x2
- Spellbook of Secrets x2
- Spellbook of the Grand Circle x2
- The Gaze of Timaeus x1
- Possessed Partnerships x1
Extra Deck (15)
- Charmers of the Grand Circle x1
- Dark Magician of Destruction x1
- Fiendsmith's Lacrima x1
- Red-Eyes Dark Dragoon x1
- A Bao A Qu, the Lightless Shadow x1
- Accesscode Talker x1
- Charmer Quartet in Bloom x1
- Cross-Sheep x1
- Crowley, the First Propheseer x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- I:P Masquerena x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- D/D/D Wave High King Caesar x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 45 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Toolbox
- Secondary strategies: Combo, Midrange
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Charmer and Familiar-Possessed boards converted through Fusion/Link follow-ups (Charmers of the Grand Circle, Fiendsmith's Lacrima, Crowley, Accesscode Talker); Dark Magician Girl / Dark Magician of Destruction Extra Deck pressure and Imsety / Horus beatdown
- Turn 1 (going first): Turn 1 Normal Summon of a searcher (Spiritual Art Familiars or Spellbook Magician of Prophecy) and search a second-turn enabler; Possessed Destiny or Charmer flip monsters for board presence (Inferred; legal-list-dependent)
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Effect Veiler, Maxx "C" and Ghost Ogre & Snow Rabbit to answer the first summon chain, then rebuild through Spellbook searchers (Inferred)
- Recovery: Spellbook of Secrets / Spellbook of the Grand Circle and Shining Sarcophagus recursion to rebuild hand after a hand-trap exchange (Inferred from text)
- After siding: Not evaluable: side deck is empty (0 cards), so no post-side plan exists in this list
Why it scores here
This OCG list is illegal: five Forbidden cards (Magicians' Souls, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep, D/D/D Wave High King Caesar) are each run at one copy against a limit of zero, so it is capped at 25 and scored as theoretical/structural only. Its strongest structural features are the hand-trap and searcher density (9 hand traps, 17 searcher-text cards, and P(at least one archetype core card in a 5-card hand) of about 0.82), which let it open functional hands and interact on the opponent's first summon. Consistency is weakened by the sub-archetype spread: only 1.8% of cards match the exact archetype name, with 54 off-archetype copies spread across Charmer, Spellbook, Fiendsmith, Dark Magician, Horus, Timaeus, Endymion, D/D and Red-Eyes, so engines compete for the same slots. No combo boards were recorded, so the floor, median and ceiling are text-only inferences, and the deck has no side deck, which leaves its post-side score at the floor. Popularity and archetype usage were not rewarded, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one archetype core card in 5-card hand) ≈ 0.82; core present 9 of 11 usage-core cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 9 hand traps and 9 tech cards against 40 main-deck slots; no brick estimate recorded, mixed sub-archetype engines raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable combo boards (combos_evidence.total_combos = 0); ceiling is a semantic read of Fusion/Link lines only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded board median; floor estimated from searcher density and off-archetype conflicts (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple independent hand-trap and negation routes (Ash Blossom, Effect Veiler, Droll & Lock Bird, Maxx "C", Nibiru) allow recovery after one interruption (Inferred from text) |
| D6 | Resource Economy, Recovery & Grind | 50 | 17 searcher-text cards and recursion via Spellbook of Secrets and Shining Sarcophagus; no resource signature recorded (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Hand-trap negations plus Lacrima's -600 ATK and Ghost Ogre destruction give layered interaction (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand traps are dense (P at least one hand trap in 6 cards ≈ 0.81) and Ghost Ogre / Ash cover the first board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Closing pressure from Charmers of the Grand Circle, Imsety (3000 ATK) and Dark Magician of Destruction (2800 ATK), with no end-board ATK data recorded (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40 main-deck cards with 27 distinct names and 17 singletons; compact enough, but spread over several engines (Verified structure, Inferred flexibility) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra Deck slots: 10 Link, 4 Fusion, 1 Xyz; two Forbidden Extra cards are removed in a legal build (Verified count, Inferred use) |
| D12 | Side Deck Adaptability | 30 | Side deck is empty (0 cards); no post-side plan is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament link and no dated metagame sample; archetype share not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Several engines (Charmer, Spellbook, Fiendsmith, Dark Magician, Horus) with many decision points and 15 Extra choices (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-8); engine_conflicts (-4). Final formula: Uncapped: 0.80*49 + 0.20*35 - 12 (banlist modifier) = 34; Illegal deck capped at 25 (theoretical/structural only). Meta Power is null (provisional).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and searcher package (9 hand traps, 17 searcher-text cards)
- High core-card presence (9 of 11 usage-core cards)
- Good going-second interaction via Ash Blossom, Droll & Lock Bird, Effect Veiler and Maxx "C"
Weaknesses
- Five Forbidden cards make the list illegal as built
- Only 1.8% exact-archetype purity; engines conflict
- No side deck (0 cards), so no post-side adaptability
- No recorded combos, so ceiling and median are unverified
Critical choke points
- Fiendsmith's Lacrima and Charmers of the Grand Circle are the Extra Deck payoffs; losing them to a single hand trap removes most of the closing power
- Limited cards (Droll, Engraver, Lacrima, Maxx "C", S:P Little Knight) are single-copy choke points
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Magicians' Souls, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep, D/D/D Wave High King Caesar | Legal, same-engine replacements (for example Charmer or Spellbook support) | The list is illegal; no normal score applies until these are removed |
| 2 | Off-archetype splash cards from one sub-archetype | Consolidate onto one engine (Charmer or Spellbook) | Raises purity and reduces brick risk from conflicting engines |
| 3 | A 15-card side deck | Enables a post-side plan for a best-of-3 match |
Evidence & confidence
- Verified: Illegal status: 5 Forbidden cards at 1 copy each (legal copies 0); 40 main / 15 extra / 0 side; OCG size rules pass; Core group presence 9 of 11; purity 1.8%
- Inferred: Opening-hand functional probabilities (hypergeometric); Hand-trap interaction density and recovery from text; Going-first and going-second plans
- Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is provisional unless a dated metagame sample is supplied no side deck; post-side plan cannot be evaluated
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