P.U.N.K. Deck #752793 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Noh-P.U.N.K. Foxy Tune x3. Created Sep 20, 2026 by YGO Mod.

Deck P.U.N.K. OCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
30± 8/ 100
Power Score
Structural 52
Reliability 42
Going First 48
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 52
Going First 48
Going Second 55
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro and Fusion P.U.N.K. bosses (Ukiyoe-P.U.N.K. Amazing Dragon, P.U.N.K. JAM Dragon Drive, Crossmind Archfiend) carried by the P.U.N.K. Psychic engine; Synchro and Fusion extenders from PSY-Frame and Fusion/Synchro Psychic monsters after the first board is cleared
  • Turn 1 (going first): Open P.U.N.K. starters (Noh-P.U.N.K. Ze Amin, Foxy Tune, Ogre Dance, Mind Procedure) to Special Summon and reach a Synchro or Fusion boss; hold Ash Blossom and Droll & Lock Bird for the first interruption
  • Turn 2 (going second): Use the 11 hand traps and Maxx "C" to strip the opponent's first Summon, then rebuild the P.U.N.K. engine with Mulcharmy draw effects
  • Recovery: Rebuild from the GY through P.U.N.K. JAM Extreme Session, Noh-P.U.N.K. Rising Scale and Ukiyoe-P.U.N.K. Sharakusai, which place P.U.N.K. monsters back on the field
  • After siding: Not evaluable: the deck has zero Side Deck cards, so no post-side plan exists in the evidence

Why it scores here

The score is built from the deck as a system, not from averaging card scores. The P.U.N.K. core (20 copies, present in about 91% of sampled hands from the core group) gives the deck a reasonably accessible engine, and the hand traps, Solemn Judgment and Crossout Designator give it real interaction density. Structure is held back by low archetype purity (22 of 70 Main and Extra copies match the exact name, about 31%), a Forbidden card in the Main Deck, 13 distinct Extra Deck cards spread across Fusion, Synchro, Link and Xyz, and no Side Deck, which leaves no post-side plan. Combo data is absent, so the ceiling and median are text-based inference only. Popularity in the archetype's usage statistics confirms the list is real and accessible, but it did not add points. Because the deck is Illegal, the score is capped low and labelled structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of 3 starter copies in a 5-card opening hand) ≈ 0.25 per copy group; P.U.N.K. core group ≈ 0.91 in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 50 11 hand traps and 22 exact-name P.U.N.K. copies out of 70 total; off-archetype copies (48) raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling is read from card text of P.U.N.K. JAM FEVER!, Ukiyoe Amazing Dragon and JAM Dragon Drive (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so no median or floor is available; scored at a cautious midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 60 11 hand traps plus Ash Blossom, Ghost Ogre and Droll & Lock Bird give several independent answers to a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion comes through P.U.N.K. JAM Extreme Session and Rising Scale; no resource signature is recorded (Inferred)
D7 End-Board & Interaction Quality 70 Solemn Judgment, Crossout Designator, Dimensional Barrier and Harpie's Feather Duster give layered interaction; negation text confirmed in card text (Verified/Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second value comes from hand traps and Maxx "C"; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 60 Synchro and Fusion bosses at 2700 to 3500 ATK in the Extra Deck; no end-board data (Verified text, Inferred use)
D10 Main Deck Efficiency & Flexibility 42 Only 31% exact-name purity; Harpie, Solemn and Maxx "C" add filler and a Forbidden card is present (Verified)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots across 13 distinct cards, with Synchro, Fusion, Link and Xyz mixed; several bosses are non-core (Verified)
D12 Side Deck Adaptability 10 Zero Side Deck cards, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; scored at a neutral midpoint (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro and Fusion chains with many hand-trap timing decisions raise the skill floor (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Banlist exposure (Forbidden card in Main Deck) (-12); Illegal cap (-7). Final formula: No reliable metagame: 0.80*Structural(51.7) + 0.20*TournamentReliability(42) = 49.7; modifiers -12 (Forbidden card) = 37.7; Illegal deck capped low at 30; Meta Power provisional/null

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core P.U.N.K. engine is accessible (about 91% in hand from the core group)
  • Layered interaction: 11 hand traps plus Solemn Judgment, Crossout Designator and Dimensional Barrier
  • Synchro and Fusion bosses reach 2700 to 3500 ATK

Weaknesses

  • Illegal as built: Triple Tactics Talent is Forbidden and run at 1 copy
  • Low archetype purity (about 31% exact-name) and heavy off-archetype filler
  • No Side Deck, so no post-side plan
  • No recorded combos, so consistency and conversion claims are text-based

Critical choke points

  • Triple Tactics Talent must be removed before the deck is playable
  • P.U.N.K. starters: only 3 copies each, so a missed starter stalls the engine
  • Synchro and Fusion bosses depend on specific Tuners and materials
Priority Remove Add Reason
1 Triple Tactics Talent A legal P.U.N.K. Main Deck card or a core P.U.N.K. support spell Removes the only Forbidden card so the list becomes legal under the OCG banlist
2 Off-archetype filler (e.g. Harpie's Feather Duster, Maxx "C") Additional exact-name P.U.N.K. monsters or spells Raises exact-name purity above 31% and cuts brick risk
3 None (no Side Deck present) A Side Deck of 5 to 15 cards covering the most common opposing boards Gives a post-side plan, which is currently missing entirely

Evidence & confidence

  • Verified: Deck is 55 Main and 15 Extra, within size rules; Triple Tactics Talent is Forbidden and run at 1 copy; Exact-name P.U.N.K. purity is 31.4%; Zero Side Deck cards
  • Observed: Core archetype cards appear in the archetype usage statistics (about 90% inclusion for several P.U.N.K. cards)
  • Inferred: P.U.N.K. engine accessibility and hand-trap coverage from hypergeometric estimates; Interaction density and going-second value from card text; Brick risk from off-archetype copy count
  • Provisional: Meta Power is null; matchup and format fit are neutral placeholders with no dated meta sample; Tournament reliability is a neutral estimate with no tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup, and brick/starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck has no Side Deck, so post-side performance cannot be assessed

More OCG Info

P.U.N.K.

P.U.N.K. Breakdown

 
 

 

 

 

 

 

 
 

 

 
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