Centur-Ion Deck #752791 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Centur-Ion Trudea x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Sep 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/20/2026
Main Deck (55)
- Bystial Magnamhut x1
- Centur-Ion Gargoyle II x1
- Centur-Ion Trudea x3
- Droll & Lock Bird x1
- Maxx "C" x1
- Medius the Pure x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Ash Blossom & Joyous Spring x2
- Centur-Ion Atrii x1
- Centur-Ion Primera x3
- Elfnote Power Patron x1
- Fydraulis Harmonia x3
- Ghost Ogre & Snow Rabbit x2
- Ars Magna "Citrinitas" x1
- Centur-Ion Bonds x1
- Deck Lockdown x3
- Emblema Oath x3
- Harpie's Feather Duster x1
- Hey, Space Trunade! x2
- Stand Up Centur-Ion! x3
- Synchro Rumble x1
- Terraforming x1
- Triple Tactics Talent x1
- Wake Up Centur-Ion! x1
- Anti-Spell Fragrance x1
- Centur-Ion Phalanx x1
- Infinite Impermanence x3
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- S:P Little Knight x1
- Baronne de Fleur x1
- Centur-Ion Auxila x2
- Centur-Ion Legatia x1
- Chaos Angel x1
- Chaos Archfiend x1
- Cosmic Blazar Dragon x1
- Crimson Dragon x1
- Despian Luluwalilith x1
- Enigmaster Packbit x1
- Red Supernova Dragon x1
- Centur-Ion Primera Primus x1
- Golden Cloud Beast - Malong x1
- Super Starslayer TY-PHON - Sky Crisis x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (Confidence: Low)
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Synchro Summon large Centur-Ion bodies (Centur-Ion Legatia, Centur-Ion Auxila, Centur-Ion Primera Primus) and attack through a board held by hand traps and Synchro-based interaction; Chaos Angel / Super Starslayer TY-PHON / Red Supernova Dragon / Cosmic Blazar Dragon as extra-deck closers and interaction
- Turn 1 (going first): Open a Centur-Ion starter (Primera, Trudea, Stand Up, Emblema Oath), place a Continuous Trap, search a Centur-Ion, and go to a Synchro; keep Ash Blossom, Droll and Maxx C up as hand traps
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Maxx C, Droll and Lock Bird, Infinite Impermanence, Nibiru) to break the opponent's first board, then rebuild through Centur-Ion recursion from the GY
- Recovery: Recur Centur-Ion monsters and Continuous Traps from the GY via Centur-Ion Bonds, Phalanx, Wake Up and Atrii draw effects
- After siding: No side deck is registered, so there is no post-side plan
Why it scores here
The deck is scored as a system on its Centur-Ion engine, its interaction density and its closing power, not as an average of card scores. Its core opens often: the Centur-Ion core group has about a 95% proxy chance of at least one copy in a 5-card opening hand, and the extra deck offers several strong Synchro closers (Legatia at 3500 ATK, Auxila, Primera Primus). Hand traps and Continuous-Trap recursion give it resilience against one disruption, so the floor is respectable. Popularity and archetype usage stats confirm the list is real and accessible but earn no points on their own. The deck is capped to theoretical structural-only because it runs two Forbidden cards (Triple Tactics Talent and Baronne de Fleur), it has no side deck, and no combo or tournament data exists, so the score is low-confidence.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one starter in 5 cards) is about 0.95 on the archetype-core proxy; per-card odds for each 3-copy starter are about 0.25 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Level-0 spells and traps, Mulcharmy monsters that need an empty field, and 11 hand traps create dead-draw and conflicting-hand risk; no brick estimate is available beyond the proxy (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No parseable boards exist, so the ceiling is a text read of Synchro closers and Continuous-Trap recursion lines (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards exist, so median output is unknown and is set well below the text-only ceiling (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 70 | 11 hand traps, two Ash Blossom, Maxx C, Droll and Ghost Ogre give several independent interruption answers (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | GY recursion through Bonds, Phalanx, Atrii draw and Gargoyle II add-to-hand gives reasonable recovery; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Solemn Judgment, Solemn Warning x2, Infinite Impermanence and Chaos Angel banish give layered end-board interaction on text only (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 62 | Harpie's Feather Duster, Solemn Judgment, Solemn Warning and Chaos Angel can challenge a board on going second; no split data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Legatia 3500, Auxila 3000 x2, Cosmic Blazar 4000 and Red Supernova 4000 give strong closing bodies from the extra deck (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 55 | Only 30% exact archetype purity across 55 cards, with 25 generic and 6 Mulcharmy non-core slots, so the main deck is diluted (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 13 Synchro monsters and one Link and one Xyz fill the 15-card extra deck with a clear role for each slot (Verified composition) |
| D12 | Side Deck Adaptability | 15 | The side deck has 0 cards, so there is no adaptability and no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample or tournament link exists, so format fit is neutral at 50 (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Synchro lines and hand-trap timing require frequent decisions, but no error-rate telemetry exists (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Stun is a tiebreak for the hand-trap and Solemn interaction, not a second weight set. Modifiers: none.
Couldn't load the combos





