Centur-Ion Deck #752791 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Centur-Ion Trudea x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Sep 20, 2026 by YGO Mod.

Deck Centur-Ion OCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro Summon large Centur-Ion bodies (Centur-Ion Legatia, Centur-Ion Auxila, Centur-Ion Primera Primus) and attack through a board held by hand traps and Synchro-based interaction; Chaos Angel / Super Starslayer TY-PHON / Red Supernova Dragon / Cosmic Blazar Dragon as extra-deck closers and interaction
  • Turn 1 (going first): Open a Centur-Ion starter (Primera, Trudea, Stand Up, Emblema Oath), place a Continuous Trap, search a Centur-Ion, and go to a Synchro; keep Ash Blossom, Droll and Maxx C up as hand traps
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Maxx C, Droll and Lock Bird, Infinite Impermanence, Nibiru) to break the opponent's first board, then rebuild through Centur-Ion recursion from the GY
  • Recovery: Recur Centur-Ion monsters and Continuous Traps from the GY via Centur-Ion Bonds, Phalanx, Wake Up and Atrii draw effects
  • After siding: No side deck is registered, so there is no post-side plan

Why it scores here

The deck is scored as a system on its Centur-Ion engine, its interaction density and its closing power, not as an average of card scores. Its core opens often: the Centur-Ion core group has about a 95% proxy chance of at least one copy in a 5-card opening hand, and the extra deck offers several strong Synchro closers (Legatia at 3500 ATK, Auxila, Primera Primus). Hand traps and Continuous-Trap recursion give it resilience against one disruption, so the floor is respectable. Popularity and archetype usage stats confirm the list is real and accessible but earn no points on their own. The deck is capped to theoretical structural-only because it runs two Forbidden cards (Triple Tactics Talent and Baronne de Fleur), it has no side deck, and no combo or tournament data exists, so the score is low-confidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one starter in 5 cards) is about 0.95 on the archetype-core proxy; per-card odds for each 3-copy starter are about 0.25 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Level-0 spells and traps, Mulcharmy monsters that need an empty field, and 11 hand traps create dead-draw and conflicting-hand risk; no brick estimate is available beyond the proxy (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable boards exist, so the ceiling is a text read of Synchro closers and Continuous-Trap recursion lines (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards exist, so median output is unknown and is set well below the text-only ceiling (Provisional)
D5 Interruption Resilience & Route Redundancy 70 11 hand traps, two Ash Blossom, Maxx C, Droll and Ghost Ogre give several independent interruption answers (Inferred)
D6 Resource Economy, Recovery & Grind 65 GY recursion through Bonds, Phalanx, Atrii draw and Gargoyle II add-to-hand gives reasonable recovery; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 72 Solemn Judgment, Solemn Warning x2, Infinite Impermanence and Chaos Angel banish give layered end-board interaction on text only (Inferred)
D8 Going-Second & Board-Breaking Power 62 Harpie's Feather Duster, Solemn Judgment, Solemn Warning and Chaos Angel can challenge a board on going second; no split data exists (Inferred)
D9 Offensive Pressure & Closing Power 74 Legatia 3500, Auxila 3000 x2, Cosmic Blazar 4000 and Red Supernova 4000 give strong closing bodies from the extra deck (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 55 Only 30% exact archetype purity across 55 cards, with 25 generic and 6 Mulcharmy non-core slots, so the main deck is diluted (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 70 13 Synchro monsters and one Link and one Xyz fill the 15-card extra deck with a clear role for each slot (Verified composition)
D12 Side Deck Adaptability 15 The side deck has 0 cards, so there is no adaptability and no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample or tournament link exists, so format fit is neutral at 50 (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Synchro lines and hand-trap timing require frequent decisions, but no error-rate telemetry exists (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun is a tiebreak for the hand-trap and Solemn interaction, not a second weight set. Modifiers: none.


More OCG Info

Centur-Ion

Centur-Ion Breakdown

 
 

 

 

 

 

 

 
 

 

 
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