Psy-Frame Deck #752688 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mind Procedure x3, Noh-P.U.N.K. Ze Amin x3, Emergency Teleport x3. Created Sep 20, 2026 by YGO Mod.

Deck Psy-Frame OCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
54± 6/ 100
Power Score
Structural 62
Reliability 48
Going First 60
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 60
Going Second 68
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro/Fusion/Xyz boards led by PSY-Framelord Zeta, Psychic Blaster Mk-II, Psychic End Punisher, Juraishin and P.U.N.K. JAM Dragon Drive, reached through Lv3 Psychic starters (Emergency Teleport, Mind Procedure, Noh-P.U.N.K. Ze Amin).; Fusion via Teleport Fusion into Axon Kicker Oracle / Absolute Axon Kicker, and the P.U.N.K. Xyz line.
  • Turn 1 (going first): Open a Lv3 Psychic starter, Emergency Teleport or Mind Procedure into a Tuner, then Synchro into a 2800-3500 ATK boss while keeping one Quick hand trap (Ash Blossom, Ghost Ogre, Droll) unused.
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Maxx C, Nibiru, Ghost Ogre or Gamma (7 hand traps) to disrupt the opponent's first summons, then rebuild through the Teleport line.
  • Recovery: Use Mind Procedure and Noh-P.U.N.K. Ze Amin search and Mulcharmy Fuwalos draw effects to refill, and Ash Blossom to protect the board from Synchro conversion.
  • After siding: No side deck is registered, so there is no post-side plan.

Why it scores here

The deck reliably opens Lv3 Psychic starters: three Emergency Teleport, three Mind Procedure and three Ze Amin give a 0.34 chance of any one 3-copy starter in a going-first five-card hand, and the archetype core group reaches 0.96 open-in-hand as a proxy. Conversion is credible on paper, with 2800-3500 ATK Synchro bosses and an interaction package of seven hand traps (about 0.71 that one is in a going-second six-card hand) plus removal from Blaster Mk-II, Juraishin and End Punisher. Scores are held back because the PSY-Frame engine pieces (Gamma, Delta, Frame Driver) are all single copies, two Fusion monsters depend on one Teleport Fusion, there is no side deck, and no combo boards or tournament data exist, so the ceiling and median are text-inferred. Popularity or archetype usage did not earn points, and card scores were not averaged; the score comes from consistency, interaction and closing power acting as a system.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 Three 3-copy Lv3 Psychic starters give about 0.34 per-card hand-5 odds and a 0.96 archetype-core proxy; PSY-Frame sub-engine is single-copy (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Seven hand traps and 19 singletons create some dead-hand risk without an engine target; Mulcharmy draw adds recovery (Inferred)
D3 Combo Conversion & Ceiling 66 No combo boards recorded; ceiling inferred from 2800-3500 ATK Synchro/Fusion bosses and Teleport-into-Synchro lines (Inferred)
D4 Combo Floor & Median Output 55 No combo boards recorded, so median output cannot be measured; estimated from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Quick-effect hand traps and Ghost Ogre/Ash provide disruption answers, but the PSY-Frame line has no redundant starter (Inferred)
D6 Resource Economy, Recovery & Grind 55 Heavy LP costs (Mind Procedure 2000, Juraishin 1500, End Punisher 1000) with Maxx C and Mulcharmy draw to offset (Inferred)
D7 End-Board & Interaction Quality 78 Seven hand traps plus Blaster Mk-II, Juraishin, End Punisher and Axon Kicker removal/negation give layered end-board interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 70 Going-second hand traps (71% in hand 6) plus Juraishin mass-destroy and Psychic Blaster Mk-II board removal challenge established boards (Inferred)
D9 Offensive Pressure & Closing Power 75 Multiple 3100-3500 ATK Synchro bosses and PSY-Frame Driver at 2500 ATK provide closing power (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 58 40 main with 28 distinct cards and 19 singletons; a few low-impact tech slots (Parallel Teleport, Deer Note, Mind Master) reduce compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 52 10 Synchros need Tuners; two Fusions depend on a single Teleport Fusion and Super Polymerization (archetype core) is absent (Inferred)
D12 Side Deck Adaptability 10 No side deck is registered, so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Teleport, Tuner and Synchro sequencing and many Quick-effect decisions raise pilot difficulty (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 62, Going First ≈ 60, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: No side deck (-3); Single Extra-Deck dependence for Fusion (-2); Single-copy PSY-Frame engine (-2); Going-second hand-trap density (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three Lv3 Psychic starters with multiple 3-copy routes
  • Seven hand traps with strong going-second coverage
  • Layered end-board removal and negation
  • Synchro bosses at 2800-3500 ATK

Weaknesses

  • No side deck
  • PSY-Frame sub-engine is single-copy
  • Two Fusion monsters depend on one Teleport Fusion
  • Hybrid of P.U.N.K. and PSY-Frame (exact archetype purity 9.1%)

Critical choke points

  • Teleport Fusion (1 copy) gates both Fusion Extra-Deck monsters
  • PSY-Frame Driver (1 copy) gates the PSY-Frame line
  • Emergency Teleport and Mind Procedure as the sole Lv3 Psychic starters
Priority Remove Add Reason
1 Parallel Teleport Super Polymerization Super Polymerization is 100% in the archetype core list but absent here, and it adds Fusion redundancy.
2 Mind Master Side deck (up to 15 cards) No side deck is registered, so post-side adaptability is effectively zero.

Evidence & confidence

  • Verified: Main 40 / Extra 15 / Side 0 within OCG size rules; Limited cards Droll & Lock Bird, Maxx C, PSY-Framegear Gamma at 1 copy; Semi-Limited Ash Blossom at 2 copies; Deck composition and archetype spread
  • Inferred: Starter access and consistency estimates; Combo ceiling and interaction semantics read from card text; Going-second hand-trap coverage
  • Provisional: Meta and matchup fit (no dated sample)
  • Data gaps: No combo boards supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record absent No win-rate telemetry (going-first/second, matchup, brick rate) Meta Power is provisional without a dated metagame sample No side deck registered

More OCG Info

Psy-Frame

Psy-Frame Breakdown

 
 

 

 

 

 

 

 
 

 

 
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