Psy-Frame Deck #752688 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Mind Procedure x3, Noh-P.U.N.K. Ze Amin x3, Emergency Teleport x3. Created Sep 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/20/2026
Main Deck (40)
- Droll & Lock Bird x1
- Hushed Psychic Minister x1
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Nibiru, the Primal Being x1
- Noh-P.U.N.K. Deer Note x1
- Noh-P.U.N.K. Foxy Tune x2
- Noh-P.U.N.K. Ogre Dance x1
- Noh-P.U.N.K. Rising Scale x2
- Prototype Psychic Blaster x2
- Psi-Blocker x1
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x2
- Gagaku-P.U.N.K. Wa Gon x1
- Ghost Ogre & Snow Rabbit x1
- Joruri-P.U.N.K. Madame Spider x1
- Mind Master x1
- Mind Procedure x3
- Noh-P.U.N.K. Ze Amin x3
- PSY-Framegear Delta x1
- PSY-Framegear Gamma x1
- Serene Psychic Girl x1
- Emergency Teleport x3
- P.U.N.K. JAM Extreme Session x1
- Parallel Teleport x1
- Teleport Fusion x1
- Ultimate Sky x2
- Joruri-P.U.N.K. Nashiwari Surprise x1
Extra Deck (15)
- Absolute Axon Kicker x1
- Axon Kicker Oracle x1
- PSY-Framelord Lambda x1
- Salamangreat Almiraj x1
- Crossmind Archfiend x1
- Juraishin, the Cursed Thunder God x1
- P.U.N.K. JAM Dragon Drive x1
- PSY-Framelord Zeta x1
- Psychic Blaster Mk-II x1
- Psychic End Punisher x1
- Serene Psychic Sorceress x1
- Ukiyoe-P.U.N.K. Amazing Dragon x2
- Silent Psychic Magician x1
- P.U.N.K. JAM FEVER! x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 60 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Combo
- Secondary strategies: Stun
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro/Fusion/Xyz boards led by PSY-Framelord Zeta, Psychic Blaster Mk-II, Psychic End Punisher, Juraishin and P.U.N.K. JAM Dragon Drive, reached through Lv3 Psychic starters (Emergency Teleport, Mind Procedure, Noh-P.U.N.K. Ze Amin).; Fusion via Teleport Fusion into Axon Kicker Oracle / Absolute Axon Kicker, and the P.U.N.K. Xyz line.
- Turn 1 (going first): Open a Lv3 Psychic starter, Emergency Teleport or Mind Procedure into a Tuner, then Synchro into a 2800-3500 ATK boss while keeping one Quick hand trap (Ash Blossom, Ghost Ogre, Droll) unused.
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Maxx C, Nibiru, Ghost Ogre or Gamma (7 hand traps) to disrupt the opponent's first summons, then rebuild through the Teleport line.
- Recovery: Use Mind Procedure and Noh-P.U.N.K. Ze Amin search and Mulcharmy Fuwalos draw effects to refill, and Ash Blossom to protect the board from Synchro conversion.
- After siding: No side deck is registered, so there is no post-side plan.
Why it scores here
The deck reliably opens Lv3 Psychic starters: three Emergency Teleport, three Mind Procedure and three Ze Amin give a 0.34 chance of any one 3-copy starter in a going-first five-card hand, and the archetype core group reaches 0.96 open-in-hand as a proxy. Conversion is credible on paper, with 2800-3500 ATK Synchro bosses and an interaction package of seven hand traps (about 0.71 that one is in a going-second six-card hand) plus removal from Blaster Mk-II, Juraishin and End Punisher. Scores are held back because the PSY-Frame engine pieces (Gamma, Delta, Frame Driver) are all single copies, two Fusion monsters depend on one Teleport Fusion, there is no side deck, and no combo boards or tournament data exist, so the ceiling and median are text-inferred. Popularity or archetype usage did not earn points, and card scores were not averaged; the score comes from consistency, interaction and closing power acting as a system.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | Three 3-copy Lv3 Psychic starters give about 0.34 per-card hand-5 odds and a 0.96 archetype-core proxy; PSY-Frame sub-engine is single-copy (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Seven hand traps and 19 singletons create some dead-hand risk without an engine target; Mulcharmy draw adds recovery (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | No combo boards recorded; ceiling inferred from 2800-3500 ATK Synchro/Fusion bosses and Teleport-into-Synchro lines (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No combo boards recorded, so median output cannot be measured; estimated from text only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Quick-effect hand traps and Ghost Ogre/Ash provide disruption answers, but the PSY-Frame line has no redundant starter (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Heavy LP costs (Mind Procedure 2000, Juraishin 1500, End Punisher 1000) with Maxx C and Mulcharmy draw to offset (Inferred) |
| D7 | End-Board & Interaction Quality | 78 | Seven hand traps plus Blaster Mk-II, Juraishin, End Punisher and Axon Kicker removal/negation give layered end-board interaction (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand traps (71% in hand 6) plus Juraishin mass-destroy and Psychic Blaster Mk-II board removal challenge established boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 75 | Multiple 3100-3500 ATK Synchro bosses and PSY-Frame Driver at 2500 ATK provide closing power (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 40 main with 28 distinct cards and 19 singletons; a few low-impact tech slots (Parallel Teleport, Deer Note, Mind Master) reduce compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 52 | 10 Synchros need Tuners; two Fusions depend on a single Teleport Fusion and Super Polymerization (archetype core) is absent (Inferred) |
| D12 | Side Deck Adaptability | 10 | No side deck is registered, so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype meta-share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Teleport, Tuner and Synchro sequencing and many Quick-effect decisions raise pilot difficulty (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 62, Going First ≈ 60, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: No side deck (-3); Single Extra-Deck dependence for Fusion (-2); Single-copy PSY-Frame engine (-2); Going-second hand-trap density (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Three Lv3 Psychic starters with multiple 3-copy routes
- Seven hand traps with strong going-second coverage
- Layered end-board removal and negation
- Synchro bosses at 2800-3500 ATK
Weaknesses
- No side deck
- PSY-Frame sub-engine is single-copy
- Two Fusion monsters depend on one Teleport Fusion
- Hybrid of P.U.N.K. and PSY-Frame (exact archetype purity 9.1%)
Critical choke points
- Teleport Fusion (1 copy) gates both Fusion Extra-Deck monsters
- PSY-Frame Driver (1 copy) gates the PSY-Frame line
- Emergency Teleport and Mind Procedure as the sole Lv3 Psychic starters
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Parallel Teleport | Super Polymerization | Super Polymerization is 100% in the archetype core list but absent here, and it adds Fusion redundancy. |
| 2 | Mind Master | Side deck (up to 15 cards) | No side deck is registered, so post-side adaptability is effectively zero. |
Evidence & confidence
- Verified: Main 40 / Extra 15 / Side 0 within OCG size rules; Limited cards Droll & Lock Bird, Maxx C, PSY-Framegear Gamma at 1 copy; Semi-Limited Ash Blossom at 2 copies; Deck composition and archetype spread
- Inferred: Starter access and consistency estimates; Combo ceiling and interaction semantics read from card text; Going-second hand-trap coverage
- Provisional: Meta and matchup fit (no dated sample)
- Data gaps: No combo boards supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record absent No win-rate telemetry (going-first/second, matchup, brick rate) Meta Power is provisional without a dated metagame sample No side deck registered
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