P.U.N.K. Deck #752687 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mind Procedure x3, Noh-P.U.N.K. Ze Amin x3, Emergency Teleport x3. Created Sep 20, 2026 by YGO Mod.

Deck P.U.N.K. OCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
55± 7/ 100
Power Score
Structural 60
Reliability 50
Going First 58
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 58
Going Second 64
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: P.U.N.K. boss monsters (Noh-P.U.N.K. Foxy Tune, Rising Scale, Ogre Dance) backed by Extra Deck threats (P.U.N.K. JAM Dragon Drive, Absolute Axon Kicker, Psychic End Punisher). Conversion is text-inferred because no recorded boards exist.; Hand-trap-supported tempo: Ash Blossom, Ghost Ogre, Droll and Maxx C break the opponent's first line, then the Extra Deck finishes.
  • Turn 1 (going first): Open Noh-P.U.N.K. Ze Amin or Mind Procedure to search or Special Summon a P.U.N.K. monster, reach a Level 8 boss through Foxy Tune or Rising Scale, and hold Ash or Ghost Ogre for the opponent's turn.
  • Turn 2 (going second): Use the six-card hand to break the opponent's first line with hand traps (P of at least one hand trap is about 0.71), then rebuild through Emergency Teleport, Mind Procedure and P.U.N.K. recursion.
  • Recovery: Recover from the graveyard with Ze Amin and Foxy Tune graveyard effects, Deer Note, and P.U.N.K. JAM Extreme Session.
  • After siding: None. The deck runs zero side cards, so no post-side plan exists.

Why it scores here

The deck reliably opens a P.U.N.K. or Psychic starter: at least one P.U.N.K. card is in the opening five with probability about 0.94 (Inferred), and the three Ze Amin and three Mind Procedure copies add searcher redundancy. Its interaction is the strongest part of the system. Seven hand traps and about six negate or removal texts give high interaction density, and the going-second hand-trap probability of about 0.71 supports a strong second-player plan. The score comes from consistency, interaction and resilience on the system, not from averaging card scores or from P.U.N.K. being a popular archetype. Combo ceiling and median are text-inferred only, since no recorded boards exist. The lack of a side deck is the main drag on the score, and the deck has no matchup or meta data, so Meta Power stays provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 64 P(at least one P.U.N.K. card in 5) about 0.94 for the core group; P(at least one Ze Amin in 5) = 0.34; engine turns on from hand (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Seven hand traps and several conditional monsters create some dead-hand risk; no side cards to fix bricks (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded combo boards; Foxy Tune and Rising Scale into Extra Deck bosses suggest a real ceiling, but it is text-inferred only (Inferred)
D4 Combo Floor & Median Output 50 No combos recorded; the median relies on hand-trap interaction and redundant starters, not measured output (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Ash x2, Ultimate Sky x2, Maxx C, Droll, Ghost Ogre and Nibiru give independent answers to interruption; starter diversity is broad (Inferred)
D6 Resource Economy, Recovery & Grind 58 LP-costed effects (Ze Amin 600, Mind Procedure 2000) with graveyard recursion; one-for-one hand traps spend cards (Inferred)
D7 End-Board & Interaction Quality 72 Seven hand traps plus Psi-Blocker, Joruri Nashiwari and Hushed Minister; several negate texts (Inferred from card text)
D8 Going-Second & Board-Breaking Power 74 Going-second P(at least one hand trap in 6) = 0.71; Ghost Ogre and Droll hit boards on the second turn (Inferred)
D9 Offensive Pressure & Closing Power 66 Boss ATKs range 2300 to 3500 across main and Extra Deck (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 55 Three 3-copy and six 2-copy slots; exact archetype purity 31%; many off-archetype tech slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 Fifteen Extra cards covering Synchro, Fusion, Link and Xyz; flexible but spread thin (Verified composition)
D12 Side Deck Adaptability 12 Zero side cards in a best-of-3 format; no post-side plan (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta; archetype share unavailable; neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple ignition conditions, LP costs and hand-trap timing decisions; high decision load (Inferred)

How the score was computed

Strategy profile: Midrange (D13 dropped and renormalized for the meta-neutral structural score). Structural ≈ 60, Going First ≈ 58, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No side deck (-2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)


More OCG Info

P.U.N.K.

P.U.N.K. Breakdown

 
 

 

 

 

 

 

 
 

 

 
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