P.U.N.K. Deck #752632 — Yu-Gi-Oh! OCG
55 Main, 14 Extra, incl. Mulcharmy Fuwalos x3, Noh-P.U.N.K. Foxy Tune x3, Mind Procedure x3. Created Sep 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/20/2026
Main Deck (55)
- Droll & Lock Bird x1
- Hushed Psychic Minister x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Noh-P.U.N.K. Deer Note x1
- Noh-P.U.N.K. Foxy Tune x3
- Noh-P.U.N.K. Rising Scale x1
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x2
- Gagaku-P.U.N.K. Wa Gon x1
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x1
- Mind Procedure x3
- Noh-P.U.N.K. Ze Amin x2
- PSY-Framegear Delta x1
- PSY-Framegear Gamma x1
- Serene Psychic Girl x3
- X-Saber Bruno x1
- Emergency Teleport x3
- Harpie's Feather Duster x1
- Heavy Storm x1
- P.U.N.K. JAM Extreme Session x1
- Parallel Teleport x1
- Teleport Fusion x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Dimensional Barrier x1
- Dominus Purge x3
- Evenly Matched x3
- Infinite Impermanence x1
- Solemn Accusation x3
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (14)
- Absolute Axon Kicker x1
- Axon Kicker Oracle x1
- PSY-Framelord Lambda x1
- Crossmind Archfiend x1
- Juraishin, the Cursed Thunder God x1
- P.U.N.K. JAM Dragon Drive x1
- PSY-Framelord Zeta x1
- Psychic Blaster Mk-II x1
- Psychic End Punisher x1
- Serene Psychic Sorceress x1
- Ukiyoe-P.U.N.K. Amazing Dragon x1
- Virtual World Kyubi - Shenshen x1
- Silent Psychic Magician x1
- P.U.N.K. JAM FEVER! x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 60 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro and Fusion boss monsters (PSY-Framelord Zeta, Psychic End Punisher, Absolute Axon Kicker, Ukiyoe-P.U.N.K. Amazing Dragon) backed by hand-trap protection and a going-second hand-trap wall; PSY-Frame Driver (2500 ATK) through PSY-Frame summon lines
- Turn 1 (going first): Open a Psychic starter (Noh-P.U.N.K. Foxy Tune, Ze Amin, Deer Note, Serene Psychic Girl or Mind Procedure), reach a Tuner or Synchro line, and hold Solemn or Ash Blossom for the turn-1 response
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird, Evenly Matched, Maxx C) to break the opponent's first search or summon, then rebuild a board and Synchro into a boss
- Recovery: Foxy Tune and Deer Note recycle themselves from the GY; Ze Amin and Mind Procedure draw or search the next starter
- After siding: No side deck is registered, so no post-side plan can be assessed
Why it scores here
The deck can usually reach a live Psychic starter by turn 1 (P(at least one of the 13-copy archetype core in a 5-card opening hand) about 0.76, Inferred), and the Synchro and Fusion extra deck gives it a wide set of boss options. Its interaction is the main strength: 12 hand traps, several Solemn and Dominus-style negates, and a Psychic End Punisher boss give it layered end-board answers, especially when going second (about 0.79 chance of at least one hand trap in a 6-card hand, Inferred). The score is held back by a lot of off-archetype filler: only 17.4% of main deck copies are exact P.U.N.K. names and 20 tech slots compete for space, which raises brick risk. The deck is illegal in its current form because Triple Tactics Talent is Forbidden in OCG, and it has an empty side deck, so the evaluation is capped and labelled theoretical. Archetype usage stats confirm that the P.U.N.K. core is real and accessible, but that did not add points on its own; the score comes from consistency, interaction, and boss conversion on the system, not from averaging the card scores. With no recorded combos, the floor, median, and ceiling are text-only inferences and carry low confidence.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 of 13 archetype-core cards in a 5-card opening hand) about 0.76; Foxy Tune x3, Ze Amin x2, Deer Note x1, Mind Procedure x3 and Serene Psychic Girl x3 give several starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 20 tech and 12 hand-trap slots with 6 searcher text cards and 21 singletons; about 0.24 of 5-card hands have no archetype-core card, so brick and dead-card risk is real (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | Text-only ceiling: PSY-Frame Driver at 2500 ATK plus Synchro and Fusion routes into 2800-3500 ATK bosses, but no recorded boards to confirm the conversion (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards and no combo median; the floor is a text-derived estimate of a Psychic starter plus one Synchro or Fusion line (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Ash Blossom, Ghost Belle, Ghost Ogre, Droll and Maxx C give repeated hand-trap responses to a single disruption, and Foxy Tune and Deer Note recycle (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Foxy Tune and Deer Note recur from the GY and Ze Amin and Mind Procedure give draws or searches, but the 17 negates and 12 hand traps cost cards quickly (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Solemn x3 family, Dominus Purge, Heavy Storm, Harpie's Feather Duster, Dimensional Barrier and Psychic End Punisher give broad, layered interaction (Inferred semantic read from card text, plus the 17 negation-text hits) |
| D8 | Going-Second & Board-Breaking Power | 68 | Going-second hand-trap density (about 0.79 of 6-card hands contain at least one) and boss access through Synchro and Fusion (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Several 2800-3500 ATK bosses (Psychic End Punisher 3500, Absolute Axon Kicker 3400, Psychic Blaster Mk-II 3200) but a thin end-board of 1-2 monsters per starter (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 main with 34 distinct cards and 21 singletons; 57 of 55 main copies are off the exact archetype and 20 are tech, so the main deck is not compact (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 14 Extra Deck cards with 10 Synchro, 2 Fusion, 1 Link and 1 XYZ; coverage is wide and the Extra slots are used efficiently (Verified structure, Inferred use) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (0 cards); no post-side plan can be scored (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype usage stats confirm the list is real but say nothing about matchup strength (Provisional) |
| D14 | Pilotability & Error Tolerance | 52 | Many decision points with hand traps, multi-step Synchro and Fusion lines and conditional summon effects; a skilled pilot is needed (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Stun secondary (weights from the Midrange profile only; Stun weights not blended into the score). Structural ≈ 58, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist exposure (-8); Empty side deck (-4). Final formula: No reliable metagame: 0.80*Structural(58) + 0.20*TournamentReliability(48) = 56; modifiers total -12 = 44; Illegal cap applied (Triple Tactics Talent is Forbidden), so the final score is capped at 35 and labelled theoretical / structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: about 12 hand traps plus Solemn and Dominus-style negates
- Starter density across Foxy Tune, Ze Amin, Deer Note, Mind Procedure and Serene Psychic Girl
- Wide Synchro and Fusion extra deck with several 3000+ ATK bosses
Weaknesses
- Triple Tactics Talent is Forbidden, so the deck cannot be played as built
- Empty side deck gives no post-side plan
- Low exact-archetype purity (17.4%) and 20 tech slots raise brick risk
Critical choke points
- Psychic starter in hand (0.76 at 5 cards)
- Boss monsters depend on Synchro or Fusion material, which the hand traps can disrupt
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent | A legal Psychic or P.U.N.K. spell or trap | Forbidden in OCG; the deck is illegal as built, so this is the only change that makes it playable |
| 2 | Two or three off-archetype tech slots | Additional P.U.N.K. or PSY-Frame cards | Raises exact-archetype purity and lowers brick risk (D2, D10) |
| 3 | None (side deck is empty) | A 15-card side deck of hand traps and negates | Gives a post-side plan and lifts D12 from 15 |
Evidence & confidence
- Verified: Triple Tactics Talent is Forbidden and over the copy limit (legal 0, run 1); Main 55, Extra 14, Side 0 against OCG size rules; Side deck is empty; Archetype usage stats: P.U.N.K. core cards are common (for example Psychic End Punisher 95%, JAM Extreme Session 90%)
- Inferred: Starter consistency (P >= 1 starter in 5 cards about 0.76); Hand-trap interaction density and going-second value (about 0.79 in 6 cards); Dimension scores D1 to D14 and the Structural value; Boss-conversion ceiling from card text
- Provisional: Meta Power (null: no dated metagame sample); Matchup and format fit (D13 = 50, no tournament link)
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for this deck (going-first, going-second, matchup, brick and starter rates) No dated metagame sample: Meta Power is provisional No side deck registered (side_count 0) Deck title is null
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