ZEXAL Deck #752257 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Armageddon Knight x3, Goblindbergh x3, Junk Forward x3. Created Sep 20, 2026 by YGO Mod.

Deck ZEXAL Master Duel

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 29, 2026
47± 8/ 100
Power Score
Structural 53
Reliability 48
Going First 50
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 47/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 40
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Toolbox
  • Secondary strategies: Combo
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck pressure from Fusion, Link and Xyz monsters (Nova Master, Absolute Zero, Zealantis, Saryuja, Gimmick Puppet of Leo) built off a searcher-driven starter chain; Number 88 Gimmick Puppet of Leo Xyz finish if the field stays clear
  • Turn 1 (going first): Normal Summon a Level 3 or 4 Warrior starter (Marauding Captain, Goblindbergh, Kagemucha Knight), search a second starter or Zexal/Arcana piece, then extend into a Link or Fusion monster
  • Turn 2 (going second): Open a searcher or Level 4 Warrior, use Light Barrier/Arcana Reading style coin effects and Phantom Knights recursion to rebuild, then look for one Extra Deck threat; no hand traps or floodgates in the list
  • Recovery: Recycle from the GY through Phantom Knights of Ancient Cloak, Blackwing - Zephyros and Bone Archfiend, and re-search with Zexal Construction, Cyber Petit Angel or Battlin' Boxer Uppercutter
  • After siding: None: the list runs 0 side cards and the format allows 0-15, so there is no post-side plan to evaluate

Why it scores here

The deck reliably opens a playable hand because 18 cards carry searcher text and the list runs multiple Level 3 and 4 Warrior starters, giving roughly an 84% chance of at least one searcher in an opening five (Inferred from the hypergeometric estimate). Conversion into a board depends on Extra Deck Link, Fusion and Xyz monsters, but there is no recorded board data, so the ceiling and floor are text-based reads only and are not claimed as observed. Interaction is thin: 11 removal-text cards and 2 negation-text cards, with no hand traps and no floodgates, so going-second board breaking earns little. Popularity or archetype usage did not earn points, and card scores were not averaged; the score comes from the consistency, recovery and closing read of the whole system, and the missing side deck and missing matchup data hold it back.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one searcher in opening 5) = 0.84 and 12 archetype-core copies give P(at least one core card) = 0.69 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Many single-copy one-card starters and Level 0 spells, but multiple Warrior starters and searchers keep hands functional (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards exist; ceiling is inferred from Extra Deck threats and starter text only (Inferred)
D4 Combo Floor & Median Output 45 No recorded combo median; floor is estimated from the same text read and the thin interaction count (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Several independent starters and GY recursion (Phantom Knights, Blackwing, Bone Archfiend) give alternatives after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 GY recursion and repeated searches recover resources, but there is no measured netCardAdvantage (Inferred)
D7 End-Board & Interaction Quality 45 11 removal-text and 2 negation-text cards, no hand traps, and no floodgates (Inferred from card text)
D8 Going-Second & Board-Breaking Power 42 No hand traps or floodgates; Light Barrier and the Arcana Force pieces give limited going-second disruption (Inferred)
D9 Offensive Pressure & Closing Power 62 Arcana Force XIX and XXI, Nova Master, Absolute Zero, Zealantis and Gimmick Puppet of Leo supply high-ATK closers (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 50 60 Main and 41 distinct cards across 22 related sub-archetypes; exact archetype purity is only 5.3% (Verified count, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 60 15 of 15 Extra slots used across Fusion, Link and Xyz with several non-archetype threats (Verified composition)
D12 Side Deck Adaptability 15 0 side cards in a format allowing 0-15, so there is no side plan to score (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample or tournament link; archetype meta-share absent, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Long coin-toss, chain and Extra Deck sequences with several decision points (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: no side deck (-3); engine dispersion (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (no metagame sample; Meta provisional; D13 dropped and Structural renormalized over 95 weight points)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (18 searcher-text cards) gives a high chance of a live starter on the opening hand
  • Several independent Warrior starters and GY recursion give more than one route after disruption
  • Extra Deck is fully used with strong closers from Fusion, Link and Xyz

Weaknesses

  • No hand traps or floodgates, so going-second interaction is weak
  • No side deck, so the list cannot adapt between games
  • Low exact archetype purity means the engine is spread across many unrelated cards

Critical choke points

  • Extra Deck summons depend on a small number of Link and Fusion enablers that are not all searchable
  • Coin-toss effects (Light Barrier, Arcana Reading, Arcana Force XIX) are unreliable without the matching coin cards on the field
Priority Remove Add Reason
1 Off-theme single copies such as Summoner Monk or Omni Dragon Brotaur One or two hand traps or a floodgate to cover going-second interaction The list has no hand traps or floodgates, which is its largest structural gap (Inferred)
2 Level 0 spells that do not start a line (Phoenix Gearblade, Moon Mirror Shield) A side deck of 10 to 15 cards covering the most common opposing boards A post-side plan is absent, and this format allows up to 15 side cards (Verified)

Evidence & confidence

  • Verified: Legal in master-duel: 60 Main, 15 Extra, 0 Side within the 40-60 Main and 0-15 Extra limits; Reinforcement of the Army runs 1 copy against a Limited limit of 1; Exact archetype purity is 5.3% across 22 sub-archetypes; Extra Deck composition: 7 Link, 5 Fusion, 3 Xyz
  • Inferred: P(at least one searcher in opening 5) = 0.84; Engine consistency from starter density and searcher text; Interaction density from removal and negation text counts
  • Provisional: Meta Power is null because no dated metagame sample exists; Matchup coverage (D13) is provisional and excluded from Structural
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry: going-first, going-second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

ZEXAL

ZEXAL Breakdown

 
 

 

 

 

 

 

 
 

 

 
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