Phantom Knights Deck #752256 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Armageddon Knight x3, Goblindbergh x3, Junk Forward x3. Created Sep 20, 2026 by YGO Mod.

Deck Phantom Knights Master Duel

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 29, 2026
40± 8/ 100
Power Score
Structural 46
Reliability 44
Going First 44
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 46.5
Going First 44
Going Second 40
Meta Power provisional
Tournament Reliability 44
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck boss from Fusion, Link or Xyz summons (Arcana Force XXI - The World, Elemental HERO Absolute Zero, Earthbound Servant Geo Kraken, Saryuja Skull Dread). No Phantom Knights win route is present.; Number 88: Gimmick Puppet of Leo, which needs an empty Spell & Trap Zone and three Destiny Counters; unlikely to be reliable in this list.
  • Turn 1 (going first): Normal Summon a Level 3 or 4 starter (Marauding Captain, Goblindbergh, Summoner Monk, Neo Space Connector), search with Cyber Petit Angel, Earthbound Prisoner Line Walker or Zexal Construction, and extend into a Fusion, Link or Xyz boss.
  • Turn 2 (going second): Six-card hand with a Normal Summon starter and a searcher; no hand trap or floodgate to disrupt the opponent's first turn, so the plan is largely unprotected.
  • Recovery: Graveyard effects: Blackwing - Zephyros the Elite, Bone Archfiend, Battlin' Boxer Uppercutter, The Phantom Knights of Ancient Cloak and The Phantom Knights of Silent Boots (banish to search).
  • After siding: Not applicable: the side deck is empty (0 cards), so there is no post-side plan.

Why it scores here

The deck opens a playable Normal Summon starter and a searcher in most hands (P(at least one of 18 searcher-text copies in a 5-card opening hand) ≈ 0.84, Inferred), so starter access is adequate. Conversion is weak: only 3 of the 60 Main Deck copies are Phantom Knights cards and the list runs 72 off-archetype copies across roughly 20 sub-archetypes, so the engine does not cohere into one plan. Several cards have no enabler in the list (Machine Angel Ritual with no Cyber Angel ritual monsters, Bamboo Sword cards, Zexal Construction with only two ZS monsters), which raises the brick rate. The score comes from the system: starter access, Graveyard recursion, and a strong Extra Deck closing set, reduced by engine conflicts and a missing archetype core, not from averaging card scores. Popularity and usage data confirm the list is real and accessible but earned no points, and no combo boards exist, so floor and ceiling are text-based inferences.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one searcher in 5-card hand) ≈ 0.84; only 3 Phantom Knights engine cards and 1 copy each of Silent Boots and Ancient Cloak against typical 3 copies; (Inferred)
D2 Opening-Hand Quality & Brick Management 38 Dead or enabler-dependent cards include Machine Angel Ritual, both Bamboo Swords, Moon Mirror Shield, Horn of the Unicorn and Temple of the Kings; copy histogram 30 singletons; (Inferred)
D3 Combo Conversion & Ceiling 55 Fusion, Link and Xyz bosses with Arcana Force XXI/XIX, Absolute Zero and Geo Kraken; best_line absent, so ceiling is a text-only read; (Inferred)
D4 Combo Floor & Median Output 38 No recorded boards (total_combos 0); median output is unknown, and brick density and engine conflicts pull the typical outcome down; (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Roughly 20 distinct starters and several Graveyard recursion effects (Blackwing Zephyros, Bone Archfiend, Ancient Cloak, Silent Boots) give some independent lines; (Inferred)
D6 Resource Economy, Recovery & Grind 58 Searcher text on 18 copies and Graveyard-based recursion give reasonable grind; Xyz and Link extras need material; (Inferred)
D7 End-Board & Interaction Quality 45 Eleven removal-text cards and two negation-text cards (Rescue Ferret, Light Barrier) but no hand traps or floodgates; interaction is mostly on-summon; (Inferred)
D8 Going-Second & Board-Breaking Power 42 Zero hand traps and zero floodgates; Absolute Zero's leave-field wipe is the main going-second board breaker; (Inferred)
D9 Offensive Pressure & Closing Power 66 Bosses at 2500-3200 ATK (Arcana Force XXI 3100, Gimmick Puppet 3200, Geo Kraken 2800) give strong closing power if a boss is reached; (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 30 Off-archetype copies 72 of 60 Main Deck slots with exact-name purity 4%; 41 distinct Main Deck cards; low compactness; (Verified)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck of 15 spans 7 Link, 5 Fusion and 3 Xyz with broad coverage, but many singletons lack a shared route; (Verified composition, Inferred coherence)
D12 Side Deck Adaptability 20 Side deck is empty (0 cards); Master Duel side plans are not used, so adaptability is scored at the floor; (Provisional)
D13 Matchup Coverage & Format Fit 40 Tournament context unavailable; archetype share is not measured and this list runs 1 copy of most core cards; (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple engines with off-archetype routing and several decision points per turn; repeatability is moderate for a skilled pilot; (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 46.5, Going First ≈ 44, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 44. Modifiers: engine conflicts / off-archetype dilution (-4); missing archetype core (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Starter access from many Normal Summon Level 3-4 monsters and about 18 searcher-text copies
  • Graveyard recursion on several cards
  • Strong Extra Deck closers (Arcana Force XXI, Absolute Zero, Geo Kraken)
  • Legal list with all copy limits respected (Reinforcement of the Army is Limited at 1 copy)

Weaknesses

  • Phantom Knights engine is nearly absent (3 copies, Rank-Up-Magic Requiem missing)
  • Engine conflicts across more than 15 sub-archetypes
  • High off-archetype density and dead or enabler-dependent cards
  • No hand traps or floodgates; weak going-second interaction
  • Empty side deck

Critical choke points

  • Any single Fusion, Link or Xyz boss depends on one starter line; no recorded board confirms a second route
  • Machine Angel Ritual and the Bamboo Swords have no enablers in the list
Priority Remove Add Reason
1 Machine Angel Ritual The Phantom Knights of Silent Boots (2 more copies, typical 3 copies) Ritual has no Cyber Angel ritual monsters in the list, so it is a brick; Silent Boots is an archetype-core starter and recursion piece with 1 copy in the list against a typical 3 (usage stat, Verified).
2 Broken Bamboo Sword and Cursed Bamboo Sword The Phantom Knights' Rank-Up-Magic Requiem (not in the list, 93.5% usage inclusion) The Bamboo Sword cards gain 0 ATK and only support each other; Rank-Up-Magic Requiem is the archetype's most-used core card (usage stat, Verified), though its effect fit with this list is Inferred.

Evidence & confidence

  • Verified: Legality: Master Duel size and copy limits pass; Reinforcement of the Army (Limited) runs 1 of 1; Composition: 60 Main, 15 Extra, 0 Side; 72 off-archetype copies; exact-name purity 4%; Usage statistics: 3 of 25 core cards present; Rank-Up-Magic Requiem 93.5% inclusion
  • Inferred: P(at least one searcher in 5-card hand) ≈ 0.84; Brick and enabler-dependence estimates for Machine Angel Ritual and the Bamboo Swords; Engine conflict reading from archetype_spread; Going-first and going-second splits from card text
  • Provisional: Meta power and matchup fit (no dated metagame sample); Side deck adaptability (no side cards)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry in YGOVN for going-first/second, matchup, brick or starter rates Meta Power is Provisional without a dated metagame sample Side deck is empty, so post-side adaptability cannot be measured

More Master Duel Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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