Arcana Force Deck #752255 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Armageddon Knight x3, Goblindbergh x3, Junk Forward x3. Created Sep 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/20/2026
Main Deck (60)
- Arcana Force XIX - The Sun x1
- Arcana Force XXI - The World x1
- Armageddon Knight x3
- Battlin' Boxer Sparrer x1
- Battlin' Boxer Uppercutter x1
- Blackwing - Zephyros the Elite x1
- Bone Archfiend x1
- Cyber Petit Angel x1
- Elemental HERO Stratos x1
- Goblindbergh x3
- Junk Forward x3
- Kagemucha Knight x3
- Kaitoptera x1
- Lilith, Lady of Lament x1
- Marauding Captain x3
- Masked HERO Fountain x1
- Neo Space Connector x3
- Neo-Spacian Aqua Dolphin x1
- Omni Dragon Brotaur x1
- Rescue Ferret x1
- Summoner Monk x1
- The Man with the Mark x1
- The Phantom Knights of Ancient Cloak x1
- The Phantom Knights of Silent Boots x1
- ZS - Ascended Sage x2
- Earthbound Prisoner Line Walker x2
- Arcana Reading x1
- Broken Bamboo Sword x1
- Cursed Bamboo Sword x1
- Fusion Gate x1
- Horn of the Unicorn x1
- Light Barrier x1
- Machine Angel Ritual x1
- Magical Mallet x3
- Moon Mirror Shield x1
- Phoenix Gearblade x1
- Reinforcement of the Army x1
- Temple of the Kings x1
- Zexal Construction x2
- Chain Material x3
- The Phantom Knights of Shade Brigandine x1
Extra Deck (15)
- Berfomet the Mythical King of Phantom Beasts x1
- Earthbound Servant Geo Kraken x1
- Elemental HERO Absolute Zero x1
- Elemental HERO Nova Master x1
- Horned Saurus x1
- Aleister the Invoker of Madness x1
- Isolde, Two Tales of the Noble Knights x1
- Proxy F Magician x1
- Saryuja Skull Dread x1
- Selene, Queen of the Master Magicians x2
- Worldsea Dragon Zealantis x1
- M-X-Saber Invoker x1
- Number 60: Dugares the Timeless x1
- Number 88: Gimmick Puppet of Leo x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 38/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45.3 |
| Going First | 46 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Extra Deck boss monsters (Arcana Force XIX The Sun, Arcana Force XXI The World, Skull Dread, Geo Kraken, Zealantis, Gimmick Puppet) converting board presence into attacks or a counter win; Fusion and Link pressure via Nova Master, Absolute Zero, Berfomet, Selene and Horned Saurus, reached through searchers and Fusion Gate
- Turn 1 (going first): Search and summon through Zexal Construction, Earthbound Prisoner, Man with the Mark and Cyber Petit Angel, then reach a Link or Fusion boss; no reliable coin-engine line because only one Light Barrier is run
- Turn 2 (going second): Use Ascended Sage, Neo Space Connector and Phantom Knights pieces to rebuild the board after a single Extra Deck boss, with Absolute Zero and Zealantis as the main board-breaking follow-ups
- Recovery: Recover from the GY through Phantom Knights of Ancient Cloak, Bone Archfiend, Blackwing Zephyros and Berfomet effects, and redraw through Magical Mallet
- After siding: No side deck is registered, so there is no post-side plan; best-of-3 adaptation is not possible in this list
Why it scores here
The deck opens a playable line often because 18 searchers give about an 84 percent chance of at least one searcher in a 5-card opening hand (Inferred), but that access does not build a single engine: only 3 of 60 Main cards carry the exact Arcana Force name (4 percent purity), so most of the list is a toolbox of unrelated staples. Its conversion is carried by Extra Deck bosses such as The Sun, The World, Skull Dread and Geo Kraken, which score on closing power, not on a measured combo ceiling, since no combo boards were supplied. Interaction is limited to 11 removal-text cards and 2 negation-text cards with no hand traps or floodgates, so the deck is thin against a stable board. The score reflects consistency, median output and interaction on the system as a whole; popularity was not credited, and no individual card scores were averaged. The deck has no side deck, which caps adaptability and tournament reliability and accounts for a further modest deduction.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(>=1 searcher in 5) ~0.84 and 5 Arcana Force core copies at P ~0.36 in hand (Inferred; usage stats cover only 3 core cards) |
| D2 | Opening-Hand Quality & Brick Management | 42 | Many off-archetype dead or conditional cards (two Bamboo Swords, Moon Mirror Shield, Horn, Fusion Gate, Machine Angel Ritual) and no clear redundancy among 41 distinct Main cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No combo data boards; ceiling is a text-only read of Fusion and Link bosses plus Sun/World closing lines (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards to measure median output; floor is weakened by the 4 percent archetype purity (Inferred, text-only) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Several independent starters and recursion exist, but zero hand traps and only 2 negation cards limit recovery after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers and GY recursion (Phantom Knights, Bone Archfiend, Blackwing Zephyros, Magical Mallet) support grind, though spend is high (Inferred) |
| D7 | End-Board & Interaction Quality | 45 | 11 removal-text cards and 2 negation-text cards, with no hand traps, give moderate end-board interaction (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 42 | Absolute Zero and Zealantis provide board breaking, but no hand traps or going-second interaction are present (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | The World 3100, The Sun 2900, Skull Dread 2800 and Geo Kraken 2800 give strong closing ATK and a Gimmick Puppet win-counter route (Verified stat, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 60 Main cards with 41 distinct names and 72 off-archetype copies show low coherence despite a legal 60-card size (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Full 15-card Extra Deck spread across 7 Link, 5 Fusion and 3 Xyz with flexible summon routes (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 10 | No side deck is registered, so post-side adaptability cannot be assessed and scores at the floor (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, archetype meta-share or dated metagame sample is present, so this dimension is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Coin-based Arcana effects, several optional branches and multiple archetype sub-plans require frequent decisions (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 45.3, Going First ≈ 46, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: engine conflicts (-4); weak_post_side_plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*45.3 + 0.20*40 - 6 = 38.2
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (18) gives high opening access to some live line
- Strong Extra Deck closing options with several 2800-3100 ATK bosses
- Full Extra Deck with three summon routes (Link, Fusion, Xyz)
Weaknesses
- Very low archetype purity (4 percent) means the Arcana Force engine is largely absent
- No hand traps or floodgates for going second
- No side deck, so no best-of-3 adjustment
Critical choke points
- Single Light Barrier as the only engine-enabling field card
- Reliance on Extra Deck bosses that require specific Fusion, Link or Xyz materials
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Broken Bamboo Sword | A second Light Barrier | Broken Bamboo Sword gains 0 ATK and does nothing, while a second Light Barrier strengthens the Arcana Force coin engine the deck is built around |
| 2 | Horn of the Unicorn | A searcher or Arcana Force support card from the Main Deck | Horn is a plain stat equip with no engine link; a searcher increases consistency |
| 3 | none | A side deck of at least one card | No side deck is registered, so the list cannot adapt in best-of-3 play |
Evidence & confidence
- Verified: Legal status, 60 Main and 15 Extra counts, Limited card Reinforcement of the Army at 1 copy; Card texts and composition counts (copy histogram, archetype purity 4 percent, Extra Deck breakdown); Usage stats: 3 core cards all present; Hypergeometric draw odds from the resolved list
- Inferred: Searcher access and engine accessibility (P >= 1 searcher ~0.84); Brick risk from off-archetype and dead cards; Interaction quality from removal and negation text; Going-first and going-second power estimates
- Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists for this deck (going-first, going-second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No side deck is registered
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