Hole Deck #752247 — Yu-Gi-Oh! Master Duel

52 Main, 17 Extra, incl. Lonefire Blossom x3, Sylvan Cherubsprout x3, Sylvan Flowerknight x3. Created Sep 20, 2026 by YGO Mod.

Deck Hole Master Duel

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
38± 10/ 100
Power Score
Structural 52
Reliability 40
Going First 58
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 58
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 52 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Sylvan/Plant recursion into 2600-2800 ATK Xyz, Synchro and Link bosses (Teardrop the Rikka Queen, Orea, Sacred Tree Beast Hyperyton, Red-Eyes Flare Metal Dragon); Hole trap and Therion board-breaking backed by Crystal Wing and Lars negation
  • Turn 1 (going first): Normal Summon an excavating Plant starter (Cherubsprout, Marshalleaf, Flowerknight or Guardioak), excavate Plants to the GY, then Extra Deck into a 2600+ boss
  • Turn 2 (going second): Ash Blossom and Regulus or Crystal Wing to answer the opponent's first play, then rebuild through Sylvan engine effects
  • Recovery: Sylvan Charity and Sylvan Hermitree draw and reset the hand; Alsei and Dryas search Spells and Traps
  • After siding: None: the deck runs 0 Side Deck cards, so there is no post-side plan

Why it scores here

This list is a Sylvan/Plant excavation shell with many Normal Summon starters, so the engine usually comes online by turn 1 or 2 (P(at least one searcher-text card in a 5-card opening hand) is about 0.71; Inferred). Its close-out is real: several 2600-2800 ATK Xyz, Synchro and Link bosses sit in the Extra Deck, and the Hole and Therion traps add some board-breaking. The score is held down by three things: the deck is over the Extra Deck limit (17 against a 15 maximum), so it is theoretical and structural only; it has no Side Deck, so it has no post-side plan; and it has no combo logs, no tournament data and no usage stats beyond one Dark Hole row. The score is built from the seven system dimensions of the Midrange profile, not from averaging the individual card scores, and the Hole label is not treated as proof of power because only 2 of 69 Main/Extra copies carry the exact Hole archetype name.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 Sylvan starter in 5-card opening hand) is high across the 11 starter types, and the searcher-text group reaches about 0.71 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 26 distinct Main Deck cards with 11 singles and 11 triples; the 3 hand traps and the Mount Sylvania and Lily-type conditional cards risk dead draws (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards exist, so the ceiling rests on card text: Sylvan recursion into 2600-2800 ATK bosses (text-only inference, Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median and floor are unknown and only lightly estimated from starter redundancy (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Several Plant starters and a few hand traps give alternate lines, but the whole engine depends on Plant monsters in the GY (Inferred)
D6 Resource Economy, Recovery & Grind 60 Sylvan Charity and Sylvan Hermitree draw, and Alsei and Dryas search; recursion is present but not measured (Inferred)
D7 End-Board & Interaction Quality 58 Ash Blossom, two Trap Holes, Regulus, Crystal Wing, Hyperyton and Lars give interaction density on text (Inferred)
D8 Going-Second & Board-Breaking Power 45 Two Trap Holes and Ash are the only hard going-second answers; no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 66 Several 2600-2800 ATK bosses (Teardrop 2800, Orea 2800, Flare Metal 2800, Regulus 2800) give strong closing stats (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 52 Main Deck cards fits the 40-60 range, but 26 distinct cards and 47 Plant-race cards make the build narrow (Inferred)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck has 17 cards against a 15 maximum, two of them are doubled, and the mix spans Sylvan, Rikka, Traptrix and Red-Eyes (Verified count, Inferred quality)
D12 Side Deck Adaptability 10 The Side Deck has 0 cards, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame exists; the Hole archetype has 1 usage stat row only (Provisional)
D14 Pilotability & Error Tolerance 45 Requires remembering several overlapping Sylvan excavate triggers with once-per-turn limits across multiple archetypes (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary; D13 kept at provisional 50. Structural ≈ 52, Going First ≈ 58, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal Extra Deck size (-12). Final formula: Illegal cap (theoretical/structural-only): 0.80*Structural(52) + 0.20*TournamentReliability(40) = 49.6, then modifiers total -12 = 38. Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.27 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Many Normal Summon starters that excavate Plants, so the engine comes online early
  • Strong 2600-2800 ATK Extra Deck bosses
  • Searcher and recursion text (Sylvan Charity, Hermitree, Alsei, Dryas) supports card economy

Weaknesses

  • Extra Deck is over the 15-card limit, so the list is illegal as built
  • No Side Deck, so no post-side adaptability
  • Archetype label 'Hole' does not match the build: most cards are Sylvan or generic
  • No combo or tournament data to confirm the engine works in play

Critical choke points

  • Plant monsters in the GY are the fuel for the whole engine; a Plant-light hand stalls the line
  • Extra Deck overflow: two cards must leave before the list is legal
  • Going second, the 2-card bootstrap leans on hand traps and a single Ash Blossom
Priority Remove Add Reason
1 One Extra Deck card (e.g. Benghalancer the Resurgent or Aromaseraphy Jasmine, the least central of the off-engine picks) None; the deck must drop to 15 Extra Deck cards to be legal Restores legality; a 17-card Extra Deck cannot be played in Master Duel
2 One duplicate Dancepione or an off-theme single A Side Deck of 3-5 answers (e.g. Dark Hole, a hand trap or a Spell/Trap answer) Adds post-side flexibility; the deck runs 0 Side cards and the Dark Hole usage stat is missing

Evidence & confidence

  • Verified: Main Deck is 52 cards, within the 40-60 range; Extra Deck is 17 cards, over the 15 maximum; All distinct cards are Unlimited with 0 restricted cards; Side Deck is 0 cards; Dark Hole is in 71% of the single archetype usage-stat row and is absent from this deck
  • Inferred: Opening-hand starter probability (about 0.27 per 3-copy card); Searcher-text group reaches about 0.71 in a 5-card opening hand; Sylvan recursion gives a 2600-2800 ATK closing read (text-only); Interaction density from card text (3 hand traps, 2 Trap Holes, 5 negation texts)
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: Deck is illegal: Extra Deck is 17 cards against a 15-card maximum, so only a structural score is possible No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent Only one archetype usage-stat row exists, so the core and the Dark Hole signal are weak No win-rate telemetry exists in YGOVN, so consistency and matchup claims are Inferred Deck title is null and the archetype label 'Hole' does not match most cards

More Master Duel Info

Hole

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