Prophecy Deck #752208 — Yu-Gi-Oh! TCG
59 Main, 15 Extra, incl. Black Chaos x3, Diabellstar the Black Witch x3, Griffoh x3. Created Sep 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/20/2026
Main Deck (59)
- Black Chaos x3
- Dark Magician, the Pharaoh's Servant x1
- Diabellstar the Black Witch x3
- Droll & Lock Bird x2
- Gravekeeper's Shaman x1
- Griffoh x3
- Lava Golem x3
- Magician's Rod x3
- Magicians' Souls x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Santa Claws x2
- Skull Archfiend of Chaos x1
- Witch of the Black Forest x1
- Dark Magician x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Illusion of Chaos x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Dark Magical Circle x1
- Dark Magical Curtain x3
- Deception of the Sinful Spoils x1
- Light and Darkness Ritual x1
- Magician's Salvation x1
- Secret Village of the Spellcasters x1
- Soul Servant x1
- The Gaze of Timaeus x1
- The Hallowed Azamina x1
- WANTED: Seeker of Sinful Spoils x2
- Eternal Soul x1
- Mind Shuffle x1
- Solemn Judgment x1
- Solemn Strike x3
Extra Deck (15)
- Azamina Ilia Silvia x1
- Azamina Mu Rcielago x1
- Dark Magician of Destruction x1
- Magistus Chorozo x1
- Master of Chaos x1
- Red-Eyes Dark Dragoon x1
- Accesscode Talker x1
- Charmer Quartet in Bloom x1
- Cross-Sheep x1
- I:P Masquerena x1
- Selene, Queen of the Master Magicians x1
- W:P Fancy Ball x1
- Zenna's Deceiving Doll Maidens x1
- Ancient Fairy Dragon x1
- Chaos Angel x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 42 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Control
- Format: tcg
Legality
Main 59 / Extra 15 / Side 0 — status: Illegal. 9 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Black Chaos, Black Luster Soldier, Magician of Dark Chaos - Black Chaos, Master of Chaos) reached through Ritual and Fusion lines off Dark Magician and Light and Darkness Ritual cards; Link and Synchro board pressure (Accesscode Talker, Chaos Angel, Ancient Fairy Dragon) once the field is populated
- Turn 1 (going first): Open Dark Magical Curtain, Dark Magical Circle or Magician's Rod to search Dark Magician-named support, then bridge into a Ritual or Fusion boss; Forbidden cards are not legal and would have to be removed before this plan can be played
- Turn 2 (going second): Hold Ash Blossom, Nibiru, Solemn Strike, Solemn Judgment and Droll & Lock Bird to answer the opponent's first Summon or activation, then rebuild with Mulcharmy draw-engine and searcher effects
- Recovery: Recover through Mulcharmy Fuwalos and Mulcharmy Purulia draws, Witch of the Black Forest and Griffoh GY effects, and Light and Darkness Ritual recursion, all of which depend on a near-empty field
- After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so there is no post-side plan to assess
Why it scores here
The deck cannot be scored as a normal legal list: it runs six Forbidden cards and three over-limit cards, so it is Illegal in the TCG format and the final score is capped at 20. Structurally, the list has real interaction density (8 hand traps and 9 negation-text cards), and Dark Magician and Light and Darkness Ritual searchers give it a plausible starter route. However, the core is fragmented: exact-name Prophecy purity is 5.4%, with 70 off-archetype copies spread across more than 15 sub-archetypes, which lowers brick management and the consistency of any single engine. No recorded boards, no tournament link and no side deck exist, so the ceiling and median are text-only inference and the score is not a popularity or meta-share read. The structural score was built from the Toolbox weight profile on the 14 dimensions, not from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(at least one searcher-text card in a 5-card opening hand) is about 0.85 across 18 copies; the core engine is split across several sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Only 5.4% exact-name Prophecy purity, 20 singleton main cards and 70 off-archetype copies raise brick and dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable combos; ceiling is inferred from card text only, with Light and Darkness Ritual boss summons as the likely best line (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output cannot be measured; text-only inference with a lower expected floor (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Eight hand traps and nine negation-text cards provide several independent answers to disruption, but the lines behind them are not redundant (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 48 | Mulcharmy draw effects and GY recursion (Witch of the Black Forest, Griffoh) help recovery, offset by heavy reliance on an empty field (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Interaction is layered across Ash Blossom, Nibiru, Solemn Strike, Solemn Judgment and Droll & Lock Bird, but the deck relies on negation timing rather than durable end-board (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 58 | Hand traps are 60% likely in a 6-card going-second hand (Inferred from hypergeometric draw odds), supporting a going-second board-breaking plan; no going-second win data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Several 2800-3000 ATK bosses (Black Chaos, Black Luster Soldier, Magician of Dark Chaos) give closing power if the ritual lines connect (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 59 Main Deck cards with 34 distinct cards and 20 singletons; the list is within the 40-60 size rule but the copy-limit violations show it is not tuned to the format (Verified legality, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra Deck cards spread across Link, Synchro and Fusion with several Forbidden and off-theme members; limited coherent Extra-slot use (Verified count, Inferred coverage) |
| D12 | Side Deck Adaptability | 10 | No Side Deck (side_count 0), so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame sample, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Many decision points across multiple sub-archetypes and ritual/fusion sequencing, with a steep learning curve (Inferred) |
How the score was computed
Strategy profile: Toolbox profile used as-is for Structural; Midrange was considered as a secondary strategy but not blended, because no combo data supports a combo ratio. Structural ≈ 47, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-12); Engine conflicts (-4); Illegal deck cap (-13). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*47 + 0.20*35 = 44.6; context modifiers -12 (capped) gives 33; Illegal-deck legality cap sets final to 20
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered negation: Ash Blossom, Nibiru, Solemn Strike, Solemn Judgment and Droll & Lock Bird give multiple answers to the opponent's first Summon or activation
- High searcher density (18 searcher-text cards) gives an 85% chance of at least one searcher in a 5-card opening hand
- Ritual and Fusion boss lines (Black Chaos, Black Luster Soldier, Master of Chaos) provide high-ATK closing power
Weaknesses
- Illegal list: six Forbidden cards and three over-limit cards
- Exact-name Prophecy purity is 5.4%, so the engine is split across many sub-archetypes
- No side deck, so no post-side adaptability
- No recorded boards, tournament data or win-rate telemetry to measure the ceiling or median
Critical choke points
- Forbidden Secret Village of the Spellcasters and Magicians' Souls are central to the Dark Magician and Spellcaster lines; removing them breaks two starter routes
- Light and Darkness Ritual is the main route to the highest-ATK bosses; it is a single-copy card and a single point of failure
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Azamina Ilia Silvia, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep, Secret Village of the Spellcasters, Magicians' Souls | Legal replacements within the same sub-archetype (for example, a Dark Magician or Light and Darkness Ritual support card) to restore legality | The deck is Illegal; no legal evaluation can be given until the Forbidden cards are removed |
| 2 | Excess copies of Ash Blossom & Joyous Spring, Droll & Lock Bird and WANTED: Seeker of Sinful Spoils | Single copies, plus one card from the same function | Brings the copy counts within the legal limits |
| 3 | Off-archetype cards outside the Dark Magician and Light and Darkness Ritual core | A consistent Side Deck if the format is best-of-3 | Raises purity and gives post-side adaptability |
Evidence & confidence
- Verified: Deck is Illegal: six Forbidden cards and three over-limit cards run in TCG; Main 59 and Extra 15 are within the 40-60 and 0-15 size rules; Side deck is empty (side_count 0); Exact-name Prophecy purity is 5.4%
- Inferred: Searcher and hand-trap hypergeometric draw odds (0.85 and 0.60); Structural dimension scores and their weights; Primary strategy Toolbox, with Midrange and Control as secondary strategies
- Provisional: Format fit (D13) and Meta Power, because no tournament link or dated metagame sample exists
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first or going-second, matchup, brick or starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null; the archetype label is the only identifier
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