Prophecy Deck #752208 — Yu-Gi-Oh! TCG

59 Main, 15 Extra, incl. Black Chaos x3, Diabellstar the Black Witch x3, Griffoh x3. Created Sep 20, 2026 by YGO Mod.

Deck Prophecy TCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 20, 2026
20± 8/ 100
Power Score
Structural 47
Reliability 35
Going First 42
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 42
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Control
  • Format: tcg

Legality

Main 59 / Extra 15 / Side 0 — status: Illegal. 9 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Black Chaos, Black Luster Soldier, Magician of Dark Chaos - Black Chaos, Master of Chaos) reached through Ritual and Fusion lines off Dark Magician and Light and Darkness Ritual cards; Link and Synchro board pressure (Accesscode Talker, Chaos Angel, Ancient Fairy Dragon) once the field is populated
  • Turn 1 (going first): Open Dark Magical Curtain, Dark Magical Circle or Magician's Rod to search Dark Magician-named support, then bridge into a Ritual or Fusion boss; Forbidden cards are not legal and would have to be removed before this plan can be played
  • Turn 2 (going second): Hold Ash Blossom, Nibiru, Solemn Strike, Solemn Judgment and Droll & Lock Bird to answer the opponent's first Summon or activation, then rebuild with Mulcharmy draw-engine and searcher effects
  • Recovery: Recover through Mulcharmy Fuwalos and Mulcharmy Purulia draws, Witch of the Black Forest and Griffoh GY effects, and Light and Darkness Ritual recursion, all of which depend on a near-empty field
  • After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so there is no post-side plan to assess

Why it scores here

The deck cannot be scored as a normal legal list: it runs six Forbidden cards and three over-limit cards, so it is Illegal in the TCG format and the final score is capped at 20. Structurally, the list has real interaction density (8 hand traps and 9 negation-text cards), and Dark Magician and Light and Darkness Ritual searchers give it a plausible starter route. However, the core is fragmented: exact-name Prophecy purity is 5.4%, with 70 off-archetype copies spread across more than 15 sub-archetypes, which lowers brick management and the consistency of any single engine. No recorded boards, no tournament link and no side deck exist, so the ceiling and median are text-only inference and the score is not a popularity or meta-share read. The structural score was built from the Toolbox weight profile on the 14 dimensions, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one searcher-text card in a 5-card opening hand) is about 0.85 across 18 copies; the core engine is split across several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Only 5.4% exact-name Prophecy purity, 20 singleton main cards and 70 off-archetype copies raise brick and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combos; ceiling is inferred from card text only, with Light and Darkness Ritual boss summons as the likely best line (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; text-only inference with a lower expected floor (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Eight hand traps and nine negation-text cards provide several independent answers to disruption, but the lines behind them are not redundant (Inferred)
D6 Resource Economy, Recovery & Grind 48 Mulcharmy draw effects and GY recursion (Witch of the Black Forest, Griffoh) help recovery, offset by heavy reliance on an empty field (Inferred)
D7 End-Board & Interaction Quality 62 Interaction is layered across Ash Blossom, Nibiru, Solemn Strike, Solemn Judgment and Droll & Lock Bird, but the deck relies on negation timing rather than durable end-board (Inferred)
D8 Going-Second & Board-Breaking Power 58 Hand traps are 60% likely in a 6-card going-second hand (Inferred from hypergeometric draw odds), supporting a going-second board-breaking plan; no going-second win data (Inferred)
D9 Offensive Pressure & Closing Power 50 Several 2800-3000 ATK bosses (Black Chaos, Black Luster Soldier, Magician of Dark Chaos) give closing power if the ritual lines connect (Inferred)
D10 Main Deck Efficiency & Flexibility 45 59 Main Deck cards with 34 distinct cards and 20 singletons; the list is within the 40-60 size rule but the copy-limit violations show it is not tuned to the format (Verified legality, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck cards spread across Link, Synchro and Fusion with several Forbidden and off-theme members; limited coherent Extra-slot use (Verified count, Inferred coverage)
D12 Side Deck Adaptability 10 No Side Deck (side_count 0), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Many decision points across multiple sub-archetypes and ritual/fusion sequencing, with a steep learning curve (Inferred)

How the score was computed

Strategy profile: Toolbox profile used as-is for Structural; Midrange was considered as a secondary strategy but not blended, because no combo data supports a combo ratio. Structural ≈ 47, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-12); Engine conflicts (-4); Illegal deck cap (-13). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*47 + 0.20*35 = 44.6; context modifiers -12 (capped) gives 33; Illegal-deck legality cap sets final to 20

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered negation: Ash Blossom, Nibiru, Solemn Strike, Solemn Judgment and Droll & Lock Bird give multiple answers to the opponent's first Summon or activation
  • High searcher density (18 searcher-text cards) gives an 85% chance of at least one searcher in a 5-card opening hand
  • Ritual and Fusion boss lines (Black Chaos, Black Luster Soldier, Master of Chaos) provide high-ATK closing power

Weaknesses

  • Illegal list: six Forbidden cards and three over-limit cards
  • Exact-name Prophecy purity is 5.4%, so the engine is split across many sub-archetypes
  • No side deck, so no post-side adaptability
  • No recorded boards, tournament data or win-rate telemetry to measure the ceiling or median

Critical choke points

  • Forbidden Secret Village of the Spellcasters and Magicians' Souls are central to the Dark Magician and Spellcaster lines; removing them breaks two starter routes
  • Light and Darkness Ritual is the main route to the highest-ATK bosses; it is a single-copy card and a single point of failure
Priority Remove Add Reason
1 Azamina Ilia Silvia, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep, Secret Village of the Spellcasters, Magicians' Souls Legal replacements within the same sub-archetype (for example, a Dark Magician or Light and Darkness Ritual support card) to restore legality The deck is Illegal; no legal evaluation can be given until the Forbidden cards are removed
2 Excess copies of Ash Blossom & Joyous Spring, Droll & Lock Bird and WANTED: Seeker of Sinful Spoils Single copies, plus one card from the same function Brings the copy counts within the legal limits
3 Off-archetype cards outside the Dark Magician and Light and Darkness Ritual core A consistent Side Deck if the format is best-of-3 Raises purity and gives post-side adaptability

Evidence & confidence

  • Verified: Deck is Illegal: six Forbidden cards and three over-limit cards run in TCG; Main 59 and Extra 15 are within the 40-60 and 0-15 size rules; Side deck is empty (side_count 0); Exact-name Prophecy purity is 5.4%
  • Inferred: Searcher and hand-trap hypergeometric draw odds (0.85 and 0.60); Structural dimension scores and their weights; Primary strategy Toolbox, with Midrange and Control as secondary strategies
  • Provisional: Format fit (D13) and Meta Power, because no tournament link or dated metagame sample exists
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first or going-second, matchup, brick or starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null; the archetype label is the only identifier

More TCG Info

Prophecy

Prophecy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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