Snake-Eye Deck #752089 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Diabellstar the Black Witch x3, Snake-Eye Ash x3, Dogoran, the Mad Flame Kaiju x2 - Skill: Eyes of Sovereign Defiance. Created Sep 20, 2026 by YGO Mod.

Deck Snake-Eye Duel Links

Created by: YGO Mod (20517634)

Created On: 09/20/2026

Eyes of Sovereign Defiance
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 29, 2026
67± 6/ 100
Power Score
Structural 71
Reliability 68
Going First 75
Going Second 74

Deck — Deck Power Evaluation

Final Contextual Deck Power: 67/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 71
Going First 75
Going Second 74
Meta Power provisional
Tournament Reliability 68
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Pressure from 3000-ATK boss monsters (Snake-Eyes Flamberge Dragon, Dogoran, Underworld Goddess) and FIRE Link monsters (Promethean Princess 2700 ATK, Amphibious Swarmship Amblowhale 2600 ATK), reached through Snake-Eye engine plays.; Diabellstar the Black Witch (2500 ATK) and Knightmare Phoenix / Knightmare Unicorn as extra-deck follow-up once the board is open.
  • Turn 1 (going first): Open a level-1 FIRE starter (Snake-Eye Ash, Oak, Poplar, Birch, Diabellstar, or WANTED for a search), chain the Snake-Eye effects into a Special Summon, then Link Summon a FIRE Link monster onto the field.
  • Turn 2 (going second): Use the hand traps (Droll & Lock Bird x2, Artifact Lancea, Ghost Belle & Haunted Mansion) and Underworld Goddess negation to answer the opponent's board, then rebuild with the Snake-Eye engine and Flamberge as the boss.
  • Recovery: Recursion from the GY and banish zone: Snake-Eye Ash, Oak and Poplar re-enter from GY/banish, Original Sinful Spoils and WANTED add or draw, and Divine Temple of the Snake-Eye places a Snake-Eye monster back face-up (card text partly truncated in evidence; read from excerpts only).
  • After siding: Not applicable: Duel Links evidence shows 0 side cards (side max 9), so no post-side plan exists and adaptability is limited to in-game choices.

Why it scores here

The deck reliably opens a Snake-Eye engine: about 15 of its 30 main-deck cards are starters or searchers (Ash, Oak, Poplar, Birch, Diabellstar, WANTED, Original Sinful Spoils, Divine Temple), so the probability of at least one starter in a 5-card opening hand is roughly 0.97 (Inferred). Its resilience comes from layered interaction (four hand traps, Underworld Goddess negation, Lancea, Ghost Belle, Silvera, Forbidden Droplet) and recursion from the GY and banish zone, so one disruption does not end the line. Conversion is strongest at the end of the board: several 2600 to 3000 ATK bosses are reachable through the engine and FIRE Link monsters. Points for the score come from consistency, interaction and resilience on the system, not from the Snake-Eye archetype's popularity (the guide's Tier 1 remark is not a measurement) and not from averaging card scores. Floor and median output are unmeasured because no combo boards were supplied, and there is no sideboard, so post-side adaptability earns little.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(at least one starter in 5) ≈ 0.97 from a 15-copy starter/searcher set; 3-copy Ash and Diabellstar anchor the engine (Inferred)
D2 Opening-Hand Quality & Brick Management 70 Dead-card risk is low to moderate: Hey, Trunade! (2), Forbidden Droplet (1) and Kurikara Divincarnate (1, hard tribute condition) are situational; brick estimate ≈ 0.02 for hand 5 (Inferred)
D3 Combo Conversion & Ceiling 72 Ceiling read from card text only: Snake-Eye chain into Flamberge, Promethean Princess and Amblowhale is strong, but no recorded boards exist to confirm it (Inferred)
D4 Combo Floor & Median Output 62 Median output is unmeasured: combos_evidence has 0 parseable boards, so this is a text-only inference that the deck usually reaches a board (Inferred)
D5 Interruption Resilience & Route Redundancy 80 Four hand traps plus repeated Snake-Eye re-summons from GY/banish give several independent routes after disruption (Inferred from card text)
D6 Resource Economy, Recovery & Grind 74 Resources regenerate through Ash/Oak/Poplar revival, Original Sinful Spoils and WANTED draw (Inferred from truncated card text)
D7 End-Board & Interaction Quality 78 Interaction layers: Underworld Goddess negates all opposing monsters, Ghost Belle and Silvera negate, Lancea and Droll disrupt, plus Forbidden Droplet (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 74 Going-second hand-trap coverage: P(at least one hand trap in 6) ≈ 0.61; Dogoran and Flamberge can take over an established board (Inferred)
D9 Offensive Pressure & Closing Power 80 Boss ATK: Flamberge 3000, Dogoran 3000, Underworld Goddess 3000, Promethean Princess 2700, Amblowhale 2600 (Verified stats; closing power Inferred)
D10 Main Deck Efficiency & Flexibility 62 Main Deck is full at 30 with 19 distinct cards, but only 33% exact-name Snake-Eye purity and 26 off-archetype copies lower coherence (Verified composition, Inferred impact)
D11 Extra Deck Efficiency & Coverage 68 All 9 Extra slots are used; 8 Link and 1 Xyz, with 4 FIRE Links plus generic and Knightmare options (Verified composition)
D12 Side Deck Adaptability 40 No sideboard exists in this format (side 0), so there is no post-side plan (Provisional)
D13 Matchup Coverage & Format Fit 60 No tournament share or dated meta sample is supplied; the guide's Tier 1 claim is context only (Provisional)
D14 Pilotability & Error Tolerance 60 Multiple Snake-Eye and hand-trap timing decisions give moderate decision load; a skilled pilot is needed (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 71, Going First ≈ 75, Going Second ≈ 74, Meta = provisional, Tournament Reliability ≈ 68. Modifiers: Off-archetype dilution (-3); No sideboard (-2); Engine compactness (2). Final formula: 0.80*Structural(71.08) + 0.20*TournamentReliability(68) + ContextModifiers(-3) = 67.46 -> 67; Meta provisional (no dated meta sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense, redundant starter set (about 15 copies) gives high opening-hand access
  • Layered interaction: four hand traps plus Underworld Goddess negation and several negate effects
  • Recursion through GY and banish keeps the engine going after disruption
  • High-ATK boss monsters (2500 to 3000) give closing power

Weaknesses

  • Low exact-name Snake-Eye purity; many off-archetype slots
  • No sideboard, so no post-side adaptability
  • Combo floor and median are unmeasured
  • Some situational cards (Hey, Trunade!, Kurikara Divincarnate) can be dead in hand

Critical choke points

  • Opening hand needs a level-1 FIRE starter (Snake-Eye Ash, Oak, Poplar, Birch, Diabellstar, WANTED, Original Sinful Spoils, Divine Temple)
  • Extra-deck FIRE Link access depends on FIRE monsters being on the field
  • Kurikara Divincarnate's tribute condition (all face-up monsters that activated effects this turn in the opponent's zone) is hard to meet
Priority Remove Add Reason
1 Kurikara Divincarnate (1 copy) A second Snake-Eye Birch (Level 1 FIRE, revivable) Kurikara's tribute condition is hard to meet; a Level-1 FIRE Snake-Eye monster is more reliably usable (Inferred from card text)

Evidence & confidence

  • Verified: Legality: 30 main, 9 extra, 0 side; Lyrilusc 1 copy at Limited 1, Hey, Trunade! 2 copies at Semi-Limited 2; all others Unlimited; Card stats and text excerpts for every listed card; Copy histogram and composition counts
  • Observed: Usage statistics: 14 of 23 archetype-core cards present in this deck (60.9%); Guide text states Snake-Eye was Tier 1 as of 18/9/2026 (a guide claim, not a measured result)
  • Inferred: Starter access ≈ 0.97 and brick ≈ 0.02 from hypergeometric estimates; Engine resilience, going-first and going-second plans from card text; Ceiling, interaction density and pilotability ratings
  • Provisional: Meta Power (no dated meta sample); Matchup and format fit (tournament_context unavailable); Side deck adaptability (no sideboard in this format)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchup, or brick/starter rates Meta Power provisional without a dated metagame sample deck title is null; card excerpts are truncated (Original Sinful Spoils, Divine Temple, Ash effect text) Duel Links has no sideboard, so D12 rests on no evidence

More Duel Links Info

Snake-Eye

Snake-Eye Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top