Snake-Eye Deck #752089 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Diabellstar the Black Witch x3, Snake-Eye Ash x3, Dogoran, the Mad Flame Kaiju x2 - Skill: Eyes of Sovereign Defiance. Created Sep 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/20/2026
Eyes of Sovereign Defiance
Main Deck (30)
- Artifact Lancea x1
- Diabellstar the Black Witch x3
- Dogoran, the Mad Flame Kaiju x2
- Droll & Lock Bird x2
- Kurikara Divincarnate x1
- Snake-Eye Ash x3
- Snake-Eye Birch x1
- Snake-Eye Oak x2
- Snake-Eyes Flamberge Dragon x2
- Snake-Eyes Poplar x2
- Ghost Belle & Haunted Mansion x1
- Divine Temple of the Snake-Eye x1
- Forbidden Droplet x1
- Hey, Trunade! x2
- Original Sinful Spoils - Snake-Eye x1
- Sinful Spoils of Subversion - Snake-Eye x1
- WANTED: Seeker of Sinful Spoils x2
- Sinful Spoils of Betrayal - Silvera x1
- Startling Stare of the Snake-Eyes x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 67/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 71 |
| Going First | 75 |
| Going Second | 74 |
| Meta Power | provisional |
| Tournament Reliability | 68 |
- Primary strategy: Midrange
- Secondary strategies: Combo
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Pressure from 3000-ATK boss monsters (Snake-Eyes Flamberge Dragon, Dogoran, Underworld Goddess) and FIRE Link monsters (Promethean Princess 2700 ATK, Amphibious Swarmship Amblowhale 2600 ATK), reached through Snake-Eye engine plays.; Diabellstar the Black Witch (2500 ATK) and Knightmare Phoenix / Knightmare Unicorn as extra-deck follow-up once the board is open.
- Turn 1 (going first): Open a level-1 FIRE starter (Snake-Eye Ash, Oak, Poplar, Birch, Diabellstar, or WANTED for a search), chain the Snake-Eye effects into a Special Summon, then Link Summon a FIRE Link monster onto the field.
- Turn 2 (going second): Use the hand traps (Droll & Lock Bird x2, Artifact Lancea, Ghost Belle & Haunted Mansion) and Underworld Goddess negation to answer the opponent's board, then rebuild with the Snake-Eye engine and Flamberge as the boss.
- Recovery: Recursion from the GY and banish zone: Snake-Eye Ash, Oak and Poplar re-enter from GY/banish, Original Sinful Spoils and WANTED add or draw, and Divine Temple of the Snake-Eye places a Snake-Eye monster back face-up (card text partly truncated in evidence; read from excerpts only).
- After siding: Not applicable: Duel Links evidence shows 0 side cards (side max 9), so no post-side plan exists and adaptability is limited to in-game choices.
Why it scores here
The deck reliably opens a Snake-Eye engine: about 15 of its 30 main-deck cards are starters or searchers (Ash, Oak, Poplar, Birch, Diabellstar, WANTED, Original Sinful Spoils, Divine Temple), so the probability of at least one starter in a 5-card opening hand is roughly 0.97 (Inferred). Its resilience comes from layered interaction (four hand traps, Underworld Goddess negation, Lancea, Ghost Belle, Silvera, Forbidden Droplet) and recursion from the GY and banish zone, so one disruption does not end the line. Conversion is strongest at the end of the board: several 2600 to 3000 ATK bosses are reachable through the engine and FIRE Link monsters. Points for the score come from consistency, interaction and resilience on the system, not from the Snake-Eye archetype's popularity (the guide's Tier 1 remark is not a measurement) and not from averaging card scores. Floor and median output are unmeasured because no combo boards were supplied, and there is no sideboard, so post-side adaptability earns little.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 78 | P(at least one starter in 5) ≈ 0.97 from a 15-copy starter/searcher set; 3-copy Ash and Diabellstar anchor the engine (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 70 | Dead-card risk is low to moderate: Hey, Trunade! (2), Forbidden Droplet (1) and Kurikara Divincarnate (1, hard tribute condition) are situational; brick estimate ≈ 0.02 for hand 5 (Inferred) |
| D3 | Combo Conversion & Ceiling | 72 | Ceiling read from card text only: Snake-Eye chain into Flamberge, Promethean Princess and Amblowhale is strong, but no recorded boards exist to confirm it (Inferred) |
| D4 | Combo Floor & Median Output | 62 | Median output is unmeasured: combos_evidence has 0 parseable boards, so this is a text-only inference that the deck usually reaches a board (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 80 | Four hand traps plus repeated Snake-Eye re-summons from GY/banish give several independent routes after disruption (Inferred from card text) |
| D6 | Resource Economy, Recovery & Grind | 74 | Resources regenerate through Ash/Oak/Poplar revival, Original Sinful Spoils and WANTED draw (Inferred from truncated card text) |
| D7 | End-Board & Interaction Quality | 78 | Interaction layers: Underworld Goddess negates all opposing monsters, Ghost Belle and Silvera negate, Lancea and Droll disrupt, plus Forbidden Droplet (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 74 | Going-second hand-trap coverage: P(at least one hand trap in 6) ≈ 0.61; Dogoran and Flamberge can take over an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 80 | Boss ATK: Flamberge 3000, Dogoran 3000, Underworld Goddess 3000, Promethean Princess 2700, Amblowhale 2600 (Verified stats; closing power Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 62 | Main Deck is full at 30 with 19 distinct cards, but only 33% exact-name Snake-Eye purity and 26 off-archetype copies lower coherence (Verified composition, Inferred impact) |
| D11 | Extra Deck Efficiency & Coverage | 68 | All 9 Extra slots are used; 8 Link and 1 Xyz, with 4 FIRE Links plus generic and Knightmare options (Verified composition) |
| D12 | Side Deck Adaptability | 40 | No sideboard exists in this format (side 0), so there is no post-side plan (Provisional) |
| D13 | Matchup Coverage & Format Fit | 60 | No tournament share or dated meta sample is supplied; the guide's Tier 1 claim is context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Multiple Snake-Eye and hand-trap timing decisions give moderate decision load; a skilled pilot is needed (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 71, Going First ≈ 75, Going Second ≈ 74, Meta = provisional, Tournament Reliability ≈ 68. Modifiers: Off-archetype dilution (-3); No sideboard (-2); Engine compactness (2). Final formula: 0.80*Structural(71.08) + 0.20*TournamentReliability(68) + ContextModifiers(-3) = 67.46 -> 67; Meta provisional (no dated meta sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense, redundant starter set (about 15 copies) gives high opening-hand access
- Layered interaction: four hand traps plus Underworld Goddess negation and several negate effects
- Recursion through GY and banish keeps the engine going after disruption
- High-ATK boss monsters (2500 to 3000) give closing power
Weaknesses
- Low exact-name Snake-Eye purity; many off-archetype slots
- No sideboard, so no post-side adaptability
- Combo floor and median are unmeasured
- Some situational cards (Hey, Trunade!, Kurikara Divincarnate) can be dead in hand
Critical choke points
- Opening hand needs a level-1 FIRE starter (Snake-Eye Ash, Oak, Poplar, Birch, Diabellstar, WANTED, Original Sinful Spoils, Divine Temple)
- Extra-deck FIRE Link access depends on FIRE monsters being on the field
- Kurikara Divincarnate's tribute condition (all face-up monsters that activated effects this turn in the opponent's zone) is hard to meet
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Kurikara Divincarnate (1 copy) | A second Snake-Eye Birch (Level 1 FIRE, revivable) | Kurikara's tribute condition is hard to meet; a Level-1 FIRE Snake-Eye monster is more reliably usable (Inferred from card text) |
Evidence & confidence
- Verified: Legality: 30 main, 9 extra, 0 side; Lyrilusc 1 copy at Limited 1, Hey, Trunade! 2 copies at Semi-Limited 2; all others Unlimited; Card stats and text excerpts for every listed card; Copy histogram and composition counts
- Observed: Usage statistics: 14 of 23 archetype-core cards present in this deck (60.9%); Guide text states Snake-Eye was Tier 1 as of 18/9/2026 (a guide claim, not a measured result)
- Inferred: Starter access ≈ 0.97 and brick ≈ 0.02 from hypergeometric estimates; Engine resilience, going-first and going-second plans from card text; Ceiling, interaction density and pilotability ratings
- Provisional: Meta Power (no dated meta sample); Matchup and format fit (tournament_context unavailable); Side deck adaptability (no sideboard in this format)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchup, or brick/starter rates Meta Power provisional without a dated metagame sample deck title is null; card excerpts are truncated (Original Sinful Spoils, Divine Temple, Ash effect text) Duel Links has no sideboard, so D12 rests on no evidence
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