Heros Deck #752062 — Yu-Gi-Oh! Duel Links
Created by: YGO Mod (20517634)
Created On: 09/20/2026
Dragonic Contact
Main Deck (30)
- Armed Dragon Thunder LV10 x1
- Cross Keeper x1
- D.D. Crow x3
- Droll & Lock Bird x3
- Elemental HERO Liquid Soldier x2
- Elemental HERO Stratos x3
- Rainbow Dragon x1
- Winged Kuriboh LV6 x1
- Elemental HERO Neos x2
- Effect Veiler x1
- E - Emergency Call x3
- Forbidden Droplet x3
- Miracle Fusion x1
- Neos Fusion x3
- Super Polymerization x1
- Shadow-Imprisoning Mirror x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 55 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 56 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion beatdown off Elemental HERO Neos lines: Rainbow Neos (4500 ATK) and Great Tornado, with Shining and Sunrise as alternates.; Neos Fusion and Miracle Fusion converting searched HERO monsters into a single large fusion board.
- Turn 1 (going first): Turn 1 E - Emergency Call or Elemental HERO Stratos search, then build toward Neos Fusion or Miracle Fusion on the Neos found in hand or Deck. The deck runs only 2 Neos, so the plan depends on hitting one.
- Turn 2 (going second): Open hand traps (D.D. Crow, Droll & Lock Bird, Effect Veiler, 7 total) and Forbidden Droplet to stop the opponent's first board, then convert the follow-up into a fusion.
- Recovery: Search again with E - Emergency Call and Stratos (6 searcher-text cards). Liquid Soldier and Crow can recycle resources through the GY and banish zone.
- After siding: Not applicable. Duel Links has no side deck in this format, so there is no sideboard adaptation to score.
Why it scores here
The deck reliably opens a searcher turn: E - Emergency Call and Stratos give about a 0.70 chance of at least one searcher in a 5-card opening hand, but the fusion engine itself is thinner, with only 2 Elemental HERO Neos and roughly a 0.31 chance of holding one going first. Its consistency is therefore driven by search access rather than by the Neos line it advertises. Interaction is the stronger side of the deck: 7 hand traps and Forbidden Droplet give about a 0.83 chance of a hand trap going second, and Shadow-Imprisoning Mirror and Super Polymerization add non-engine coverage. Closing power comes from Rainbow Neos and Great Tornado, but several extra-deck fusions (Aqua Neos without its Neo-Spacian Aqua Dolphin, Rainbow Neos without a Crystal Beast board) have enablers the list does not run. Popularity in the archetype and the guide mentions did not earn points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(at least one searcher in hand of 5) ≈ 0.70 across 6 searcher-text cards; P(at least one Neos Fusion or Stratos in hand of 5) ≈ 0.43; P(at least one Elemental HERO Neos in hand of 5) ≈ 0.31 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 8 singleton main-deck slots and 39 off-archetype copies raise brick risk; hand traps and searchers give partial functional coverage of most hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable combo boards; ceiling read from card text: Rainbow Neos and Great Tornado both reward a full fusion line (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 50 | No median or floor data; the typical board is inferred from the 2-Neos bottleneck and the enablers the list does not run (Inferred, provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | 7 hand traps, Crow and Droll recursion, and 6 searcher-text cards give several independent restart routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers and Liquid Soldier draw recycle resources, but the deck has no sustained card-advantage engine (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Forbidden Droplet x3, Shadow-Imprisoning Mirror, Rainbow Neos shuffle, and Great Tornado ATK halving give layered end-board interaction (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 60 | 7 hand traps and Droplet give a strong going-second answer set; no going-second board data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Rainbow Neos at 4500 ATK and Great Tornado halving opposing ATK give strong closing power, but both need a fusion line to resolve (Inferred from card stats and text) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 30 main slots over 16 distinct cards with 8 singletons, including Armed Dragon LV10 and Rainbow Dragon, which are off-plan for a HERO list (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 9 fusions are all single copies; Aqua Neos lacks its Dolphin, Rainbow Neos needs a Crystal Beast monster, and the rest need Neos to be live (Inferred) |
| D12 | Side Deck Adaptability | 50 | Duel Links has no side deck; scored neutral at 50 and not credited (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No archetype meta-share or tournament link; the guides describe the archetype as having been strong, then nerfed (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Multi-step fusion sequences plus Skill-dependent play raise decision load, but the core lines are readable (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Combo secondary used only as a label, weights from Midrange. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Neos bottleneck (-3); Dead-enabler extra-deck cards (-2); Hand-trap density (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; 0.80*57.42 + 0.20*56 - 3 ≈ 54)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.7 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Seven hand traps and Forbidden Droplet give a strong going-second answer set
- Six searcher-text cards give reliable access to HERO monsters from the Deck
- Rainbow Neos and Great Tornado give real closing power once a fusion lands
Weaknesses
- Only 2 Elemental HERO Neos, while 9 fusions and Neos Fusion lean on Neos
- Several extra-deck fusions lack their enablers in this list (Aqua Neos needs a Dolphin; Rainbow Neos needs Crystal support)
- 39 off-archetype copies dilute the engine; Rainbow Dragon and Armed Dragon LV10 are singletons with unclear support
Critical choke points
- Elemental HERO Neos (2 copies): needed for Neos Fusion, Rainbow Neos, Brave Neos, and Aqua Neos
- Rainbow Dragon (1 copy): sole Ultimate Crystal enabler for Rainbow Neos, with a Special Summon condition the deck cannot meet on its own
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Rainbow Dragon (1) | Elemental HERO Spirit of Neos (2) or a third Elemental HERO Neos source | Strengthens the Neos bottleneck the consistency read depends on; Rainbow Dragon's summon condition is not met by the list. |
| 2 | Cross Keeper (1) | Neo-Spacian Aqua Dolphin (2) | Enables Elemental HERO Aqua Neos, which is in the Extra Deck but currently has no enabler. |
Evidence & confidence
- Verified: Main Deck 30 cards with 9 Fusion Extra cards; within Duel Links size rules; Super Polymerization is Limited in Duel Links and runs 1 copy, which is legal; Guide snippets describe the archetype's Skill-based strength in Duel Links
- Observed: Archetype usage shows Elemental HERO Neos and Spirit of Neos as core cards, and 2 Neos plus 0 Spirit are run
- Inferred: Searcher, hand-trap, and draw probabilities from the hypergeometric table; Dimension scores D1 to D11 and D14 from card text and composition; Dead-enabler reading for Aqua Neos and Rainbow Neos from card text
- Provisional: Meta Power (null) and D13 matchup fit at 50 neutral; D12 side adaptability neutral at 50 because the format has no side deck
- Data gaps: no combos supplied: combo floor, median, and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for going-first, going-second, matchup, or starter rates Duel Links Skill selection not in the evidence, though guides say it drives archetype strength Meta Power is provisional without a dated metagame sample
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