Snake-Eye Deck #751972 — Yu-Gi-Oh! Duel Links

29 Main, 9 Extra, incl. Snake-Eye Ash x3, Diabellstar the Black Witch x2, Snake-Eye Oak x2 - Skill: Eyes of Sovereign Defiance.

Created by: Ljkad (12473560)

Created On: 09/18/2026

Eyes of Sovereign Defiance
 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 30, 2026
73± 6/ 100
Power Score
Structural 74
Reliability 65
Going First 76
Going Second 72

Deck — Deck Power Evaluation

Final Contextual Deck Power: 73/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 74.45
Going First 76
Going Second 72
Meta Power provisional
Tournament Reliability 65
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: duel-links

Legality

Main 29 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Snake-Eye starter (Ash, Oak, Poplar, Birch or Original Sinful Spoils) revives Snake-Eye engine monsters, feeding Link/Xyz/Synchro summons and Flamberge Dragon (3000 ATK) or Nightingale (Xyz) pressure; Diabellstar and Sinful Spoils recursion lines that rebuild the board after a clear
  • Turn 1 (going first): Open a FIRE starter (Ash, Oak, Poplar or Birch), search or revive a second Snake-Eye, convert the Snake-Eye effects into a Link/Xyz board, and hold Startling Stare or Silvera for the first response
  • Turn 2 (going second): Hold Ghost Belle or Nibiru as hand traps, negate or punish the opponent's first board, then rebuild through Snake-Eye revivals and Sinful Spoils recursion
  • Recovery: Use the graveyard (average 7.3 cards) and Diabellstar/Sinful Spoils GY effects to re-enter starters, then restart with a second Snake-Eye revival
  • After siding: No side deck is registered in this list; Duel Links play has no meaningful post-side plan, so no post-side score is credited

Why it scores here

The deck reliably opens a live Snake-Eye engine: the archetype core is 23 copies in 29 main cards, and the nine starter/revival cards give a hand-5 chance of at least one starter that is near-certain for the core group (Inferred). Its ceiling comes from a one-card Nightingale/Diabellstar line recorded at PowerIndex 100 with up to 6 boards per starter, while the median recorded output is also 100 in a small sample of 11 lines, so the floor is less proven than the ceiling. Interruption resilience is the strongest structural feature: several independent revival paths (Ash, Oak, Poplar, Birch, Divine Temple, Sinful Spoils) and 5 distinct starters let the deck continue after a clear. Interaction is supplied by 3 hand traps, Forbidden Droplet, Silvera and Startling Stare, which matters most when going second. The score comes from consistency, median output and interaction on the system; Snake-Eye's Tier 1 popularity in the guide and the 9-card Extra Deck were not credited as power on their own, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 P(>=1 copy of a 2-copy starter in hand of 5) ≈ 0.32 per card and archetype-core group P ≈ 0.9999 across 23 copies; several starters give redundant T1 access (Inferred)
D2 Opening-Hand Quality & Brick Management 70 Brick risk comes from Silvera, Rciela, Subversion and off-archetype tech (4 cards outside the engine) that need a Snake-Eye or Diabellstar board to function; 19 distinct cards with a clean copy histogram (Inferred)
D3 Combo Conversion & Ceiling 85 best line PowerIndex 100 (Nightingale 1-card combo); board per starter max 6 and median 5 across the recorded boards (Observed, structural)
D4 Combo Floor & Median Output 72 median PowerIndex 100 and median board per starter 5, but only 11 recorded lines with unknown gameplay so the floor is weakly sampled (Observed, low sample)
D5 Interruption Resilience & Route Redundancy 78 starter diversity 5 and multiple revival and recursion routes from Ash, Oak, Poplar, Birch and Sinful Spoils give independent lines after disruption (Inferred from text)
D6 Resource Economy, Recovery & Grind 75 average graveyard 7.27 cards, average end hand 1.09, netCardAdvantage 6 on the best line; recursion through Diabellstar and Sinful Spoils rebuilds resources (Observed, Inferred)
D7 End-Board & Interaction Quality 78 average interaction density 4.09 and negation_text_hint_avg 1.27 across boards; 3 hand traps and several negate/removal spells (Observed, Inferred semantic)
D8 Going-Second & Board-Breaking Power 70 3 hand traps give P(>=1 in hand of 6 going second) ≈ 0.52 and Forbidden Droplet/Ghost Belle/Nibiru challenge a board; going-second split not recorded (Inferred)
D9 Offensive Pressure & Closing Power 80 Flamberge Dragon at 3000 ATK, Nightingale (Xyz with direct attack), Borreload and Underworld Goddess (3000 ATK) give multiple closing bosses (Verified card text, Inferred closing)
D10 Main Deck Efficiency & Flexibility 65 29 main cards with 19 distinct; exact archetype purity 36.8% but related sub-archetypes (Sinful Spoils, Diabellstar, Kuriboh) keep engine coherence; 10 Spells and 1-of tech slots (Inferred)
D11 Extra Deck Efficiency & Coverage 74 9/9 Extra Deck slots used: 7 Link, 1 Synchro, 1 Xyz; Link Summons are reached through Snake-Eye material and the Xyz is tied to Nightingale (Inferred)
D12 Side Deck Adaptability 25 No side deck registered in this list, so no post-side plan can be scored; provisional only (Provisional)
D13 Matchup Coverage & Format Fit 65 tournament data unavailable and no dated metagame; guide calls Snake-Eye Tier 1 but this is context, not a win rate (Provisional)
D14 Pilotability & Error Tolerance 45 multi-step revival chains with many once-per-turn and once-per-name checks across 19 distinct cards; error tolerance is moderate to low (Inferred)

How the score was computed

Strategy profile: 0.85 Combo / 0.15 Midrange (disclosed; Midrange weights applied to the 15% share). Structural ≈ 74.45, Going First ≈ 76, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 65. Modifiers: engine compactness (2); no post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex 100, median 100, board-per-starter 5
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Snake-Eye revival engine with 5 distinct starters and several recursion routes
  • Nightingale and Diabellstar one-card lines reach PowerIndex 100 in the recorded set
  • 3 hand traps plus Forbidden Droplet, Silvera and Startling Stare give layered interaction
  • Nine Extra Deck slots are all used and carry multiple closing bosses

Weaknesses

  • Only 11 recorded lines, all with unknown gameplay, so the median is weakly sampled
  • No side deck and no post-side plan
  • Silvera, Rciela and Subversion need a Snake-Eye or Diabellstar board to be live, which raises the brick risk
  • Multi-step revival chains lower pilotability

Critical choke points

  • Snake-Eye starters: the 9 starter cards are the only route into the engine, so an early hand with none of them stalls the turn
  • Hand traps (Ghost Belle, Nibiru) when going second: losing them to a first-turn board removes the answer to a going-second opponent
Priority Remove Add Reason
1 Sinful Spoils of Doom - Rciela A second Snake-Eye starter (Birch or Poplar copy) Rciela needs a Level 7+ Spellcaster to be live, which the list does not guarantee; a starter raises T1 access directly (Inferred)
2 Hey, Trunade! Forbidden Droplet copy Trunade answers Set cards only; Droplet negates Effect Monsters and is more often live against the board this engine meets (Inferred)

Evidence & confidence

  • Verified: Legal status; 29 main, 9 extra, 0 side; Lyrilusc Limited 1/1; Hey Trunade Semi-Limited 2/2; Card text and stats for every listed card; Archetype core usage: 23 copies; Flamberge Dragon, Original Sinful Spoils and Sinful Spoils of Subversion at 100% inclusion
  • Observed: best line PowerIndex 100 and median 100 across 11 recorded combos; board per starter median 5, max 6; average interaction density 4.09; average graveyard 7.27, end hand 1.09, banished 0.91
  • Inferred: Starter access and brick estimates from hypergeometric draws; Interruption resilience from revival routes and starter diversity; Going-second hand-trap access from P(>=1 hand trap in hand of 6) ≈ 0.52; Closing power from boss stats and text
  • Provisional: Meta Power (null); Matchup fit and format fit (D13); Tournament reliability (no tournament link, no dated sample)
  • Data gaps: no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied All 11 recorded combos have unknown gameplay, so the combo distribution cannot be split by first or second player No side deck in the list, so D12 cannot be measured Deck title is null

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