Orcust Deck #751921 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, The Phantom Knights of Ancient Cloak x3, The Phantom Knights of Silent Boots x3. Created Sep 15, 2026 by YGO Mod.

Deck Orcust Master Duel

Created by: YGO Mod (20517634)

Created On: 09/15/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
55± 8/ 100
Power Score
Structural 61
Reliability 55
Going First 66
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 61.4
Going First 66
Going Second 52
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link and Xyz boards of 2500+ ATK (Orcustrion 3000, Arc Rebellion Xyz Dragon 3000, Enlilgirsu 2600, Dingirsu 2600, Adreus 2600) built from Orcust and Phantom Knights bodies; Recursion-driven grind: Phantom Knights and Orcust monsters revived from the GY through banish-cost effects, feeding repeated Link and Xyz summons
  • Turn 1 (going first): Open a starter (Girsu, Phantom Knights searchers, Orcust Knightmare) and use Phantom Knights/Orcust searches to reach two bodies for a Link or Xyz summon, keeping Fog Blade or Orcust Crescendo up as interaction
  • Turn 2 (going second): Rely on the board for interaction: Fog Blade and Orcust Crescendo are conditional, and the deck has no hand traps, so it must already have a live board to answer the opponent's setup
  • Recovery: Banish-cost GY revivals (Raider's Wing, Harp Horror, Cymbal Skeleton, Brass Bombard, Galatea-I) and searchers (Shade Brigandine, Mist Claws, Cloven Helm, Silent Boots) rebuild bodies after the opening is disrupted
  • After siding: Not applicable: side deck is 0 cards in this list, so there is no evidence-backed post-side plan

Why it scores here

The deck reliably opens a starter in its hand: the 14 Orcust-named copies have a roughly 0.90 probability of at least one in a 5-card opening hand (proxy, Inferred), and the 14 searcher-text cards and Phantom Knights revivals keep the engine re-fuelling after it is hit. Its pressure comes from a set of 2500+ ATK Link and Xyz bosses, and its interaction is a layered but conditional set (Fog Blade, Orcust Crescendo, Steelswarm Roach, Arc Rebellion, Adreus) rather than hand traps. The score is held down by what is missing: there are no hand traps, and several archetype-standard disruption staples (Ash Blossom, Maxx C, Droll & Lock Bird) are absent, which weakens going-second play. Popularity and archetype usage did not earn points, and the score was not produced by averaging individual card scores; no recorded boards exist, so the combo ceiling and median are text-based Inferred reads that pull confidence to Medium.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 Orcust-named starter in 5-card hand) ≈ 0.90 proxy; single-copy P(>=1) 0.34 for triple-copy Girsu (Inferred)
D2 Opening-Hand Quality & Brick Management 66 Copy histogram 12x1/5x2/6x3 is coherent, but 41 off-exact-name copies across Phantom Knights and generic cards add some conflict risk; full-brick estimate ≈ 0.10 (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; ceiling read from text as multi-summon Link/Xyz chains reaching 2500+ ATK bosses (Inferred)
D4 Combo Floor & Median Output 55 No combo data; median output cannot be measured and is inferred from the number of starters and bodies (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple GY revival and banish-cost routes (Raider's Wing, Harp Horror, Brass Bombard, Galatea-I) give independent lines, but there are no hand traps to answer the opponent's first move (Inferred)
D6 Resource Economy, Recovery & Grind 66 14 searcher-text cards and GY recursion keep resources regenerating; resource_signature not available (Inferred)
D7 End-Board & Interaction Quality 70 Fog Blade x3, Orcust Crescendo x2, Steelswarm Roach, Arc Rebellion, Orcustrion and Adreus cover negation and removal, with Crescendo conditional on an Orcust Link (Inferred from card text)
D8 Going-Second & Board-Breaking Power 46 No hand traps and no Ash Blossom, Maxx C or Droll & Lock Bird in a deck where usage stats list them as core; going-second data absent (Inferred)
D9 Offensive Pressure & Closing Power 74 Multiple 2500+ ATK bosses (Orcustrion 3000, Arc Rebellion 3000, Enlilgirsu 2600, Dingirsu 2600, Adreus 2600); no closing-win data (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 62 40 main cards with 23 distinct names and 15 level-0 non-monsters; compact enough, but 41 off-exact-name copies dilute the Orcust core (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 15 Extra slots, 14 distinct: 8 Xyz and 7 Link with generic Xyz (Dark Rebellion, Arc Rebellion, Adreus) and Relinquished Anima (Eyes Restrict, Link-1) as lower-value filler (Verified composition, Inferred value)
D12 Side Deck Adaptability 30 Side deck is empty (0 of up to 15), so no post-side adaptation is possible in this list (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link, meta-share or match record; archetype core coverage 9 to 13 of 25 is the only context (Provisional)
D14 Pilotability & Error Tolerance 40 Several multi-step Link/Xyz summon sequences with banish-cost GY effects and 14 searchers create many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 61.4, Going First ≈ 66, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Engine conflict across sub-archetypes (-2); Missing archetype-standard interaction (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*61.4 + 0.20*55 = 60.1, then modifiers -5 = 55

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Legal list with 40 Main and 15 Extra cards, with restricted cards (Foolish Burial, Reinforcement of the Army) at 1 copy each (Verified)
  • Strong closing bosses: Orcustrion, Arc Rebellion Xyz Dragon, Enlilgirsu, Dingirsu and Adreus all at 2500+ ATK (Verified stats)
  • Layered conditional interaction: Fog Blade x3, Orcust Crescendo x2, Steelswarm Roach and Adreus (Inferred from text)
  • Many GY revival and searcher routes give recovery after the opening is hit (Inferred)

Weaknesses

  • No hand traps and no floodgates, so the deck has no cheap answer to going-second setups (Verified composition)
  • Archetype core coverage is 9 to 13 of 25 cards (see data gaps); Ash Blossom, Maxx C and Droll & Lock Bird are missing (Verified usage stats)
  • Engine split between Phantom Knights (23) and Orcust (14) raises the risk of cards that don't combo with each other (Verified composition, Inferred impact)
  • Empty side deck: no post-side plan at all (Verified)

Critical choke points

  • Orcust Link on the field is required for Orcust Crescendo to negate, so interaction depends on the Link engine having already resolved (Inferred from card text)
  • A starter missing from the opening hand (roughly 10% per the proxy) leaves the engine with no line to start (Inferred)
Priority Remove Add Reason
1 Relinquished Anima Ash Blossom & Joyous Spring Ash Blossom is a 100% core card in Orcust usage stats and is missing; Relinquished Anima is a Link-1 filler with an Eyes Restrict tag (Inferred from usage stats and card text)
2 Foolish Burial Maxx "C" Maxx C is a 100% core card in Orcust usage stats and provides going-second card flow; Foolish Burial is a tech card with a Limited restriction (Inferred from usage stats)

Evidence & confidence

  • Verified: Legal in master-duel: 40 Main, 15 Extra, 0 Side with restricted copies at 1 each; Composition: 0 hand traps, 0 floodgates, 14 searcher-text, 7 negation-text, 29 removal-text (regex scaffold); Archetype purity 25.5% exact, Phantom Knights 23 copies; Usage stats list Maxx C, Ash Blossom, Droll & Lock Bird and Knightmare Phoenix as core and absent
  • Inferred: Starter probability ≈ 0.90 and brick estimate ≈ 0.10 from hypergeometric proxy; Combo ceiling and median from text only, since no recorded boards exist; Interaction quality from card text; Going-second weakness from the absence of hand traps
  • Provisional: Meta power and matchup fit (no dated metagame sample or tournament link)
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN for this deck Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics in_this_deck flags conflict with the card list: Galatea-I (48835607), Dingirsu (93854893), Enlilgirsu (74820316) and Longirsu (76145142) appear in the Extra Deck list but are marked in_this_deck:false, so core_cards_present 9 of 25 (36%) likely undercounts; the real figure may be 13 of 25 (52%) side deck is empty, so no best-of-3 side plan can be evaluated

More Master Duel Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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