Orcust Deck #751897 — Yu-Gi-Oh! TCG

54 Main, 15 Extra, incl. Black Chaos x3, Girsu, the Orcust Mekk-Knight x3, Griffoh x3. Created Sep 15, 2026 by YGO Mod.

Deck Orcust TCG

Created by: YGO Mod (20517634)

Created On: 09/15/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
30± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 58
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 58
Going Second 48
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 54 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Orcust Link and Xyz boards (Girsu, Black Chaos, Magician of Dark Chaos, Dingirsu, Enlilgirsu) plus Runick Extra Deck summons via Runick spells that skip the Battle Phase; Light and Darkness Ritual boss summons (Black Chaos, Magician of Dark Chaos) when the ritual line is live
  • Turn 1 (going first): Open a searcher (Ragged Records of Rites, Runick Tip, Mind Shuffle) or an Orcust starter (Harp Horror, Girsu, Skull Archfiend), reach a Link, then Runick spell for Extra Monster Zone summon and removal
  • Turn 2 (going second): Use Runick Freezing Curses or Orcust Crescendo to answer the opponent's first board, then extend through Orcust GY revivals and Galatea or Longirsu
  • Recovery: Recycle Runick Quick-Play spells from the GY with Runick Fountain (illegal count, 1 legal copy) and use Orcustrated Return or Orcustrated Babel to draw and recur Orcust monsters
  • After siding: No side deck (0 cards). No post-side plan is possible in a best-of-3 format.

Why it scores here

This Orcust list runs three engines at once (Orcust Link, Runick Quick-Play spells, and Light and Darkness Ritual) with only 24.6 percent exact-name archetype purity, so the starters are spread across sub-archetypes and not concentrated in one line. Starter access is moderate: P(at least one archetype-core card in a 5-card opening hand) is about 0.70 and P(at least one searcher) is about 0.82, but about 30 percent of opening hands have no core card, which is a real brick risk. The deck has 15 searcher-text cards and recursion through Orcustrated Return and Orcustrated Babel, so resource economy is decent, and its Extra Deck of 15 gives a high ceiling of Link and Xyz boss monsters. Interaction is strong on paper (34 removal-text cards, 6 negation-text cards) but there are no hand traps, so going-second board-breaking is weak. Popularity and archetype usage were not counted as power; the score comes from the consistency, interaction, and ceiling of the system, not from averaging card scores. The list is illegal (2 copies of Runick Fountain against a limit of 1), so this is a theoretical structural read and the final score is capped at 30.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one archetype-core card in 5-card hand) = 0.70 and P(at least one searcher) = 0.82 with 3-engine conflict (Inferred)
D2 Opening-Hand Quality & Brick Management 50 About 30 percent of 5-card hands miss the archetype core; 13 single-copy cards and no hand traps reduce redundancy (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards in combos_evidence; ceiling inferred from Link/Xyz boss text and Runick Extra Deck summons only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so no median or floor data; score is a text-only placeholder (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Runick spell skip-Battle-Phase summons and 6 negation-text cards help after one interruption, but no alternative route is confirmed (Inferred)
D6 Resource Economy, Recovery & Grind 60 Ragged Records, Runick Tip and Mind Shuffle search; Orcustrated Return and Orcustrated Babel recur; no recorded resource data (Inferred)
D7 End-Board & Interaction Quality 62 34 removal-text and 6 negation-text cards, with no hand traps and no floodgates; interaction layering is inferred from text (Inferred)
D8 Going-Second & Board-Breaking Power 45 Zero hand traps and no going-second board-breaker count; relies on Runick Freezing Curses and Orcust Crescendo (Inferred)
D9 Offensive Pressure & Closing Power 62 End-board boss ATK ranges from 2500 to 3000 (Black Chaos 3000, TY-PHON 2900), but the closing line is not verified (Inferred)
D10 Main Deck Efficiency & Flexibility 45 54 main cards with 28 distinct, 13 singletons and 24.6 percent exact archetype purity; the 40-60 size rule is met (Verified)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards with 11 distinct: Galatea x3, Hugin x2, Dingirsu x2 and singles for other Link and Xyz routes (Verified)
D12 Side Deck Adaptability 10 No side deck (side count 0); no post-side plan can be evaluated (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link, no meta-share or match record; format fit cannot be scored from data (Provisional)
D14 Pilotability & Error Tolerance 40 Three-engine Quick-Play and Link-chain sequencing is a high decision load, with many decision points per turn (Inferred)

How the score was computed

Strategy profile: Combo profile used; Midrange not blended into weights. Structural ≈ 53, Going First ≈ 58, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Engine conflicts (-3). Final formula: Structural 53.0 with Combo weights; 0.80*53.0 + 0.20*45 = 51.4; engine-conflict modifier -3 gives 48.4 before the illegal cap; capped to 30 because the list is Illegal (theoretical/structural read only, Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.7 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three overlapping engines give many starting routes (searcher-text 15 copies)
  • Dense removal and negation text (34 removal, 6 negation) for a 15-card Extra Deck
  • High end-board ATK from Link and Xyz bosses
  • Recursion through Orcustrated Return and Orcustrated Babel

Weaknesses

  • Illegal list: Runick Fountain run 2 copies against a limit of 1
  • No hand traps and no floodgates, so going-second interaction is thin
  • No side deck (0 cards), so no best-of-3 adaptation
  • Low archetype purity (24.6 percent) and 13 singleton slots dilute the engines

Critical choke points

  • Quick-Play Runick spells all depend on the Extra Deck summon, so one Extra-Deck-to-field interruption can end the turn
  • Archetype core brick risk: about 30 percent of 5-card hands miss the archetype core
Priority Remove Add Reason
1 1 copy of Runick Fountain nothing (fixes the copy-limit violation; list becomes legal) The copy limit is an illegal-deck blocker; no other fix changes the cap
2 none A 15-card side deck with hand-trap or Runick-specific answers The deck has 0 side cards and no post-side plan; adding a side deck is the only route to a D12 score above 10

Evidence & confidence

  • Verified: Main deck 54 cards, Extra 15 cards, Side 0 cards (legal size range); Runick Fountain run at 2 copies against a TCG limit of 1; deck status Illegal; Copy histogram: 13 singletons, 4 doubles, 11 triples; Extra Deck breakdown: Link 7, Fusion 5, Xyz 3; Archetype purity 24.6 percent (exact name)
  • Inferred: P(at least one archetype-core card in 5-card hand) = 0.70; archetype core brick rate about 30 percent; Engine conflicts from three overlapping engines (Runick, Orcust, Light and Darkness Ritual); Ceiling and going-second strength from card text only (no boards)
  • Provisional: Meta Power is null; no dated metagame sample; D13 matchup fit is a placeholder without a tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first and going-second splits are Inferred Meta Power is provisional without a dated metagame sample No side deck: post-side plan cannot be evaluated

More TCG Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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