Orcust Deck #751897 — Yu-Gi-Oh! TCG
54 Main, 15 Extra, incl. Black Chaos x3, Girsu, the Orcust Mekk-Knight x3, Griffoh x3. Created Sep 15, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/15/2026
Main Deck (54)
- Black Chaos x3
- Girsu, the Orcust Mekk-Knight x3
- Griffoh x3
- Orcust Cymbal Skeleton x2
- Orcust Harp Horror x3
- Orcust Knightmare x2
- Skull Archfiend of Chaos x3
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Magician of Dark Chaos - Black Chaos x1
- Foolish Burial x1
- Forbidden Droplet x1
- Light and Darkness Ritual x1
- Orcustrated Babel x1
- Orcustrated Return x1
- Ragged Records of Rites x3
- Runick Destruction x3
- Runick Dispelling x2
- Runick Flashing Fire x3
- Runick Fountain x2
- Runick Freezing Curses x3
- Runick Golden Droplet x1
- Runick Slumber x3
- Runick Smiting Storm x1
- Runick Tip x3
- Super Polymerization x1
- Mind Shuffle x1
- Orcust Crescendo x1
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Geri the Runick Fangs x1
- Hugin the Runick Wings x2
- Mudragon of the Swamp x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x1
- Galatea, the Orcust Automaton x3
- Longirsu, the Orcust Orchestrator x1
- S:P Little Knight x1
- Dingirsu, the Orcust of the Evening Star x2
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 58 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: tcg
Legality
Main 54 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Orcust Link and Xyz boards (Girsu, Black Chaos, Magician of Dark Chaos, Dingirsu, Enlilgirsu) plus Runick Extra Deck summons via Runick spells that skip the Battle Phase; Light and Darkness Ritual boss summons (Black Chaos, Magician of Dark Chaos) when the ritual line is live
- Turn 1 (going first): Open a searcher (Ragged Records of Rites, Runick Tip, Mind Shuffle) or an Orcust starter (Harp Horror, Girsu, Skull Archfiend), reach a Link, then Runick spell for Extra Monster Zone summon and removal
- Turn 2 (going second): Use Runick Freezing Curses or Orcust Crescendo to answer the opponent's first board, then extend through Orcust GY revivals and Galatea or Longirsu
- Recovery: Recycle Runick Quick-Play spells from the GY with Runick Fountain (illegal count, 1 legal copy) and use Orcustrated Return or Orcustrated Babel to draw and recur Orcust monsters
- After siding: No side deck (0 cards). No post-side plan is possible in a best-of-3 format.
Why it scores here
This Orcust list runs three engines at once (Orcust Link, Runick Quick-Play spells, and Light and Darkness Ritual) with only 24.6 percent exact-name archetype purity, so the starters are spread across sub-archetypes and not concentrated in one line. Starter access is moderate: P(at least one archetype-core card in a 5-card opening hand) is about 0.70 and P(at least one searcher) is about 0.82, but about 30 percent of opening hands have no core card, which is a real brick risk. The deck has 15 searcher-text cards and recursion through Orcustrated Return and Orcustrated Babel, so resource economy is decent, and its Extra Deck of 15 gives a high ceiling of Link and Xyz boss monsters. Interaction is strong on paper (34 removal-text cards, 6 negation-text cards) but there are no hand traps, so going-second board-breaking is weak. Popularity and archetype usage were not counted as power; the score comes from the consistency, interaction, and ceiling of the system, not from averaging card scores. The list is illegal (2 copies of Runick Fountain against a limit of 1), so this is a theoretical structural read and the final score is capped at 30.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(at least one archetype-core card in 5-card hand) = 0.70 and P(at least one searcher) = 0.82 with 3-engine conflict (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | About 30 percent of 5-card hands miss the archetype core; 13 single-copy cards and no hand traps reduce redundancy (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards in combos_evidence; ceiling inferred from Link/Xyz boss text and Runick Extra Deck summons only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so no median or floor data; score is a text-only placeholder (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Runick spell skip-Battle-Phase summons and 6 negation-text cards help after one interruption, but no alternative route is confirmed (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Ragged Records, Runick Tip and Mind Shuffle search; Orcustrated Return and Orcustrated Babel recur; no recorded resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 34 removal-text and 6 negation-text cards, with no hand traps and no floodgates; interaction layering is inferred from text (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | Zero hand traps and no going-second board-breaker count; relies on Runick Freezing Curses and Orcust Crescendo (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | End-board boss ATK ranges from 2500 to 3000 (Black Chaos 3000, TY-PHON 2900), but the closing line is not verified (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 54 main cards with 28 distinct, 13 singletons and 24.6 percent exact archetype purity; the 40-60 size rule is met (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra cards with 11 distinct: Galatea x3, Hugin x2, Dingirsu x2 and singles for other Link and Xyz routes (Verified) |
| D12 | Side Deck Adaptability | 10 | No side deck (side count 0); no post-side plan can be evaluated (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link, no meta-share or match record; format fit cannot be scored from data (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Three-engine Quick-Play and Link-chain sequencing is a high decision load, with many decision points per turn (Inferred) |
How the score was computed
Strategy profile: Combo profile used; Midrange not blended into weights. Structural ≈ 53, Going First ≈ 58, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Engine conflicts (-3). Final formula: Structural 53.0 with Combo weights; 0.80*53.0 + 0.20*45 = 51.4; engine-conflict modifier -3 gives 48.4 before the illegal cap; capped to 30 because the list is Illegal (theoretical/structural read only, Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.7 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Three overlapping engines give many starting routes (searcher-text 15 copies)
- Dense removal and negation text (34 removal, 6 negation) for a 15-card Extra Deck
- High end-board ATK from Link and Xyz bosses
- Recursion through Orcustrated Return and Orcustrated Babel
Weaknesses
- Illegal list: Runick Fountain run 2 copies against a limit of 1
- No hand traps and no floodgates, so going-second interaction is thin
- No side deck (0 cards), so no best-of-3 adaptation
- Low archetype purity (24.6 percent) and 13 singleton slots dilute the engines
Critical choke points
- Quick-Play Runick spells all depend on the Extra Deck summon, so one Extra-Deck-to-field interruption can end the turn
- Archetype core brick risk: about 30 percent of 5-card hands miss the archetype core
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Runick Fountain | nothing (fixes the copy-limit violation; list becomes legal) | The copy limit is an illegal-deck blocker; no other fix changes the cap |
| 2 | none | A 15-card side deck with hand-trap or Runick-specific answers | The deck has 0 side cards and no post-side plan; adding a side deck is the only route to a D12 score above 10 |
Evidence & confidence
- Verified: Main deck 54 cards, Extra 15 cards, Side 0 cards (legal size range); Runick Fountain run at 2 copies against a TCG limit of 1; deck status Illegal; Copy histogram: 13 singletons, 4 doubles, 11 triples; Extra Deck breakdown: Link 7, Fusion 5, Xyz 3; Archetype purity 24.6 percent (exact name)
- Inferred: P(at least one archetype-core card in 5-card hand) = 0.70; archetype core brick rate about 30 percent; Engine conflicts from three overlapping engines (Runick, Orcust, Light and Darkness Ritual); Ceiling and going-second strength from card text only (no boards)
- Provisional: Meta Power is null; no dated metagame sample; D13 matchup fit is a placeholder without a tournament link
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first and going-second splits are Inferred Meta Power is provisional without a dated metagame sample No side deck: post-side plan cannot be evaluated
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