forbidden Deck #751880 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Black Chaos x3, Celtic Mystic x3, Fallen of the White Dragon x3. Created Sep 15, 2026 by YGO Mod.

Deck forbidden TCG

Created by: YGO Mod (20517634)

Created On: 09/15/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 23, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 48
Going First 52
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 56
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Light and Darkness Ritual boss (Black Luster Soldier or Black Chaos, 3000 ATK) backed by Synchro beaters (Chaos Angel 3500, The Crimson King 3000, Red Dragon Archfiend 3000); Stardust and Chaos Synchro beats through a cleared board
  • Turn 1 (going first): Set up a Ritual or Synchro starter with Griffoh, Celtic Mystic or Mulcharmy draws, and hold Ash Blossom and Solemn for the key response (Inferred)
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll, Evenly Matched, Nibiru) on the opponent's first summons, then Stardust negation or Solemn into a Ritual or Synchro follow-up (Inferred)
  • Recovery: Ragged Records of Rites, Mind Shuffle and Sky Striker-independent searchers (Skull Archfiend, Mind Shuffle) rebuild the Ritual starter from the GY and deck (Inferred)
  • After siding: Not available: the deck runs 0 side cards, so there is no post-side plan (Verified)

Why it scores here

The deck's power is judged on the system, not by averaging its card scores. Its engine is a Light and Darkness Ritual core (Black Luster Soldier, Black Chaos, Magician of Dark Chaos) that needs a Ritual Spell, and only 2 copies of Light and Darkness Ritual are in the Main Deck, so the starter is live in an opening 5 only about 17% of the time (Inferred). Interaction is dense: 8 hand traps, Solemn Judgment, Stardust Dragon negations and Harpie's Feather Duster give strong end-board and going-second answers (Verified card text, Inferred density). Closing power is high because several 3000-ATK bosses and the 3500-ATK Chaos Angel are in the Extra Deck. Popularity and archetype usage did not earn points; the usage stats show only 3 of 20 core cards present (Verified). The deck is Illegal (3 Forbidden and 2 over-limit Limited/Semi-Limited copies), so the score is capped and this evaluation is theoretical/structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 Light and Darkness Ritual in opening 5) about 0.17 with 2 copies; 3-copy cards about 0.25; 12 searcher-text cards give P(>=1) about 0.72 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 56 Main cards with 11 singletons; Ritual monsters need Ritual Spells and several Synchro/Ritual lines conflict, so a full-brick rate is plausible but not measured (Inferred)
D3 Combo Conversion & Ceiling 60 No parsed boards; ceiling inferred from text: Black Luster Soldier and Black Chaos bosses plus Chaos Angel and Crimson King beats (Inferred)
D4 Combo Floor & Median Output 45 No parsed boards, so the median output is not measured; the lower score reflects the single Ritual Spell starter (Inferred)
D5 Interruption Resilience & Route Redundancy 60 8 hand traps, Droll, Solemn and Stardust Dragon give several answers, but the Ritual starter is a single route (Inferred)
D6 Resource Economy, Recovery & Grind 52 Pot of Sloth, Ragged Records and Mind Shuffle recover cards, while Ritual summons spend resources heavily (Inferred)
D7 End-Board & Interaction Quality 66 Solemn Judgment, Stardust negations, Harpie's Feather Duster and Forbidden Crown give layered end-board answers (Verified card text, Inferred density)
D8 Going-Second & Board-Breaking Power 60 Going-second value comes from Droll, Ash Blossom, Evenly Matched and Stardust negations; no going-second data exists (Inferred)
D9 Offensive Pressure & Closing Power 70 Black Luster Soldier, Black Chaos, Crimson King and Red Dragon Archfiend are 3000 ATK, and Chaos Angel is 3500 (Verified stats)
D10 Main Deck Efficiency & Flexibility 50 56 Main cards with 70 of 71 copies off the exact archetype name; 24 Level 0 spells/traps and 1 copy of several staples add friction (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards, 11 Synchro, 3 Fusion, 1 Link; the Extra Deck is full and covers several boss routes (Verified composition)
D12 Side Deck Adaptability 10 Side Deck is empty, so no post-side adaptability exists in the list (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 55 Multiple Ritual and Synchro lines with several timing windows make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary (no secondary blend applied to weights). Structural ≈ 54, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-12). Final formula: Illegal cap: pre-cap = 0.80*Structural(54) + 0.20*TournamentReliability(48) + Modifiers(-12) = 41; capped to 30 for an Illegal list (theoretical/structural-only). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.45 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 8 hand traps plus Solemn Judgment, Stardust negations and Harpie's Feather Duster
  • Several 3000-ATK bosses and the 3500-ATK Chaos Angel give strong closing power
  • Full, varied Extra Deck (11 Synchro, 3 Fusion, 1 Link) with several boss routes

Weaknesses

  • Illegal list: 3 Forbidden cards and 2 over-limit copies must be removed before the deck is playable
  • Ritual engine depends on only 2 Light and Darkness Ritual Spells, so the starter is often absent
  • No Side Deck (0 cards), leaving no post-side plan in a best-of-3 format
  • Low exact-archetype purity (1.4%): the deck mixes several unrelated engines

Critical choke points

  • Light and Darkness Ritual (2 copies) is the only route to the Ritual bosses
  • Ash Blossom and Droll are over the limit, so the list cannot be played as built
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Albion the Branded Dragon Legal replacements from the same engine or Solemn/hand-trap support These are Forbidden in TCG and make the list Illegal
2 1 copy of Ash Blossom & Joyous Spring A non-over-limit card 3 copies exceed the Semi-Limited limit of 2
3 1 copy of Droll & Lock Bird A legal hand trap or tech card 2 copies exceed the Limited limit of 1
4 Up to 15 Side Deck cards The Side Deck is empty, so no best-of-3 adaptability exists

Evidence & confidence

  • Verified: Legality: 5 violations (3 Forbidden copies, 2 over-limit Limited/Semi-Limited copies); Main 56 and Extra 15 are within the TCG size rules; Side is 0; Card text and ATK/DEF values for the listed cards; Archetype core usage: 3 of 20 core cards present
  • Inferred: Consistency estimates from the hypergeometric draw table; Ceiling read from card text (Black Luster Soldier, Black Chaos, Chaos Angel); Going-first and going-second plans from text and probability; Hand-trap density as the main interaction source
  • Provisional: Meta Power (null) and matchup fit (D13); Tournament reliability
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record are absent no win-rate telemetry (going first/second, matchup, brick/starter rates) Meta Power is provisional without a dated metagame sample deck title is null

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