forbidden Deck #751880 — Yu-Gi-Oh! TCG
56 Main, 15 Extra, incl. Black Chaos x3, Celtic Mystic x3, Fallen of the White Dragon x3. Created Sep 15, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/15/2026
Main Deck (56)
- Black Chaos x3
- Celtic Mystic x3
- Droll & Lock Bird x2
- Fallen of the White Dragon x3
- Griffoh x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- Skull Archfiend of Chaos x2
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Fydraulis Harmonia x3
- Incredible Ecclesia, the Virtuous x1
- Called by the Grave x1
- Chaos Magical Hats x1
- Crimson Call x1
- Forbidden Crown x1
- Harpie's Feather Duster x1
- Light and Darkness Ritual x2
- Pot of Sloth x3
- Ragged Records of Rites x3
- The Fallen & The Virtuous x2
- Triple Tactics Talent x1
- Evenly Matched x2
- Mind Shuffle x2
- Solemn Accusation x3
- Solemn Judgment x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Rindbrumm the Striking Dragon x1
- Titaniklad the Ash Dragon x1
- S:P Little Knight x1
- Chaos Angel x1
- Chaos Archfiend x1
- Despian Luluwalilith x1
- Ecclesia and the Dark Dragon x1
- Enigmaster Packbit x1
- Red Dragon Archfiend x1
- Stardust Dragon x1
- Stardust Dragon - Victim Sanctuary x2
- The Crimson King x1
- Golden Cloud Beast - Malong x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 52 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Control
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Light and Darkness Ritual boss (Black Luster Soldier or Black Chaos, 3000 ATK) backed by Synchro beaters (Chaos Angel 3500, The Crimson King 3000, Red Dragon Archfiend 3000); Stardust and Chaos Synchro beats through a cleared board
- Turn 1 (going first): Set up a Ritual or Synchro starter with Griffoh, Celtic Mystic or Mulcharmy draws, and hold Ash Blossom and Solemn for the key response (Inferred)
- Turn 2 (going second): Hand traps (Ash Blossom, Droll, Evenly Matched, Nibiru) on the opponent's first summons, then Stardust negation or Solemn into a Ritual or Synchro follow-up (Inferred)
- Recovery: Ragged Records of Rites, Mind Shuffle and Sky Striker-independent searchers (Skull Archfiend, Mind Shuffle) rebuild the Ritual starter from the GY and deck (Inferred)
- After siding: Not available: the deck runs 0 side cards, so there is no post-side plan (Verified)
Why it scores here
The deck's power is judged on the system, not by averaging its card scores. Its engine is a Light and Darkness Ritual core (Black Luster Soldier, Black Chaos, Magician of Dark Chaos) that needs a Ritual Spell, and only 2 copies of Light and Darkness Ritual are in the Main Deck, so the starter is live in an opening 5 only about 17% of the time (Inferred). Interaction is dense: 8 hand traps, Solemn Judgment, Stardust Dragon negations and Harpie's Feather Duster give strong end-board and going-second answers (Verified card text, Inferred density). Closing power is high because several 3000-ATK bosses and the 3500-ATK Chaos Angel are in the Extra Deck. Popularity and archetype usage did not earn points; the usage stats show only 3 of 20 core cards present (Verified). The deck is Illegal (3 Forbidden and 2 over-limit Limited/Semi-Limited copies), so the score is capped and this evaluation is theoretical/structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 Light and Darkness Ritual in opening 5) about 0.17 with 2 copies; 3-copy cards about 0.25; 12 searcher-text cards give P(>=1) about 0.72 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 56 Main cards with 11 singletons; Ritual monsters need Ritual Spells and several Synchro/Ritual lines conflict, so a full-brick rate is plausible but not measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parsed boards; ceiling inferred from text: Black Luster Soldier and Black Chaos bosses plus Chaos Angel and Crimson King beats (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No parsed boards, so the median output is not measured; the lower score reflects the single Ritual Spell starter (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 8 hand traps, Droll, Solemn and Stardust Dragon give several answers, but the Ritual starter is a single route (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 52 | Pot of Sloth, Ragged Records and Mind Shuffle recover cards, while Ritual summons spend resources heavily (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Solemn Judgment, Stardust negations, Harpie's Feather Duster and Forbidden Crown give layered end-board answers (Verified card text, Inferred density) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second value comes from Droll, Ash Blossom, Evenly Matched and Stardust negations; no going-second data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Black Luster Soldier, Black Chaos, Crimson King and Red Dragon Archfiend are 3000 ATK, and Chaos Angel is 3500 (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 56 Main cards with 70 of 71 copies off the exact archetype name; 24 Level 0 spells/traps and 1 copy of several staples add friction (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra cards, 11 Synchro, 3 Fusion, 1 Link; the Extra Deck is full and covers several boss routes (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty, so no post-side adaptability exists in the list (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample; archetype share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multiple Ritual and Synchro lines with several timing windows make the deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange primary (no secondary blend applied to weights). Structural ≈ 54, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-12). Final formula: Illegal cap: pre-cap = 0.80*Structural(54) + 0.20*TournamentReliability(48) + Modifiers(-12) = 41; capped to 30 for an Illegal list (theoretical/structural-only). Meta Power provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.45 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 8 hand traps plus Solemn Judgment, Stardust negations and Harpie's Feather Duster
- Several 3000-ATK bosses and the 3500-ATK Chaos Angel give strong closing power
- Full, varied Extra Deck (11 Synchro, 3 Fusion, 1 Link) with several boss routes
Weaknesses
- Illegal list: 3 Forbidden cards and 2 over-limit copies must be removed before the deck is playable
- Ritual engine depends on only 2 Light and Darkness Ritual Spells, so the starter is often absent
- No Side Deck (0 cards), leaving no post-side plan in a best-of-3 format
- Low exact-archetype purity (1.4%): the deck mixes several unrelated engines
Critical choke points
- Light and Darkness Ritual (2 copies) is the only route to the Ritual bosses
- Ash Blossom and Droll are over the limit, so the list cannot be played as built
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent, Albion the Branded Dragon | Legal replacements from the same engine or Solemn/hand-trap support | These are Forbidden in TCG and make the list Illegal |
| 2 | 1 copy of Ash Blossom & Joyous Spring | A non-over-limit card | 3 copies exceed the Semi-Limited limit of 2 |
| 3 | 1 copy of Droll & Lock Bird | A legal hand trap or tech card | 2 copies exceed the Limited limit of 1 |
| 4 | Up to 15 Side Deck cards | The Side Deck is empty, so no best-of-3 adaptability exists |
Evidence & confidence
- Verified: Legality: 5 violations (3 Forbidden copies, 2 over-limit Limited/Semi-Limited copies); Main 56 and Extra 15 are within the TCG size rules; Side is 0; Card text and ATK/DEF values for the listed cards; Archetype core usage: 3 of 20 core cards present
- Inferred: Consistency estimates from the hypergeometric draw table; Ceiling read from card text (Black Luster Soldier, Black Chaos, Chaos Angel); Going-first and going-second plans from text and probability; Hand-trap density as the main interaction source
- Provisional: Meta Power (null) and matchup fit (D13); Tournament reliability
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record are absent no win-rate telemetry (going first/second, matchup, brick/starter rates) Meta Power is provisional without a dated metagame sample deck title is null
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