Speedroid Deck #751873 — Yu-Gi-Oh! TCG

40 Main, incl. Dragonroid x3, Meteor Rush - Monochroid x3, Nova Summoner x3. Created Sep 15, 2026 by YGO Mod.

Deck Speedroid TCG

Created by: YGO Mod (20517634)

Created On: 09/15/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 27, 2026
39± 8/ 100
Power Score
Structural 46
Reliability 37
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46.4
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 37
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 40 / Extra 0 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Attacks from high-ATK Machine and Kaiju monsters (Dragonroid, Radian, Jizukiru), with Limiter Removal doubling Machine ATK for a one-turn finisher (Inferred from card text); Battle-destruction revival from the Graveyard (Nova Summoner, Shining Angel, UFOroid) to rebuild board presence (Inferred from card text)
  • Turn 1 (going first): Draw or search a starter (Dragonroid, UFOroid, Nova Summoner, Shining Angel) and attempt a Kaiju or Machine play; no verified turn-1 line because no combos were supplied (Inferred)
  • Turn 2 (going second): Hold a hand trap (Ghost Ogre & Snow Rabbit or Effect Veiler) for the opponent's first play, then use Interrupted Kaiju Slumber or a Kaiju Special Summon (Inferred)
  • Recovery: Dragonroid and Zeradias recover through Graveyard and discard effects; Magical Mallet and searchers refill the hand (Inferred)
  • After siding: None: the Side Deck is empty, so there is no post-side plan (Verified)

Why it scores here

The list has no single engine. Its 40 Main Deck cards split across at least five unrelated sub-engines (Roid/Machine, Parshath/Fairy, Herald/The Agent, Kaiju, and Harpie), so any given opening hand is more likely to hold a card from one engine without the others to support it. Consistency is weak: the best 3-copy starter has about a 34% chance of appearing in a 5-card opening hand, and several hand cards are dead without a specific field condition. Interaction is the deck's strongest part, with four hand traps, Breakthrough Skill, Interrupted Kaiju Slumber, Harpie's Feather Duster, and four Kaiju negate or removal effects, which earns D7 and D8. Popularity and archetype share earned no points, because no tournament link exists and the archetype label does not match the list. The score comes from the deck as a system, not from averaging card scores; with no combo data, the ceiling and floor are inferred from card text only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 38 P(at least 1 of a 3-copy starter in 5 cards) = 0.34; no single core engine, so 5 sub-engines compete for slots (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Hand traps, Kaiju summons and field-dependent cards (Limiter Removal, Zeradias) are dead in many hands; P(at least 1 hand trap in 6) = 0.49 (Inferred)
D3 Combo Conversion & Ceiling 48 No combos supplied; the ceiling comes from Limiter Removal on Dragonroid and Kaiju Slumber plus Kaiju summons, read from card text only (Inferred)
D4 Combo Floor & Median Output 38 No recorded boards, so the median is inferred to be low because the engines do not share pieces (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Four hand traps, Breakthrough Skill and Graveyard revivals (Nova Summoner, Shining Angel, UFOroid) give some recovery after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searcher text on 7 copies (P at least 1 in 5 = 0.64), Magical Mallet, and Dragonroid's Graveyard effect give moderate resource regeneration (Inferred)
D7 End-Board & Interaction Quality 66 Interaction density is high: 10 negation-text and 14 removal-text cards, including 4 hand traps and 1 Feather Duster (Inferred from flags and text)
D8 Going-Second & Board-Breaking Power 62 Kaiju Slumber wipes the field and Kaiju summons negate or remove, so the deck can challenge a board when going second (Inferred from card text)
D9 Offensive Pressure & Closing Power 58 Dragonroid (2900 ATK), Radian (2800), Jizukiru (3300) and Limiter Removal can close; no damage-conversion data was supplied (Inferred)
D10 Main Deck Efficiency & Flexibility 48 40 cards with 19 distinct names and 21 copies of 7 cards; compactness is fair but density of unrelated single-purpose cards is high (Verified count, Inferred quality)
D11 Extra Deck Efficiency & Coverage 40 Zero Extra Deck cards, so no Extra-Deck coverage or extender access; scored low for unused capacity (Verified)
D12 Side Deck Adaptability 15 No Side Deck (0 cards); no post-side adaptability is possible (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample; Meta Power is Provisional and this dimension is a neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple engines with tribute, self-destruct and timing decisions (Zeradias needs Sanctuary, Limiter destroys Machines in the End Phase, Kaiju tribute rules) (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 46.4, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 37. Modifiers: Engine conflicts (-4); No post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*46.4 + 0.20*37 - 6 = 38.5, rounded to 39

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Four hand traps plus Breakthrough Skill, Interrupted Kaiju Slumber and Harpie's Feather Duster give broad interaction
  • Kaiju summons and negate effects can challenge an established board when going second
  • Graveyard revivals (Nova Summoner, Shining Angel, UFOroid) recover some board after battle destruction
  • High-ATK finishers (Dragonroid, Radian, Jizukiru) plus Limiter Removal provide closing power

Weaknesses

  • No unifying engine; five sub-engines share no pieces
  • Archetype label (Speedroid) does not match the list (0% exact-name purity)
  • Low starter density: no 3-copy starter exceeds about a 34% chance in a 5-card hand
  • Field-dependent cards (Zeradias with Sanctuary, Limiter Removal on Machines, Kaiju tribute summons) create dead draws
  • No Extra Deck and no Side Deck

Critical choke points

  • The Sanctuary in the Sky (2 copies) is needed for Zeradias to stay on the field
  • Kaiju summon conditions require a Kaiju on the field or a tribute from the opponent's side
  • Harpie's Feather Duster is a single copy and Limited
Priority Remove Add Reason
1 Split the Herald/Agent block (Zeradias and The Sanctuary in the Sky) or the Kaiju block Concentrate copies in one engine so starters share pieces; the choice must be verified against the card text before a list is built Engine conflict is the largest structural penalty; a single engine raises D1 and D4 more than any interaction tweak
2 One single-copy Kaiju (for example Kumongous) An additional copy of a 3-copy starter already in the list Starter density is low; the single-copy Kaiju cards are the least consistent part of the list
3 None (Side Deck size 0) A Side Deck of 5 to 15 cards that answers the list's main threats Without a Side Deck, D12 cannot rise and best-of-3 play has no adjustment

Evidence & confidence

  • Verified: Legal status: 40 Main, 0 Extra, 0 Side; Harpie's Feather Duster Limited at 1 copy is within limit; Copy histogram 1x5, 2x7, 3x7; 19 distinct cards; Probability values: P(at least 1 of 3 copies in 5) = 0.3376; P(at least 1 searcher text in 5) = 0.6393; P(at least 1 hand trap in 6) = 0.4925; Archetype exact-name purity 0%
  • Inferred: Toolbox primary strategy from the mix of unrelated engines; Interaction density is high from negation and removal text flags; Starter consistency and brick risk from probabilities and card-text field conditions; Floor, median and ceiling from card text only
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Archetype label Speedroid does not match the list; the usage-statistics rows (mostly Marincess and Speedroid core cards) do not describe this build No Side Deck, so post-side performance is unmeasurable

More TCG Info

Speedroid

Speedroid Breakdown

 
 

 

 

 

 

 

 
 

 

 
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