Prophecy Deck #751775 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Magician's Rod x3. Created Sep 15, 2026 by YGO Mod.

Deck Prophecy TCG

Created by: YGO Mod (20517634)

Created On: 09/15/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
32± 10/ 100
Power Score
Structural 46
Reliability 35
Going First 42
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 46
Going First 42
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 10 violation(s).

Identity & game plan

  • Win condition: Light and Darkness Ritual boards (Black Chaos, Black Luster Soldier, Magician of Dark Chaos - Black Chaos) and Dark Magician-based pressure, with Link monsters as the Extra Deck backbone; Fusion/Link extension via Dark Magician of Destruction (absent from the list) is not present; the secondary route is Mulcharmy card-advantage grind
  • Turn 1 (going first): Open a searcher (Magician's Rod, Dark Magical Circle, Mind Shuffle) and a Ritual Spell route to a Light and Darkness Ritual boss; hold Ash Blossom and Dominus Impulse for the first opposing activation (Inferred)
  • Turn 2 (going second): Use Droll & Lock Bird, Ash Blossom and Solemn cards to break the opponent's first board, then rebuild through Mulcharmy draws and Pot of Sloth (Inferred)
  • Recovery: Recover from a negated line via Griffoh, Skull Archfiend of Chaos and Light and Darkness Ritual recursion from the GY (Inferred)
  • After siding: Not evaluable: the deck has no Side Deck (side_count 0).

Why it scores here

The deck is Illegal in TCG: ten copy-limit and Forbidden-card violations (including Called by the Grave, Magicians' Souls, Red-Eyes Dark Dragoon and Protectcode Talker) mean it cannot earn a normal Final Contextual score, so this result is theoretical and structural only. Structurally it opens a searcher (about 0.80 to find at least one of 15 searcher-text cards in a 5-card hand) and has a reasonable hand-trap and negation layer (5 hand traps, 14 negation-text cards), which supports a going-second plan. Its conversion depends on a single Light and Darkness Ritual, with no recorded boards and no combo evidence, so the ceiling and median are text-only estimates. Popularity does not earn points here: the Prophecy usage data confirms the archetype core is real, but the score comes from the system's consistency, interaction and going-second shape, not from averaging individual card scores. The 26 Level-0 spell and trap slots and a 0-card Side Deck cap the adaptability and efficiency dimensions.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher-text card in 5-card hand) ~ 0.80; single Light and Darkness Ritual copy limits Ritual starter reliability (Inferred)
D2 Opening-Hand Quality & Brick Management 50 26 of 57 Main Deck cards are Level-0 spells/traps and hand traps compete for hand space; brick estimate is not computed (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards; ceiling is read from card text only (Inferred)
D4 Combo Floor & Median Output 35 combos_evidence has 0 scored combos, so median output cannot be measured (Provisional)
D5 Interruption Resilience & Route Redundancy 55 14 negation-text and 5 hand-trap cards give several answers, with Mulcharmy and Dark Magician redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Pot of Sloth and Mulcharmy draw effects offset spend; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 55 Ash Blossom, Dominus Impulse, Solemn cards and Droll interaction are layered, but Forbidden and over-limit copies are removed in a legal build (Inferred)
D8 Going-Second & Board-Breaking Power 60 Droll & Lock Bird, Ash Blossom and Solemn cards are strong going-second interaction, though the over-limit copies reduce the legal version (Inferred)
D9 Offensive Pressure & Closing Power 45 Black Chaos (3000 ATK) and Lava Golem (3000 ATK) are the closers, but no Dark Magician of Destruction and no Link-board conversion data (Inferred)
D10 Main Deck Efficiency & Flexibility 40 57 Main cards with 32 distinct names; 10 copies exceed limits and 26 Level-0 slots reduce compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 40 13 Link and 2 Fusion Extra Deck cards, with 4 Forbidden Extra cards (Red-Eyes Dark Dragoon, Protectcode Talker, Cross-Sheep, Charmer Quartet) (Verified)
D12 Side Deck Adaptability 10 Side_count is 0, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 35 tournament_context is unavailable; no dated metagame sample supplied (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple timing-sensitive hand traps, Ritual sequencing and Link material decisions increase decision load (Inferred)

How the score was computed

Strategy profile: Balanced. Structural ≈ 46, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-12). Final formula: Illegal cap: 0.80*Structural(46.35) + 0.20*TournamentReliability(35) = 44.1, then banlist-exposure modifier -12 = 32. Theoretical/structural-only; Meta provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered negation and hand-trap package (Ash Blossom, Dominus Impulse, Solemn cards, Droll & Lock Bird)
  • Searcher density (15 searcher-text cards) gives good opening access to the Dark Magician and Light and Darkness Ritual engines
  • Multiple big-body closers (Black Chaos, Lava Golem, Illusion of Chaos)

Weaknesses

  • Illegal in TCG: 10 copy-limit and Forbidden violations
  • Zero Side Deck, so no post-side adaptation
  • No recorded combos or tournament data to verify conversion
  • 26 Level-0 spell/trap slots create brick risk

Critical choke points

  • Light and Darkness Ritual is a single copy; losing it removes most of the Ritual boss route
  • Forbidden Extra-Deck cards removed from a legal build would leave Link/Fusion slots underfilled
Priority Remove Add Reason
1 Called by the Grave (1), Triple Tactics Talent (1), Magicians' Souls (1), Charmer Quartet in Bloom (1), Red-Eyes Dark Dragoon (1), Cross-Sheep (1), Protectcode Talker (1) Legal substitutes from the same card roles (negation, searcher, Link material) Forbidden cards must be removed before any normal score can be given.
2 Ash Blossom & Joyous Spring (1 copy), Dominus Impulse (1 copy), Droll & Lock Bird (1 copy) Other legal interaction or a second Light and Darkness Ritual route Reduce these to their legal copy limits (2, 2, 1).
3 Several Level-0 spell/trap slots A 15-card Side Deck with matchup-specific interaction A deck with no Side Deck cannot adapt in best-of-3 play.

Evidence & confidence

  • Verified: Illegal status and 10 violations from legality block; Forbidden and Limited banlist statuses for listed cards; Main/Extra counts within size rules (57 and 15), Side count 0
  • Observed: Prophecy archetype usage data confirms core cards are common in the archetype (usage_statistics available)
  • Inferred: Opening access P(>=1 searcher) approx 0.80 from hypergeometric estimate; Going-second hand-trap plan using Droll, Ash and Solemn cards; Brick risk from 26 Level-0 spell/trap slots
  • Provisional: Tournament reliability and matchup fit (no dated meta sample; tournament_context unavailable)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate or matchup telemetry; going-first/second, brick and starter rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Deck has no Side Deck, so post-side performance cannot be assessed

More TCG Info

Prophecy

Prophecy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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