Prophecy Deck #751775 — Yu-Gi-Oh! TCG
57 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Magician's Rod x3. Created Sep 15, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/15/2026
Main Deck (57)
- Black Chaos x3
- Dark Magician, the Pharaoh's Servant x1
- Droll & Lock Bird x2
- Griffoh x3
- Lava Golem x2
- Magician's Rod x3
- Magicians' Souls x1
- Mind on Air x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Skull Archfiend of Chaos x2
- Dark Magician x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Illusion of Chaos x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Called by the Grave x1
- Dark Magical Circle x1
- Dark Magical Curtain x3
- Forbidden Droplet x2
- Light and Darkness Ritual x1
- Pot of Sloth x3
- Ragged Records of Rites x2
- Soul Servant x1
- The Gaze of Timaeus x1
- Triple Tactics Talent x1
- Destined Rivals x1
- Dominus Impulse x3
- Dominus Spark x2
- Mind Shuffle x1
- Solemn Accusation x2
- Solemn Judgment x1
Extra Deck (15)
- Dark Magician of Destruction x1
- Red-Eyes Dark Dragoon x1
- Accesscode Talker x1
- Charmer Quartet in Bloom x1
- Cross-Sheep x1
- Cyberse Contract Witch x1
- Dharc the Dark Charmer, Gloomy x1
- Firewall Dragon x1
- I:P Masquerena x1
- Protectcode Talker x1
- Relinquished Anima x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- W:P Fancy Ball x1
- Zenna's Deceiving Doll Maidens x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 42 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Control, Toolbox
- Format: tcg
Legality
Main 57 / Extra 15 / Side 0 — status: Illegal. 10 violation(s).
Identity & game plan
- Win condition: Light and Darkness Ritual boards (Black Chaos, Black Luster Soldier, Magician of Dark Chaos - Black Chaos) and Dark Magician-based pressure, with Link monsters as the Extra Deck backbone; Fusion/Link extension via Dark Magician of Destruction (absent from the list) is not present; the secondary route is Mulcharmy card-advantage grind
- Turn 1 (going first): Open a searcher (Magician's Rod, Dark Magical Circle, Mind Shuffle) and a Ritual Spell route to a Light and Darkness Ritual boss; hold Ash Blossom and Dominus Impulse for the first opposing activation (Inferred)
- Turn 2 (going second): Use Droll & Lock Bird, Ash Blossom and Solemn cards to break the opponent's first board, then rebuild through Mulcharmy draws and Pot of Sloth (Inferred)
- Recovery: Recover from a negated line via Griffoh, Skull Archfiend of Chaos and Light and Darkness Ritual recursion from the GY (Inferred)
- After siding: Not evaluable: the deck has no Side Deck (side_count 0).
Why it scores here
The deck is Illegal in TCG: ten copy-limit and Forbidden-card violations (including Called by the Grave, Magicians' Souls, Red-Eyes Dark Dragoon and Protectcode Talker) mean it cannot earn a normal Final Contextual score, so this result is theoretical and structural only. Structurally it opens a searcher (about 0.80 to find at least one of 15 searcher-text cards in a 5-card hand) and has a reasonable hand-trap and negation layer (5 hand traps, 14 negation-text cards), which supports a going-second plan. Its conversion depends on a single Light and Darkness Ritual, with no recorded boards and no combo evidence, so the ceiling and median are text-only estimates. Popularity does not earn points here: the Prophecy usage data confirms the archetype core is real, but the score comes from the system's consistency, interaction and going-second shape, not from averaging individual card scores. The 26 Level-0 spell and trap slots and a 0-card Side Deck cap the adaptability and efficiency dimensions.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one searcher-text card in 5-card hand) ~ 0.80; single Light and Darkness Ritual copy limits Ritual starter reliability (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 26 of 57 Main Deck cards are Level-0 spells/traps and hand traps compete for hand space; brick estimate is not computed (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded boards; ceiling is read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 35 | combos_evidence has 0 scored combos, so median output cannot be measured (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | 14 negation-text and 5 hand-trap cards give several answers, with Mulcharmy and Dark Magician redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Pot of Sloth and Mulcharmy draw effects offset spend; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Ash Blossom, Dominus Impulse, Solemn cards and Droll interaction are layered, but Forbidden and over-limit copies are removed in a legal build (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Droll & Lock Bird, Ash Blossom and Solemn cards are strong going-second interaction, though the over-limit copies reduce the legal version (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Black Chaos (3000 ATK) and Lava Golem (3000 ATK) are the closers, but no Dark Magician of Destruction and no Link-board conversion data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 57 Main cards with 32 distinct names; 10 copies exceed limits and 26 Level-0 slots reduce compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 13 Link and 2 Fusion Extra Deck cards, with 4 Forbidden Extra cards (Red-Eyes Dark Dragoon, Protectcode Talker, Cross-Sheep, Charmer Quartet) (Verified) |
| D12 | Side Deck Adaptability | 10 | Side_count is 0, so there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | tournament_context is unavailable; no dated metagame sample supplied (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multiple timing-sensitive hand traps, Ritual sequencing and Link material decisions increase decision load (Inferred) |
How the score was computed
Strategy profile: Balanced. Structural ≈ 46, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-12). Final formula: Illegal cap: 0.80*Structural(46.35) + 0.20*TournamentReliability(35) = 44.1, then banlist-exposure modifier -12 = 32. Theoretical/structural-only; Meta provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered negation and hand-trap package (Ash Blossom, Dominus Impulse, Solemn cards, Droll & Lock Bird)
- Searcher density (15 searcher-text cards) gives good opening access to the Dark Magician and Light and Darkness Ritual engines
- Multiple big-body closers (Black Chaos, Lava Golem, Illusion of Chaos)
Weaknesses
- Illegal in TCG: 10 copy-limit and Forbidden violations
- Zero Side Deck, so no post-side adaptation
- No recorded combos or tournament data to verify conversion
- 26 Level-0 spell/trap slots create brick risk
Critical choke points
- Light and Darkness Ritual is a single copy; losing it removes most of the Ritual boss route
- Forbidden Extra-Deck cards removed from a legal build would leave Link/Fusion slots underfilled
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave (1), Triple Tactics Talent (1), Magicians' Souls (1), Charmer Quartet in Bloom (1), Red-Eyes Dark Dragoon (1), Cross-Sheep (1), Protectcode Talker (1) | Legal substitutes from the same card roles (negation, searcher, Link material) | Forbidden cards must be removed before any normal score can be given. |
| 2 | Ash Blossom & Joyous Spring (1 copy), Dominus Impulse (1 copy), Droll & Lock Bird (1 copy) | Other legal interaction or a second Light and Darkness Ritual route | Reduce these to their legal copy limits (2, 2, 1). |
| 3 | Several Level-0 spell/trap slots | A 15-card Side Deck with matchup-specific interaction | A deck with no Side Deck cannot adapt in best-of-3 play. |
Evidence & confidence
- Verified: Illegal status and 10 violations from legality block; Forbidden and Limited banlist statuses for listed cards; Main/Extra counts within size rules (57 and 15), Side count 0
- Observed: Prophecy archetype usage data confirms core cards are common in the archetype (usage_statistics available)
- Inferred: Opening access P(>=1 searcher) approx 0.80 from hypergeometric estimate; Going-second hand-trap plan using Droll, Ash and Solemn cards; Brick risk from 26 Level-0 spell/trap slots
- Provisional: Tournament reliability and matchup fit (no dated meta sample; tournament_context unavailable)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate or matchup telemetry; going-first/second, brick and starter rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Deck has no Side Deck, so post-side performance cannot be assessed
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