Infernity Deck #751689 — Yu-Gi-Oh! Duel Links

24 Main, 9 Extra, incl. Infernity Necromancer x3, Infernity Launcher x3, Infernity Archfiend x2 - Skill: Infernity Revival. Created Sep 15, 2026 by YGO Mod.

Deck Infernity Duel Links

Created by: YGO Mod (20517634)

Created On: 09/15/2026

Infernity Revival
 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
56± 7/ 100
Power Score
Structural 62
Reliability 55
Going First 66
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 66
Going Second 50
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: duel-links

Legality

Main 24 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Hand-empty Infernity swarm: Launcher and Necromancer recycle Infernity monsters from the Graveyard, then Extra Deck Synchro/Link bosses (Black Rose Dragon, Void Ogre Dragon, Draco Berserker, Underworld Goddess, Unchained Abomination) close the game at 2700-3000 ATK; Negate-and-destroy control: Infernity Suppression, Infernity Barrier, Infernity General, Infernity Doom Archfiend and Void Ogre Dragon remove the opponent's interaction and threats while the hand stays empty
  • Turn 1 (going first): Turn 1 dump the hand into Infernity monsters (Wildcat, Archfiend, Sage) and go to zero cards in hand, then Launcher or Necromancer to bring back Level 3 or lower Infernity monsters from the Graveyard and keep Suppression or Barrier up behind the board
  • Turn 2 (going second): Six-card hand must be converted into a handless board with Dark Hole or Infernity Break as the reset; the deck has no hand traps, so the going-second plan is a slower Infernity board that relies on Barrier and Suppression to hold the first turn
  • Recovery: Launcher (3 copies) and Necromancer (3 copies) return Infernity monsters from the Graveyard, and Mirage and General can revive from Graveyard, so a cleared board can rebuild from the Graveyard without cards in hand
  • After siding: Not applicable: Duel Links has no Side Deck (side_count 0), so the plan is the same in every game

Why it scores here

The deck scores as a connected Infernity system, not as an average of its cards. Its three-copy starters (Launcher and Necromancer) are live in about 52 percent of going-first five-card hands, and two-copy starters in about 38 percent, which gives a moderate but real opening rate (Inferred). Its ceiling comes from the handless loop that turns Graveyard Infernity monsters back into the board, followed by Extra Deck bosses at 2700 to 3000 ATK; the guides describe this as the strongest turn-one line. Its interaction is dense for a 24-card main (Suppression x2, Barrier, General, Doom Archfiend, Void Ogre, Break), which earns its end-board score. The deck is weak in the going-second hand: it has no hand traps and needs an empty hand to function, so its going-second plan is slower. Popularity and the archetype's Duel Links presence did not earn points, and no combo boards or win-rate data exist, so the median and matchup scores are Inferred.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one 3-copy starter in going-first 5) = 0.52; P(2-copy starter) = 0.38; live starter access is moderate (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Handless plan means held hand cards often block the engine, but no hand-trap or dead-card block was detected; brick risk moderate (Inferred)
D3 Combo Conversion & Ceiling 70 Ceiling from Launcher/Necromancer recursion into Extra bosses at 2700-3000 ATK, with guide-described turn-one strength (Inferred from text; no recorded boards)
D4 Combo Floor & Median Output 55 Median output unknown: no combos_evidence and guides say the deck is fragile on turn two (Provisional)
D5 Interruption Resilience & Route Redundancy 65 Graveyard recursion (Launcher, Necromancer, Mirage, General) and multiple routes give several independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 60 Launcher discards and Sage discard-cost keep resources cycling, but the empty-hand cost is steep (Inferred)
D7 End-Board & Interaction Quality 74 Suppression x2, Barrier, General, Doom Archfiend and Void Ogre cover negation and removal; no hand traps (Verified text roles, Inferred quality)
D8 Going-Second & Board-Breaking Power 45 Going-second relies on a six-card hand and Dark Hole or Break resets, with no hand traps; the deck is clearly going-first oriented (Inferred)
D9 Offensive Pressure & Closing Power 68 Extra bosses at 3000 ATK (Draco, Underworld, Unchained, Void Ogre) and Black Rose 2400 ATK give closing power (Verified stats)
D10 Main Deck Efficiency & Flexibility 66 24 main with 13 distinct cards, 11 level-0 spells/traps and 2-3 copy engines; compact and legal for the Duel Links size range of 20-30 (Verified)
D11 Extra Deck Efficiency & Coverage 70 Nine Extra slots with 5 Synchro and 4 Link cover multiple Extra summon routes; the 4 Tuners support Synchro access (Verified composition)
D12 Side Deck Adaptability 45 No Side Deck in Duel Links; adaptability cannot be scored and is held at a neutral Provisional value (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; no matchup or archetype share is available (Provisional)
D14 Pilotability & Error Tolerance 40 Handless sequencing requires many effect decisions per turn and the empty-hand cost is easy to misplay (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 62, Going First ≈ 66, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine_conflict (-3); weak_going_second (-2). Final formula: 0.80*Structural(62.2) + 0.20*TournamentReliability(55) + ContextModifiers(-5) = 55.8, rounded to 56; Meta Power provisional, excluded

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.52 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three-copy starters give the most reliable opening access
  • Dense negation and removal (Suppression, Barrier, General, Doom Archfiend, Void Ogre, Break) at the end of the board
  • Extra bosses at 2700-3000 ATK with multiple summon routes
  • Compact 24-card Main Deck with 13 distinct cards

Weaknesses

  • Handless requirement conflicts with hand-based starters
  • No hand traps and a weak going-second hand
  • Median output and matchup fit cannot be measured from current data
  • Turn-two fragility noted in guides

Critical choke points

  • Emptying the hand: many engine effects require zero cards in hand, so holding a card can stall the whole line
  • Launcher and Necromancer together: the recursion depends on these 6 copies
Priority Remove Add Reason
1 Verify the Main Deck against the Duel Links Infernity core in the usage stats (Infernity Patriarch, Chimera and Forbidden Droplet show as absent). Usage stats appear to count Main Deck only, so confirm before changing the list (Inferred)

Evidence & confidence

  • Verified: Legal 24 Main / 9 Extra / 0 Side under Duel Links size rules; All 24 Main cards are Unlimited with no banlist exposure; Card text roles are taken from the excerpts provided
  • Observed: Usage stats show the archetype core is Infernity with Launcher and Necromancer at 3 copies
  • Inferred: Opening access probabilities and brick estimates from the hypergeometric model; Engine and resilience scores from card text; Interaction quality from negation and removal text
  • Provisional: Median output, Side Deck adaptability and matchup fit are Provisional with no combo or tournament data; Meta Power is null because no dated meta sample exists
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred usage stats appear to be Main-Deck only and list Extra cards (Trishula, Unchained Abomination, Underworld Goddess) as missing core, which conflicts with the card list Meta Power is Provisional unless a dated metagame sample is supplied

More Duel Links Info

Infernity

Infernity Breakdown

 
 

 

 

 

 

 

 
 

 

 
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